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📄 advent.c

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💻 C
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/**     Adventure translated from Fortran to "C"  and ported to Minix by:  Robert R. Hall  San Diego,  Calif  92115  hall@crash.cts.com *//**	program ADVENT.C					* *		"advent.c" allocates GLOBAL storage space by	* *		#defining EXTERN before #including "advdec.h".	*/#include        <string.h>#include	<ctype.h>#include	<stdlib.h>#include	<time.h>#include        <stdio.h>#include	<errno.h>#include	"advent.h"		/* #define preprocessor equates	 */#include	"advdec.h"#ifndef TEXTDIR#define TEXTDIR ""#endifchar textdir[] = TEXTDIR;		/* directory where text files					   live. */_PROTOTYPE(int main, (int, char **));_PROTOTYPE(static void opentxt, (void));_PROTOTYPE(static void file_error, (char *));int main(argc, argv)int argc;char **argv;{    opentxt();    initialize();    rspeak(325);    if (argc == 2)	restore(argv[1]);    else {	g.hinted[3] = yes(65, 1, 0);	g.limit = (g.hinted[3] ? 800 : 550);    }    gaveup = FALSE;    srand((unsigned) time(NULL));	/* seed random	 */    while (!gaveup)	turn();    fclose(fd1);    fclose(fd2);    fclose(fd3);    fclose(fd4);    return (EXIT_SUCCESS);		/* exit = ok	 */}					/* main		 *//*  Open advent?.txt files*/static void opentxt(){    static char filename[sizeof(textdir) + 16];    static FILE **fp[] = {0, &fd1, &fd2, &fd3, &fd4};    int i;    for (i = 1; i <= 4; i++) {	sprintf(filename, "%sadvent%d.dat", textdir, i);	*fp[i] = fopen(filename, "r");	if (!*fp[i])	    file_error(filename);    }}/*  save adventure game*/void saveadv(username)char *username;{    int cnt;    FILE *savefd;    savefd = fopen(username, "wb");    if (savefd == NULL) {	perror(username);	return;    }    cnt = fwrite((void *) &g, 1, sizeof(struct playinfo), savefd);    if (cnt != sizeof(struct playinfo)) {	fprintf(stderr, "wrote %d of %u bytes\n",		cnt, (unsigned) sizeof(struct playinfo));	if (ferror(savefd)) {	    fprintf(stderr, "errno is: 0x%.4x\n", errno);	    perror(username);	}    }    if (fclose(savefd) == -1) {	perror(username);    }    printf("Saved in %s.\n", username);    return;}/*  restore saved game handler*/void restore(username)char *username;{    int cnt;    FILE *restfd;    restfd = fopen(username, "rb");    if (restfd == NULL)	file_error(username);    cnt = fread((void *) &g, 1, sizeof(struct playinfo), restfd);    if (cnt != sizeof(struct playinfo)) {	fprintf(stderr, "read %d bytes, expected %u\n",		cnt, (unsigned) sizeof(struct playinfo));	if (ferror(restfd)) {	    fprintf(stderr, "errno is: 0x%.4x\n", errno);	    perror(username);	}    }    if (fclose(restfd) == -1) {	perror(username);    }    printf("Restored from %s.\n", username);    return;}static void file_error(filename)char *filename;{    perror(filename);    exit(EXIT_FAILURE);}

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