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来自「用vc编的一个射击类小游戏」· MAK 代码 · 共 3,305 行 · 第 1/5 页

MAK
3,305
字号
DEP_CPP_P_INT=\
	".\am_map.h"\
	".\d_englsh.h"\
	".\d_event.h"\
	".\d_french.h"\
	".\d_items.h"\
	".\d_net.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\dstrings.h"\
	".\i_system.h"\
	".\info.h"\
	".\m_fixed.h"\
	".\m_random.h"\
	".\p_inter.h"\
	".\p_local.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\p_spec.h"\
	".\r_bsp.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_draw.h"\
	".\r_local.h"\
	".\r_main.h"\
	".\r_plane.h"\
	".\r_segs.h"\
	".\r_state.h"\
	".\r_things.h"\
	".\s_sound.h"\
	".\sounds.h"\
	".\tables.h"\
	{$(INCLUDE)}"\values.h"\
	

"$(INTDIR)\p_inter.obj" : $(SOURCE) $(DEP_CPP_P_INT) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\p_lights.c
DEP_CPP_P_LIG=\
	".\d_items.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomtype.h"\
	".\info.h"\
	".\m_fixed.h"\
	".\m_random.h"\
	".\p_local.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\p_spec.h"\
	".\r_bsp.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_draw.h"\
	".\r_local.h"\
	".\r_main.h"\
	".\r_plane.h"\
	".\r_segs.h"\
	".\r_state.h"\
	".\r_things.h"\
	".\tables.h"\
	".\z_zone.h"\
	{$(INCLUDE)}"\values.h"\
	

"$(INTDIR)\p_lights.obj" : $(SOURCE) $(DEP_CPP_P_LIG) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\p_map.c
DEP_CPP_P_MAP=\
	".\d_event.h"\
	".\d_items.h"\
	".\d_net.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\i_system.h"\
	".\info.h"\
	".\m_bbox.h"\
	".\m_fixed.h"\
	".\m_random.h"\
	".\p_local.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\p_spec.h"\
	".\r_bsp.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_draw.h"\
	".\r_local.h"\
	".\r_main.h"\
	".\r_plane.h"\
	".\r_segs.h"\
	".\r_state.h"\
	".\r_things.h"\
	".\s_sound.h"\
	".\sounds.h"\
	".\tables.h"\
	{$(INCLUDE)}"\values.h"\
	

"$(INTDIR)\p_map.obj" : $(SOURCE) $(DEP_CPP_P_MAP) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\p_maputl.c
DEP_CPP_P_MAPU=\
	".\d_items.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomtype.h"\
	".\info.h"\
	".\m_bbox.h"\
	".\m_fixed.h"\
	".\p_local.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\p_spec.h"\
	".\r_bsp.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_draw.h"\
	".\r_local.h"\
	".\r_main.h"\
	".\r_plane.h"\
	".\r_segs.h"\
	".\r_state.h"\
	".\r_things.h"\
	".\tables.h"\
	{$(INCLUDE)}"\values.h"\
	

"$(INTDIR)\p_maputl.obj" : $(SOURCE) $(DEP_CPP_P_MAPU) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\p_mobj.c

!IF  "$(CFG)" == "WinDoom - Win32 Release"

DEP_CPP_P_MOB=\
	".\d_event.h"\
	".\d_items.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\hu_stuff.h"\
	".\i_system.h"\
	".\info.h"\
	".\m_fixed.h"\
	".\m_random.h"\
	".\p_local.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\p_spec.h"\
	".\r_bsp.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_local.h"\
	".\r_main.h"\
	".\r_plane.h"\
	".\r_segs.h"\
	".\r_state.h"\
	".\r_things.h"\
	".\s_sound.h"\
	".\sounds.h"\
	".\st_stuff.h"\
	".\tables.h"\
	".\z_zone.h"\
	
NODEP_CPP_P_MOB=\
	".\multires.h"\
	

"$(INTDIR)\p_mobj.obj" : $(SOURCE) $(DEP_CPP_P_MOB) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"

DEP_CPP_P_MOB=\
	".\d_event.h"\
	".\d_items.h"\
	".\d_net.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\hu_stuff.h"\
	".\i_system.h"\
	".\info.h"\
	".\m_fixed.h"\
	".\m_random.h"\
	".\p_local.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\p_spec.h"\
	".\r_bsp.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_local.h"\
	".\r_main.h"\
	".\r_plane.h"\
	".\r_segs.h"\
	".\r_state.h"\
	".\r_things.h"\
	".\s_sound.h"\
	".\sounds.h"\
	".\st_stuff.h"\
	".\tables.h"\
	".\z_zone.h"\
	{$(INCLUDE)}"\values.h"\
	
NODEP_CPP_P_MOB=\
	".\multires.h"\
	

"$(INTDIR)\p_mobj.obj" : $(SOURCE) $(DEP_CPP_P_MOB) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\p_plats.c
DEP_CPP_P_PLA=\
	".\d_event.h"\
	".\d_items.h"\
	".\d_net.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\i_system.h"\
	".\info.h"\
	".\m_fixed.h"\
	".\m_random.h"\
	".\p_local.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\p_spec.h"\
	".\r_bsp.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_draw.h"\
	".\r_local.h"\
	".\r_main.h"\
	".\r_plane.h"\
	".\r_segs.h"\
	".\r_state.h"\
	".\r_things.h"\
	".\s_sound.h"\
	".\sounds.h"\
	".\tables.h"\
	".\z_zone.h"\
	{$(INCLUDE)}"\values.h"\
	

"$(INTDIR)\p_plats.obj" : $(SOURCE) $(DEP_CPP_P_PLA) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\p_pspr.c
DEP_CPP_P_PSP=\
	".\d_event.h"\
	".\d_items.h"\
	".\d_net.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\info.h"\
	".\m_fixed.h"\
	".\m_random.h"\
	".\p_local.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\p_spec.h"\
	".\r_bsp.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_local.h"\
	".\r_main.h"\
	".\r_plane.h"\
	".\r_segs.h"\
	".\r_state.h"\
	".\r_things.h"\
	".\s_sound.h"\
	".\sounds.h"\
	".\tables.h"\
	{$(INCLUDE)}"\values.h"\
	
NODEP_CPP_P_PSP=\
	".\multires.h"\
	

"$(INTDIR)\p_pspr.obj" : $(SOURCE) $(DEP_CPP_P_PSP) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\p_saveg.c
DEP_CPP_P_SAV=\
	".\d_event.h"\
	".\d_items.h"\
	".\d_net.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\i_system.h"\
	".\info.h"\
	".\m_fixed.h"\
	".\p_local.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\p_spec.h"\
	".\r_bsp.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_draw.h"\
	".\r_local.h"\
	".\r_main.h"\
	".\r_plane.h"\
	".\r_segs.h"\
	".\r_state.h"\
	".\r_things.h"\
	".\tables.h"\
	".\z_zone.h"\
	{$(INCLUDE)}"\values.h"\
	

"$(INTDIR)\p_saveg.obj" : $(SOURCE) $(DEP_CPP_P_SAV) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\p_setup.c

!IF  "$(CFG)" == "WinDoom - Win32 Release"

DEP_CPP_P_SET=\
	".\d_event.h"\
	".\d_items.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\g_game.h"\
	".\i_system.h"\
	".\info.h"\
	".\m_bbox.h"\
	".\m_fixed.h"\
	".\m_swap.h"\
	".\p_local.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\p_spec.h"\
	".\r_bsp.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_local.h"\
	".\r_main.h"\
	".\r_plane.h"\
	".\r_segs.h"\
	".\r_state.h"\
	".\r_things.h"\
	".\s_sound.h"\
	".\tables.h"\
	".\w_wad.h"\
	".\z_zone.h"\
	
NODEP_CPP_P_SET=\
	".\multires.h"\
	

"$(INTDIR)\p_setup.obj" : $(SOURCE) $(DEP_CPP_P_SET) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"

DEP_CPP_P_SET=\
	".\d_event.h"\
	".\d_items.h"\
	".\d_net.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\g_game.h"\
	".\i_system.h"\
	".\info.h"\
	".\m_bbox.h"\
	".\m_fixed.h"\
	".\m_swap.h"\
	".\p_local.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\p_spec.h"\
	".\r_bsp.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_local.h"\
	".\r_main.h"\
	".\r_plane.h"\
	".\r_segs.h"\
	".\r_state.h"\
	".\r_things.h"\
	".\s_sound.h"\
	".\tables.h"\
	".\w_wad.h"\
	".\z_zone.h"\
	{$(INCLUDE)}"\values.h"\
	
NODEP_CPP_P_SET=\
	".\multires.h"\
	

"$(INTDIR)\p_setup.obj" : $(SOURCE) $(DEP_CPP_P_SET) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\p_sight.c
DEP_CPP_P_SIG=\
	".\d_event.h"\
	".\d_items.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomtype.h"\
	".\i_system.h"\
	".\info.h"\
	".\m_fixed.h"\
	".\p_local.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\p_spec.h"\
	".\r_bsp.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_draw.h"\
	".\r_local.h"\
	".\r_main.h"\
	".\r_plane.h"\
	".\r_segs.h"\
	".\r_state.h"\
	".\r_things.h"\
	".\tables.h"\
	{$(INCLUDE)}"\values.h"\
	

"$(INTDIR)\p_sight.obj" : $(SOURCE) $(DEP_CPP_P_SIG) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\p_spec.c

!IF  "$(CFG)" == "WinDoom - Win32 Release"

DEP_CPP_P_SPE=\
	".\d_event.h"\
	".\d_items.h"\
	".\d_net.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\g_game.h"\
	".\i_system.h"\
	".\info.h"\
	".\m_argv.h"\
	".\m_fixed.h"\
	".\m_random.h"\
	".\p_local.h"\
	".\p_mobj.h"\
	".\p_spec.h"\
	".\r_bsp.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_local.h"\
	".\r_main.h"\
	".\r_plane.h"\
	".\r_segs.h"\
	".\r_state.h"\
	".\r_things.h"\
	".\s_sound.h"\
	".\sounds.h"\
	".\tables.h"\
	".\w_wad.h"\
	".\z_zone.h"\
	{$(INCLUDE)}"\values.h"\
	
NODEP_CPP_P_SPE=\
	".\multires.h"\
	

"$(INTDIR)\p_spec.obj" : $(SOURCE) $(DEP_CPP_P_SPE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"

DEP_CPP_P_SPE=\
	".\d_event.h"\
	".\d_items.h"\
	".\d_net.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\g_game.h"\
	".\i_system.h"\
	".\info.h"\
	".\m_argv.h"\
	".\m_fixed.h"\
	".\m_random.h"\
	".\p_local.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\p_spec.h"\
	".\r_bsp.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_local.h"\
	".\r_main.h"\
	".\r_plane.h"\
	".\r_segs.h"\
	".\r_state.h"\
	".\r_things.h"\
	".\s_sound.h"\
	".\sounds.h"\
	".\tables.h"\
	".\w_wad.h"\
	".\z_zone.h"\
	{$(INCLUDE)}"\values.h"\
	
NODEP_CPP_P_SPE=\
	".\multires.h"\
	

"$(INTDIR)\p_spec.obj" : $(SOURCE) $(DEP_CPP_P_SPE) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\p_switch.c

!IF  "$(CFG)" == "WinDoom - Win32 Release"

DEP_CPP_P_SWI=\
	".\d_event.h"\
	".\d_items.h"\
	".\d_net.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\g_game.h"\
	".\i_system.h"\
	".\info.h"\
	".\m_fixed.h"\
	".\p_local.h"\
	".\p_mobj.h"\
	".\p_spec.h"\
	".\r_bsp.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_local.h"\
	".\r_main.h"\
	".\r_plane.h"\
	".\r_segs.h"\
	".\r_state.h"\
	".\r_things.h"\
	".\s_sound.h"\
	".\sounds.h"\
	".\tables.h"\
	{$(INCLUDE)}"\values.h"\
	
NODEP_CPP_P_SWI=\

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