📄 imageviewer.vcp
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".\ShowBMP.h"\
".\StdAfx.h"\
".\zButton.h"\
NODEP_CPP_IMAGEV=\
".\diplusImaging.h"\
".\diplusPixelFormats.h"\
".\maging.h"\
".\mgguids.h"\
!ELSEIF "$(CFG)" == "ImageViewer - Win32 (WCE ARMV4I) Debug"
DEP_CPP_IMAGEV=\
".\CustomListCtrl.h"\
".\ImageViewer.h"\
".\ImageViewerDlg.h"\
".\ShowBMP.h"\
".\StdAfx.h"\
".\zButton.h"\
NODEP_CPP_IMAGEV=\
".\diplusImaging.h"\
".\diplusPixelFormats.h"\
".\maging.h"\
".\mgguids.h"\
!ELSEIF "$(CFG)" == "ImageViewer - Win32 (WCE x86) Release"
DEP_CPP_IMAGEV=\
".\CustomListCtrl.h"\
".\ImageViewer.h"\
".\ImageViewerDlg.h"\
".\ShowBMP.h"\
".\StdAfx.h"\
".\zButton.h"\
{$(INCLUDE)}"GdiplusImaging.h"\
{$(INCLUDE)}"GdiplusPixelFormats.h"\
{$(INCLUDE)}"imaging.h"\
{$(INCLUDE)}"imgguids.h"\
!ELSEIF "$(CFG)" == "ImageViewer - Win32 (WCE x86) Debug"
DEP_CPP_IMAGEV=\
".\CustomListCtrl.h"\
".\ImageViewer.h"\
".\ImageViewerDlg.h"\
".\ShowBMP.h"\
".\StdAfx.h"\
".\zButton.h"\
NODEP_CPP_IMAGEV=\
".\diplusImaging.h"\
".\diplusPixelFormats.h"\
".\maging.h"\
".\mgguids.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ShowBMP.cpp
!IF "$(CFG)" == "ImageViewer - Win32 (WCE emulator) Release"
DEP_CPP_SHOWB=\
".\ShowBMP.h"\
".\StdAfx.h"\
".\zButton.h"\
!ELSEIF "$(CFG)" == "ImageViewer - Win32 (WCE emulator) Debug"
DEP_CPP_SHOWB=\
".\ShowBMP.h"\
".\StdAfx.h"\
".\zButton.h"\
!ELSEIF "$(CFG)" == "ImageViewer - Win32 (WCE ARMV4I) Release"
DEP_CPP_SHOWB=\
".\ShowBMP.h"\
".\StdAfx.h"\
".\zButton.h"\
!ELSEIF "$(CFG)" == "ImageViewer - Win32 (WCE ARMV4I) Debug"
DEP_CPP_SHOWB=\
".\ShowBMP.h"\
".\StdAfx.h"\
".\zButton.h"\
!ELSEIF "$(CFG)" == "ImageViewer - Win32 (WCE x86) Release"
DEP_CPP_SHOWB=\
".\ImageViewer.h"\
".\ShowBMP.h"\
".\StdAfx.h"\
".\zButton.h"\
!ELSEIF "$(CFG)" == "ImageViewer - Win32 (WCE x86) Debug"
DEP_CPP_SHOWB=\
".\ShowBMP.h"\
".\StdAfx.h"\
".\zButton.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
!IF "$(CFG)" == "ImageViewer - Win32 (WCE emulator) Release"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "ImageViewer - Win32 (WCE emulator) Debug"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "ImageViewer - Win32 (WCE ARMV4I) Release"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "ImageViewer - Win32 (WCE ARMV4I) Debug"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "ImageViewer - Win32 (WCE x86) Release"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "ImageViewer - Win32 (WCE x86) Debug"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\zButton.cpp
!IF "$(CFG)" == "ImageViewer - Win32 (WCE emulator) Release"
DEP_CPP_ZBUTT=\
".\StdAfx.h"\
".\zButton.h"\
NODEP_CPP_ZBUTT=\
".\ButtonTest.h"\
!ELSEIF "$(CFG)" == "ImageViewer - Win32 (WCE emulator) Debug"
DEP_CPP_ZBUTT=\
".\StdAfx.h"\
".\zButton.h"\
!ELSEIF "$(CFG)" == "ImageViewer - Win32 (WCE ARMV4I) Release"
DEP_CPP_ZBUTT=\
".\StdAfx.h"\
".\zButton.h"\
NODEP_CPP_ZBUTT=\
".\ButtonTest.h"\
!ELSEIF "$(CFG)" == "ImageViewer - Win32 (WCE ARMV4I) Debug"
DEP_CPP_ZBUTT=\
".\StdAfx.h"\
".\zButton.h"\
NODEP_CPP_ZBUTT=\
".\ButtonTest.h"\
!ELSEIF "$(CFG)" == "ImageViewer - Win32 (WCE x86) Release"
DEP_CPP_ZBUTT=\
".\StdAfx.h"\
".\zButton.h"\
!ELSEIF "$(CFG)" == "ImageViewer - Win32 (WCE x86) Debug"
DEP_CPP_ZBUTT=\
".\StdAfx.h"\
".\zButton.h"\
NODEP_CPP_ZBUTT=\
".\ButtonTest.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\zStatic.cpp
!IF "$(CFG)" == "ImageViewer - Win32 (WCE emulator) Release"
DEP_CPP_ZSTAT=\
".\ImageViewer.h"\
".\StdAfx.h"\
".\zStatic.h"\
!ELSEIF "$(CFG)" == "ImageViewer - Win32 (WCE emulator) Debug"
DEP_CPP_ZSTAT=\
".\ImageViewer.h"\
".\StdAfx.h"\
".\zStatic.h"\
!ELSEIF "$(CFG)" == "ImageViewer - Win32 (WCE ARMV4I) Release"
DEP_CPP_ZSTAT=\
".\ImageViewer.h"\
".\StdAfx.h"\
".\zStatic.h"\
!ELSEIF "$(CFG)" == "ImageViewer - Win32 (WCE ARMV4I) Debug"
DEP_CPP_ZSTAT=\
".\ImageViewer.h"\
".\StdAfx.h"\
".\zStatic.h"\
!ELSEIF "$(CFG)" == "ImageViewer - Win32 (WCE x86) Release"
DEP_CPP_ZSTAT=\
".\ImageViewer.h"\
".\StdAfx.h"\
".\zStatic.h"\
!ELSEIF "$(CFG)" == "ImageViewer - Win32 (WCE x86) Debug"
DEP_CPP_ZSTAT=\
".\ImageViewer.h"\
".\StdAfx.h"\
".\zStatic.h"\
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\CustomListCtrl.h
# End Source File
# Begin Source File
SOURCE=.\ImageViewer.h
# End Source File
# Begin Source File
SOURCE=.\ImageViewerDlg.h
# End Source File
# Begin Source File
SOURCE=.\newres.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\ShowBMP.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
SOURCE=.\zButton.h
# End Source File
# Begin Source File
SOURCE=.\zStatic.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\res\2.bmp
# End Source File
# Begin Source File
SOURCE=.\res\back_down.bmp
# End Source File
# Begin Source File
SOURCE=.\res\back_up.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bitmap2.bmp
# End Source File
# Begin Source File
SOURCE=.\res\exit_down.bmp
# End Source File
# Begin Source File
SOURCE=.\res\exit_mask.bmp
# End Source File
# Begin Source File
SOURCE=.\res\exit_up.bmp
# End Source File
# Begin Source File
SOURCE=.\res\forward_down.bmp
# End Source File
# Begin Source File
SOURCE=.\res\forward_up.bmp
# End Source File
# Begin Source File
SOURCE=.\res\icon1.ico
# End Source File
# Begin Source File
SOURCE=.\res\ImageViewer.ico
# End Source File
# Begin Source File
SOURCE=.\res\ImageViewer.rc2
# PROP Exclude_From_Scan -1
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File
SOURCE=.\res\mask.bmp
# End Source File
# Begin Source File
SOURCE=.\res\return_down.bmp
# End Source File
# Begin Source File
SOURCE=.\res\return_up.bmp
# End Source File
# Begin Source File
SOURCE=.\res\up1.bmp
# End Source File
# Begin Source File
SOURCE=.\res\up2.bmp
# End Source File
# Begin Source File
SOURCE=.\res\up3.bmp
# End Source File
# Begin Source File
SOURCE=.\res\zoomin_d.bmp
# End Source File
# Begin Source File
SOURCE=.\res\zoomin_down.bmp
# End Source File
# Begin Source File
SOURCE=.\res\zoomin_normal.bmp
# End Source File
# Begin Source File
SOURCE=.\res\zoomout_down.bmp
# End Source File
# Begin Source File
SOURCE=.\res\zoomout_normal.bmp
# End Source File
# End Group
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project
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