📄 info.c
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{SPR_YKEY,32769,10,{NULL},S_YKEY,0,0}, // S_YKEY2
{SPR_BSKU,0,10,{NULL},S_BSKULL2,0,0}, // S_BSKULL
{SPR_BSKU,32769,10,{NULL},S_BSKULL,0,0}, // S_BSKULL2
{SPR_RSKU,0,10,{NULL},S_RSKULL2,0,0}, // S_RSKULL
{SPR_RSKU,32769,10,{NULL},S_RSKULL,0,0}, // S_RSKULL2
{SPR_YSKU,0,10,{NULL},S_YSKULL2,0,0}, // S_YSKULL
{SPR_YSKU,32769,10,{NULL},S_YSKULL,0,0}, // S_YSKULL2
{SPR_STIM,0,-1,{NULL},S_NULL,0,0}, // S_STIM
{SPR_MEDI,0,-1,{NULL},S_NULL,0,0}, // S_MEDI
{SPR_SOUL,32768,6,{NULL},S_SOUL2,0,0}, // S_SOUL
{SPR_SOUL,32769,6,{NULL},S_SOUL3,0,0}, // S_SOUL2
{SPR_SOUL,32770,6,{NULL},S_SOUL4,0,0}, // S_SOUL3
{SPR_SOUL,32771,6,{NULL},S_SOUL5,0,0}, // S_SOUL4
{SPR_SOUL,32770,6,{NULL},S_SOUL6,0,0}, // S_SOUL5
{SPR_SOUL,32769,6,{NULL},S_SOUL,0,0}, // S_SOUL6
{SPR_PINV,32768,6,{NULL},S_PINV2,0,0}, // S_PINV
{SPR_PINV,32769,6,{NULL},S_PINV3,0,0}, // S_PINV2
{SPR_PINV,32770,6,{NULL},S_PINV4,0,0}, // S_PINV3
{SPR_PINV,32771,6,{NULL},S_PINV,0,0}, // S_PINV4
{SPR_PSTR,32768,-1,{NULL},S_NULL,0,0}, // S_PSTR
{SPR_PINS,32768,6,{NULL},S_PINS2,0,0}, // S_PINS
{SPR_PINS,32769,6,{NULL},S_PINS3,0,0}, // S_PINS2
{SPR_PINS,32770,6,{NULL},S_PINS4,0,0}, // S_PINS3
{SPR_PINS,32771,6,{NULL},S_PINS,0,0}, // S_PINS4
{SPR_MEGA,32768,6,{NULL},S_MEGA2,0,0}, // S_MEGA
{SPR_MEGA,32769,6,{NULL},S_MEGA3,0,0}, // S_MEGA2
{SPR_MEGA,32770,6,{NULL},S_MEGA4,0,0}, // S_MEGA3
{SPR_MEGA,32771,6,{NULL},S_MEGA,0,0}, // S_MEGA4
{SPR_SUIT,32768,-1,{NULL},S_NULL,0,0}, // S_SUIT
{SPR_PMAP,32768,6,{NULL},S_PMAP2,0,0}, // S_PMAP
{SPR_PMAP,32769,6,{NULL},S_PMAP3,0,0}, // S_PMAP2
{SPR_PMAP,32770,6,{NULL},S_PMAP4,0,0}, // S_PMAP3
{SPR_PMAP,32771,6,{NULL},S_PMAP5,0,0}, // S_PMAP4
{SPR_PMAP,32770,6,{NULL},S_PMAP6,0,0}, // S_PMAP5
{SPR_PMAP,32769,6,{NULL},S_PMAP,0,0}, // S_PMAP6
{SPR_PVIS,32768,6,{NULL},S_PVIS2,0,0}, // S_PVIS
{SPR_PVIS,1,6,{NULL},S_PVIS,0,0}, // S_PVIS2
{SPR_CLIP,0,-1,{NULL},S_NULL,0,0}, // S_CLIP
{SPR_AMMO,0,-1,{NULL},S_NULL,0,0}, // S_AMMO
{SPR_ROCK,0,-1,{NULL},S_NULL,0,0}, // S_ROCK
{SPR_BROK,0,-1,{NULL},S_NULL,0,0}, // S_BROK
{SPR_CELL,0,-1,{NULL},S_NULL,0,0}, // S_CELL
{SPR_CELP,0,-1,{NULL},S_NULL,0,0}, // S_CELP
{SPR_SHEL,0,-1,{NULL},S_NULL,0,0}, // S_SHEL
{SPR_SBOX,0,-1,{NULL},S_NULL,0,0}, // S_SBOX
{SPR_BPAK,0,-1,{NULL},S_NULL,0,0}, // S_BPAK
{SPR_BFUG,0,-1,{NULL},S_NULL,0,0}, // S_BFUG
{SPR_MGUN,0,-1,{NULL},S_NULL,0,0}, // S_MGUN
{SPR_CSAW,0,-1,{NULL},S_NULL,0,0}, // S_CSAW
{SPR_LAUN,0,-1,{NULL},S_NULL,0,0}, // S_LAUN
{SPR_PLAS,0,-1,{NULL},S_NULL,0,0}, // S_PLAS
{SPR_SHOT,0,-1,{NULL},S_NULL,0,0}, // S_SHOT
{SPR_SGN2,0,-1,{NULL},S_NULL,0,0}, // S_SHOT2
{SPR_COLU,32768,-1,{NULL},S_NULL,0,0}, // S_COLU
{SPR_SMT2,0,-1,{NULL},S_NULL,0,0}, // S_STALAG
{SPR_GOR1,0,10,{NULL},S_BLOODYTWITCH2,0,0}, // S_BLOODYTWITCH
{SPR_GOR1,1,15,{NULL},S_BLOODYTWITCH3,0,0}, // S_BLOODYTWITCH2
{SPR_GOR1,2,8,{NULL},S_BLOODYTWITCH4,0,0}, // S_BLOODYTWITCH3
{SPR_GOR1,1,6,{NULL},S_BLOODYTWITCH,0,0}, // S_BLOODYTWITCH4
{SPR_PLAY,13,-1,{NULL},S_NULL,0,0}, // S_DEADTORSO
{SPR_PLAY,18,-1,{NULL},S_NULL,0,0}, // S_DEADBOTTOM
{SPR_POL2,0,-1,{NULL},S_NULL,0,0}, // S_HEADSONSTICK
{SPR_POL5,0,-1,{NULL},S_NULL,0,0}, // S_GIBS
{SPR_POL4,0,-1,{NULL},S_NULL,0,0}, // S_HEADONASTICK
{SPR_POL3,32768,6,{NULL},S_HEADCANDLES2,0,0}, // S_HEADCANDLES
{SPR_POL3,32769,6,{NULL},S_HEADCANDLES,0,0}, // S_HEADCANDLES2
{SPR_POL1,0,-1,{NULL},S_NULL,0,0}, // S_DEADSTICK
{SPR_POL6,0,6,{NULL},S_LIVESTICK2,0,0}, // S_LIVESTICK
{SPR_POL6,1,8,{NULL},S_LIVESTICK,0,0}, // S_LIVESTICK2
{SPR_GOR2,0,-1,{NULL},S_NULL,0,0}, // S_MEAT2
{SPR_GOR3,0,-1,{NULL},S_NULL,0,0}, // S_MEAT3
{SPR_GOR4,0,-1,{NULL},S_NULL,0,0}, // S_MEAT4
{SPR_GOR5,0,-1,{NULL},S_NULL,0,0}, // S_MEAT5
{SPR_SMIT,0,-1,{NULL},S_NULL,0,0}, // S_STALAGTITE
{SPR_COL1,0,-1,{NULL},S_NULL,0,0}, // S_TALLGRNCOL
{SPR_COL2,0,-1,{NULL},S_NULL,0,0}, // S_SHRTGRNCOL
{SPR_COL3,0,-1,{NULL},S_NULL,0,0}, // S_TALLREDCOL
{SPR_COL4,0,-1,{NULL},S_NULL,0,0}, // S_SHRTREDCOL
{SPR_CAND,32768,-1,{NULL},S_NULL,0,0}, // S_CANDLESTIK
{SPR_CBRA,32768,-1,{NULL},S_NULL,0,0}, // S_CANDELABRA
{SPR_COL6,0,-1,{NULL},S_NULL,0,0}, // S_SKULLCOL
{SPR_TRE1,0,-1,{NULL},S_NULL,0,0}, // S_TORCHTREE
{SPR_TRE2,0,-1,{NULL},S_NULL,0,0}, // S_BIGTREE
{SPR_ELEC,0,-1,{NULL},S_NULL,0,0}, // S_TECHPILLAR
{SPR_CEYE,32768,6,{NULL},S_EVILEYE2,0,0}, // S_EVILEYE
{SPR_CEYE,32769,6,{NULL},S_EVILEYE3,0,0}, // S_EVILEYE2
{SPR_CEYE,32770,6,{NULL},S_EVILEYE4,0,0}, // S_EVILEYE3
{SPR_CEYE,32769,6,{NULL},S_EVILEYE,0,0}, // S_EVILEYE4
{SPR_FSKU,32768,6,{NULL},S_FLOATSKULL2,0,0}, // S_FLOATSKULL
{SPR_FSKU,32769,6,{NULL},S_FLOATSKULL3,0,0}, // S_FLOATSKULL2
{SPR_FSKU,32770,6,{NULL},S_FLOATSKULL,0,0}, // S_FLOATSKULL3
{SPR_COL5,0,14,{NULL},S_HEARTCOL2,0,0}, // S_HEARTCOL
{SPR_COL5,1,14,{NULL},S_HEARTCOL,0,0}, // S_HEARTCOL2
{SPR_TBLU,32768,4,{NULL},S_BLUETORCH2,0,0}, // S_BLUETORCH
{SPR_TBLU,32769,4,{NULL},S_BLUETORCH3,0,0}, // S_BLUETORCH2
{SPR_TBLU,32770,4,{NULL},S_BLUETORCH4,0,0}, // S_BLUETORCH3
{SPR_TBLU,32771,4,{NULL},S_BLUETORCH,0,0}, // S_BLUETORCH4
{SPR_TGRN,32768,4,{NULL},S_GREENTORCH2,0,0}, // S_GREENTORCH
{SPR_TGRN,32769,4,{NULL},S_GREENTORCH3,0,0}, // S_GREENTORCH2
{SPR_TGRN,32770,4,{NULL},S_GREENTORCH4,0,0}, // S_GREENTORCH3
{SPR_TGRN,32771,4,{NULL},S_GREENTORCH,0,0}, // S_GREENTORCH4
{SPR_TRED,32768,4,{NULL},S_REDTORCH2,0,0}, // S_REDTORCH
{SPR_TRED,32769,4,{NULL},S_REDTORCH3,0,0}, // S_REDTORCH2
{SPR_TRED,32770,4,{NULL},S_REDTORCH4,0,0}, // S_REDTORCH3
{SPR_TRED,32771,4,{NULL},S_REDTORCH,0,0}, // S_REDTORCH4
{SPR_SMBT,32768,4,{NULL},S_BTORCHSHRT2,0,0}, // S_BTORCHSHRT
{SPR_SMBT,32769,4,{NULL},S_BTORCHSHRT3,0,0}, // S_BTORCHSHRT2
{SPR_SMBT,32770,4,{NULL},S_BTORCHSHRT4,0,0}, // S_BTORCHSHRT3
{SPR_SMBT,32771,4,{NULL},S_BTORCHSHRT,0,0}, // S_BTORCHSHRT4
{SPR_SMGT,32768,4,{NULL},S_GTORCHSHRT2,0,0}, // S_GTORCHSHRT
{SPR_SMGT,32769,4,{NULL},S_GTORCHSHRT3,0,0}, // S_GTORCHSHRT2
{SPR_SMGT,32770,4,{NULL},S_GTORCHSHRT4,0,0}, // S_GTORCHSHRT3
{SPR_SMGT,32771,4,{NULL},S_GTORCHSHRT,0,0}, // S_GTORCHSHRT4
{SPR_SMRT,32768,4,{NULL},S_RTORCHSHRT2,0,0}, // S_RTORCHSHRT
{SPR_SMRT,32769,4,{NULL},S_RTORCHSHRT3,0,0}, // S_RTORCHSHRT2
{SPR_SMRT,32770,4,{NULL},S_RTORCHSHRT4,0,0}, // S_RTORCHSHRT3
{SPR_SMRT,32771,4,{NULL},S_RTORCHSHRT,0,0}, // S_RTORCHSHRT4
{SPR_HDB1,0,-1,{NULL},S_NULL,0,0}, // S_HANGNOGUTS
{SPR_HDB2,0,-1,{NULL},S_NULL,0,0}, // S_HANGBNOBRAIN
{SPR_HDB3,0,-1,{NULL},S_NULL,0,0}, // S_HANGTLOOKDN
{SPR_HDB4,0,-1,{NULL},S_NULL,0,0}, // S_HANGTSKULL
{SPR_HDB5,0,-1,{NULL},S_NULL,0,0}, // S_HANGTLOOKUP
{SPR_HDB6,0,-1,{NULL},S_NULL,0,0}, // S_HANGTNOBRAIN
{SPR_POB1,0,-1,{NULL},S_NULL,0,0}, // S_COLONGIBS
{SPR_POB2,0,-1,{NULL},S_NULL,0,0}, // S_SMALLPOOL
{SPR_BRS1,0,-1,{NULL},S_NULL,0,0}, // S_BRAINSTEM
{SPR_TLMP,32768,4,{NULL},S_TECHLAMP2,0,0}, // S_TECHLAMP
{SPR_TLMP,32769,4,{NULL},S_TECHLAMP3,0,0}, // S_TECHLAMP2
{SPR_TLMP,32770,4,{NULL},S_TECHLAMP4,0,0}, // S_TECHLAMP3
{SPR_TLMP,32771,4,{NULL},S_TECHLAMP,0,0}, // S_TECHLAMP4
{SPR_TLP2,32768,4,{NULL},S_TECH2LAMP2,0,0}, // S_TECH2LAMP
{SPR_TLP2,32769,4,{NULL},S_TECH2LAMP3,0,0}, // S_TECH2LAMP2
{SPR_TLP2,32770,4,{NULL},S_TECH2LAMP4,0,0}, // S_TECH2LAMP3
{SPR_TLP2,32771,4,{NULL},S_TECH2LAMP,0,0} // S_TECH2LAMP4
};
mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
{ // MT_PLAYER
-1, // doomednum
S_PLAY, // spawnstate
100, // spawnhealth
S_PLAY_RUN1, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_PLAY_PAIN, // painstate
255, // painchance
sfx_plpain, // painsound
S_NULL, // meleestate
S_PLAY_ATK1, // missilestate
S_PLAY_DIE1, // deathstate
S_PLAY_XDIE1, // xdeathstate
sfx_pldeth, // deathsound
0, // speed
16*FRACUNIT, // radius
56*FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags
S_NULL // raisestate
},
{ // MT_POSSESSED
3004, // doomednum
S_POSS_STND, // spawnstate
20, // spawnhealth
S_POSS_RUN1, // seestate
sfx_posit1, // seesound
8, // reactiontime
sfx_pistol, // attacksound
S_POSS_PAIN, // painstate
200, // painchance
sfx_popain, // painsound
0, // meleestate
S_POSS_ATK1, // missilestate
S_POSS_DIE1, // deathstate
S_POSS_XDIE1, // xdeathstate
sfx_podth1, // deathsound
8, // speed
20*FRACUNIT, // radius
56*FRACUNIT, // height
100, // mass
0, // damage
sfx_posact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
S_POSS_RAISE1 // raisestate
},
{ // MT_SHOTGUY
9, // doomednum
S_SPOS_STND, // spawnstate
30, // spawnhealth
S_SPOS_RUN1, // seestate
sfx_posit2, // seesound
8, // reactiontime
0, // attacksound
S_SPOS_PAIN, // painstate
170, // painchance
sfx_popain, // painsound
0, // meleestate
S_SPOS_ATK1, // missilestate
S_SPOS_DIE1, // deathstate
S_SPOS_XDIE1, // xdeathstate
sfx_podth2, // deathsound
8, // speed
20*FRACUNIT, // radius
56*FRACUNIT, // height
100, // mass
0, // damage
sfx_posact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
S_SPOS_RAISE1 // raisestate
},
{ // MT_VILE
64, // doomednum
S_VILE_STND, // spawnstate
700, // spawnhealth
S_VILE_RUN1, // seestate
sfx_vilsit, // seesound
8, // reactiontime
0, // attacksound
S_VILE_PAIN, // painstate
10, // painchance
sfx_vipain, // painsound
0, // meleestate
S_VILE_ATK1, // missilestate
S_VILE_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_vildth, // deathsound
15, // speed
20*FRACUNIT, // radius
56*FRACUNIT, // height
500, // mass
0, // damage
sfx_vilact, // activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKIL
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