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📄 sellman.dsp

📁 我自己整理的一些VC源代码
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# Microsoft Developer Studio Project File - Name="SellMan" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=SellMan - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "SellMan.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "SellMan.mak" CFG="SellMan - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "SellMan - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "SellMan - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "SellMan - Win32 Release"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386

!ELSEIF  "$(CFG)" == "SellMan - Win32 Debug"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept

!ENDIF 

# Begin Target

# Name "SellMan - Win32 Release"
# Name "SellMan - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\AdoSet.cpp
# End Source File
# Begin Source File

SOURCE=.\AdvTreeCtrl.cpp
# End Source File
# Begin Source File

SOURCE=.\BarWnd.cpp
# End Source File
# Begin Source File

SOURCE=.\BDControlBar.cpp
# End Source File
# Begin Source File

SOURCE=.\CHangePass.cpp
# End Source File
# Begin Source File

SOURCE=.\ChildFrm.cpp
# End Source File
# Begin Source File

SOURCE=.\Cjbutton.cpp
# End Source File
# Begin Source File

SOURCE=.\CjControlBar.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgAddUser.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgCS.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgDL.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgGH.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgLogin.cpp
# End Source File
# Begin Source File

SOURCE=.\Dlgpro.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgQueryConf.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgSJ.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgSP.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgXC.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgYJ.cpp
# End Source File
# Begin Source File

SOURCE=.\ExtTabCtrl.cpp
# End Source File
# Begin Source File

SOURCE=.\FlatButton.cpp
# End Source File
# Begin Source File

SOURCE=.\FVAdRateCalc.cpp
# End Source File
# Begin Source File

SOURCE=.\FVChild.cpp
# End Source File
# Begin Source File

SOURCE=.\FvJJTG.cpp
# End Source File
# Begin Source File

SOURCE=.\FVQuery.cpp
# End Source File
# Begin Source File

SOURCE=.\FVSupplierAcc.cpp
# End Source File
# Begin Source File

SOURCE=.\FVWangluotu.cpp
# End Source File
# Begin Source File

SOURCE=.\GfxCateGoryManager.cpp
# End Source File
# Begin Source File

SOURCE=.\GfxcolumnManager.cpp
# End Source File
# Begin Source File

SOURCE=.\GfxHeaderCtrl.cpp
# End Source File
# Begin Source File

SOURCE=.\GfxInCombo.cpp
# End Source File
# Begin Source File

SOURCE=.\GfxInComboEdit.cpp
# End Source File
# Begin Source File

SOURCE=.\GfxInComboList.cpp
# End Source File
# Begin Source File

SOURCE=.\GfxInComboStatic.cpp
# End Source File
# Begin Source File

SOURCE=.\GfxInEdit.cpp
# End Source File
# Begin Source File

SOURCE=.\Gfxlistctrl.cpp
# End Source File
# Begin Source File

SOURCE=.\GfxListTip.cpp
# End Source File
# Begin Source File

SOURCE=.\GfxPopupMenu.cpp
# End Source File
# Begin Source File

SOURCE=.\MainFrm.cpp
# End Source File
# Begin Source File

SOURCE=.\MyField.cpp
# End Source File
# Begin Source File

SOURCE=.\SellMan.cpp
# End Source File
# Begin Source File

SOURCE=.\SellMan.rc
# End Source File
# Begin Source File

SOURCE=.\SellManDoc.cpp
# End Source File
# Begin Source File

SOURCE=.\SellManView.cpp
# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File

SOURCE=.\SupervisePrizeView.cpp
# End Source File
# Begin Source File

SOURCE=.\TabCS.cpp
# End Source File
# Begin Source File

SOURCE=.\TabDL.cpp
# End Source File
# Begin Source File

SOURCE=.\TabGH.cpp
# End Source File
# Begin Source File

SOURCE=.\TabGQ.cpp
# End Source File
# Begin Source File

SOURCE=.\TabGZ.cpp
# End Source File
# Begin Source File

SOURCE=.\TabJJ.cpp
# End Source File
# Begin Source File

SOURCE=.\TabQX.cpp
# End Source File
# Begin Source File

SOURCE=.\TabSJ.cpp
# End Source File
# Begin Source File

SOURCE=.\TabSP.cpp
# End Source File
# Begin Source File

SOURCE=.\TabXC.cpp
# End Source File
# Begin Source File

SOURCE=.\TabYJ.cpp
# End Source File
# Begin Source File

SOURCE=.\TreeNode.cpp
# End Source File
# Begin Source File

SOURCE=.\UsingProfile.cpp
# End Source File
# Begin Source File

SOURCE=.\WageCountFView.cpp
# End Source File
# Begin Source File

SOURCE=.\WageView.cpp
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\AdoSet.h
# End Source File
# Begin Source File

SOURCE=.\AdvTreeCtrl.h
# End Source File
# Begin Source File

SOURCE=.\BarWnd.h
# End Source File
# Begin Source File

SOURCE=.\BDControlBar.h
# End Source File
# Begin Source File

SOURCE=.\CHangePass.h
# End Source File
# Begin Source File

SOURCE=.\ChildFrm.h
# End Source File
# Begin Source File

SOURCE=.\Cjbutton.h
# End Source File
# Begin Source File

SOURCE=.\CjControlBar.h
# End Source File
# Begin Source File

SOURCE=.\DlgAddUser.h
# End Source File
# Begin Source File

SOURCE=.\DlgCS.h
# End Source File
# Begin Source File

SOURCE=.\DlgDL.h
# End Source File
# Begin Source File

SOURCE=.\DlgGH.h
# End Source File
# Begin Source File

SOURCE=.\DlgLogin.h
# End Source File
# Begin Source File

SOURCE=.\Dlgpro.h
# End Source File
# Begin Source File

SOURCE=.\DlgQueryConf.h
# End Source File
# Begin Source File

SOURCE=.\DlgSJ.h
# End Source File
# Begin Source File

SOURCE=.\DlgSP.h
# End Source File
# Begin Source File

SOURCE=.\DlgXC.h
# End Source File
# Begin Source File

SOURCE=.\DlgYJ.h
# End Source File
# Begin Source File

SOURCE=.\ExtTabCtrl.h
# End Source File
# Begin Source File

SOURCE=.\FlatButton.h
# End Source File
# Begin Source File

SOURCE=.\FVAdRateCalc.h
# End Source File
# Begin Source File

SOURCE=.\FVChild.h
# End Source File
# Begin Source File

SOURCE=.\FvJJTG.h
# End Source File
# Begin Source File

SOURCE=.\FVQuery.h
# End Source File
# Begin Source File

SOURCE=.\FVSupplierAcc.h
# End Source File
# Begin Source File

SOURCE=.\FVWangluotu.h
# End Source File
# Begin Source File

SOURCE=.\GfxCateGoryManager.h
# End Source File
# Begin Source File

SOURCE=.\GfxColumnManager.h
# End Source File
# Begin Source File

SOURCE=.\GfxHeaderCtrl.h
# End Source File
# Begin Source File

SOURCE=.\GfxInCombo.h
# End Source File
# Begin Source File

SOURCE=.\GfxInComboEdit.h
# End Source File
# Begin Source File

SOURCE=.\GfxInComboList.h
# End Source File
# Begin Source File

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