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📄 advent.h

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/*	header ADVENT.H						* *	WARNING: HEADER file for all adventure modules		*/#ifndef EXIT_FAILURE#define EXIT_FAILURE	1#define EXIT_SUCCESS	(!(EXIT_FAILURE))#endif#define INPUTBUFLEN	80	/* Max input line length	 */typedef int boolean;#define FALSE	(0)#define TRUE	(!FALSE)#define	MAXOBJ	123		/* max # of objects in cave	 */#define	MAXLOC	248		/* max # of cave locations	 */#define	WORDSIZE	20	/* max # of chars in commands	 */#define	MAXMSG	408		/* max # of long location descr	 */#define HNTMAX	 18		/* max # of hints		 */#define HNTMIN	  7		/* hints starting count		 */#define MAXWORDS 25#define MAXITEMS 45#define CLASS(word) ((word)<0 ? -((-(word)) / 1000) : (word) / 1000)#define VAL(word) ((word)<0 ? -((-(word)) % 1000) : (word) % 1000)#define	MAXTRAV	(23+1)		/* max # of travel directions from loc	 */ /* +1 for terminator travel[x].tdest=-1	 */#define	DWARFMAX	6	/* max # of nasty dwarves	 */#define	MAXDIE	3		/* max # of deaths before close	 */#define	MAXTRS	79		/* max # of			 */#define Y2	33/*  Object definitions*/#define ANVIL	91#define AXE	28#define BATTERIES 39#define BEAR	35#define BEES	87#define BILLBD	116#define BIRD	101#define BOAT	48#define BOOK	110#define BOOK2	BOOK + 1#define BOOTH	93#define BOTTLE	20#define BRUSH	114#define	CAGE	4#define CAKES	107#define CARVNG	115#define CASK	71#define CHAIN	64#define CHASM	21#define CHASM2	CHASM + 1#define CHEST	55#define	CLAM	14#define CLOAK	47#define COINS	54#define CROWN	66#define DOG	98#define	DOOR	41		/* giant door */#define DRAGON	31#define DWARF	17#define EGGS	56#define EMERALD 59#define FISSURE 12#define FLOWER	46#define FLY	69#define FOOD	19#define GNOME	105#define GRAIL	70#define GRATE	3#define HIVE	97#define HONEY	96#define HORN	52#define JEWELS	53#define KEYS	102#define KNIFE	18#define LAMP	2#define LYRE	68#define MAGAZINE 16#define MESSAGE 36#define MIRROR	23#define MUSHRM	106#define NUGGET	50#define OIL	83#define OIL2	OIL + 1#define OYSTER	15#define PLAGUE	125#define PEARL	61#define PHONE	94#define PILLOW	10#define PLANT	24#define PLANT2	PLANT + 1#define POLE	9#define POSTER	113#define PYRAMID 60#define RADIUM	119#define RING	72#define ROCKS	92#define ROD	5#define ROD2	ROD + 1#define RUG	62#define	SAFE	112#define SAPPHIRE 69#define SHIELD	118#define SHOES	67#define SKEY	90#define SLUGS	95#define SNAKE	11#define SPHERE	120#define SPICES	63#define SPIDER	121#define STEPS	7#define STICKS	49#define SWORD	65#define TABLET	13#define TDOOR	42		/* tiny door */#define TDOOR2	TDOOR + 1	/* wrought-iron door */#define PDOOR	TDOOR2 + 1	/* door to phone booth */#define TRIDENT	57#define TROLL	33#define TROLL2	TROLL + 1#define VASE	58#define VEND	38#define WALL	88#define WALL2	WALL + 1#define WATER	81		/* in bottle */#define WATER2	WATER + 1	/* in cask */#define	WINE	85		/* in bottle */#define WINE2	WINE + 1	/* in cask */#define WUMPUS	99/*  Verb definitions*/#define	BACK	8#define	CAVE	67#define	DEPRESSION	63#define	ENTRANCE	64#define EXIT	11#define	NULLX	21/*  Action verb definitions*/#define TAKE	1#define DROP	2#define SAY	3#define OPEN	4#define NOTHING 5#define CLOSE   6#define ON	7#define OFF	8#define WAVE	9#define CALM	10#define WALK	11#define KILL	12#define POUR	13#define EAT	14#define DRINK	15#define RUB	16#define	THROW	17#define QUIT	18#define FIND	19#define INVENTORY 20#define FEED	21#define FILL	22#define BLAST	23#define SCORE	24#define FOO	25#define BRIEF	26#define READ	27#define BREAK	28#define WAKE	29#define SUSPEND 30#define RESTORE	31#define YANK	32#define WEAR	33#define HIT	34#define ANSWER 35#define BLOW	36#define LEAVE	37#define YELL	38#define DIAL	39#define PLAY	40#define PICK	41#define PUT	42#define TURN	43#define GET	44#define INSRT	45#define REMOVE  46#define BURN	47#define GRIPE	48#define LOCK	49#define UNLOCK	50#define HEALTH	51#define LOOK	52#define COMBO	53#define SWEEP	54#define TERSE	55#define	WIZ	56#define MAP	57#define GATE	58#define PIRLOC	59#define GO	11#define SHUT    6#define LOG     33#define MOTION	0			/* CLASSD */#define NOUN	1			/* CLASSN */#define ACTION	2			/* CLASSA */#define MISC	3			/* CLASSM */#define PREPOSITION 4			/* CLASSP */#define ADJACTIVE   5			/* CLASSJ */#define CONJUNCTION 6			/* CLASSC *//*   and a few preposition.  prefix PREP to distinguish them from   verbs or nouns */#define PREPAT	9#define PREPDN	8#define PREPIN	1#define PREPFR  5#define PREPOF  6#define PREPOFF 6#define PREPON	2/*  BIT mapping of "cond" array which indicates location status*/#define	LIGHT	1#define	WATOIL	2#define	LIQUID	4#define	NOPIRAT	16/* Object condition bit functions */#define OPENBT 2#define LOCKBT 4#define BURNBT 6#define DEADBT 10#define WEARBT 12/*  Structure definitions*/struct wac {  char *aword;  int acode;};struct trav {  int tdest;  int tverb;  int tcond;};/* Function prototypes.   "#if (__STDC__)" should have been be enough,   but some compilers are stupid, so allow Makefile to say -DHAS_STDC=whatever.*/#if defined(HAS_STDC) ? (HAS_STDC) : (__STDC__)#undef	HAS_STDC#define HAS_STDC 1#define	_PROTOTYPE(function, params)	function params#define _CONST				const#else#define	_PROTOTYPE(function, params)	function ()#define _CONST#endif/* Advent.c */_PROTOTYPE(void saveadv, (char *username));_PROTOTYPE(void restore, (char *username));/* Initialize.c */_PROTOTYPE(void initialize, (void));/* Database.c */_PROTOTYPE(int yes, (int msg1, int msg2, int msg3));_PROTOTYPE(void rspeak, (int msg));_PROTOTYPE(void pspeak, (int item, int state));_PROTOTYPE(void desclg, (int loc));_PROTOTYPE(void descsh, (int loc));/* English.c */_PROTOTYPE(int english, (void));_PROTOTYPE(int analyze, (char *word, int *type, int *value));/* Itverb.c */_PROTOTYPE(void itverb, (void));_PROTOTYPE(void ivblast, (void));_PROTOTYPE(void ivlook, (void));/* Turn.c */_PROTOTYPE(void turn, (void));_PROTOTYPE(void describe, (void));_PROTOTYPE(void descitem, (void));_PROTOTYPE(void dwarfend, (void));_PROTOTYPE(void normend, (void));_PROTOTYPE(void score, (int));_PROTOTYPE(void death, (void));_PROTOTYPE(char *probj, (void));_PROTOTYPE(void trobj, (void));_PROTOTYPE(void dwarves, (void));_PROTOTYPE(void dopirate, (void));_PROTOTYPE(int stimer, (void));/* Verb.c */_PROTOTYPE(void trverb, (void));_PROTOTYPE(void vtake, (void));_PROTOTYPE(void vdrop, (void));_PROTOTYPE(void vopen, (void));_PROTOTYPE(void vsay, (void));_PROTOTYPE(void von, (void));_PROTOTYPE(void voff, (void));_PROTOTYPE(void vwave, (void));_PROTOTYPE(void vkill, (void));_PROTOTYPE(void vpour, (void));_PROTOTYPE(void veat, (void));_PROTOTYPE(void vdrink, (void));_PROTOTYPE(void vthrow, (void));_PROTOTYPE(void vfind, (void));_PROTOTYPE(void vfill, (void));_PROTOTYPE(void vfeed, (void));_PROTOTYPE(void vread, (void));_PROTOTYPE(void vbreak, (void));_PROTOTYPE(void vwake, (void));_PROTOTYPE(void actspk, (int verb));_PROTOTYPE(void vyank, (void));_PROTOTYPE(void vwear, (void));_PROTOTYPE(void vlock, (void));_PROTOTYPE(void vunlock, (void));_PROTOTYPE(void vclose, (void));/* Utility.c */_PROTOTYPE(boolean ajar, (int));_PROTOTYPE(boolean at, (int item));_PROTOTYPE(boolean athand, (int));_PROTOTYPE(void bitoff, (int, int));_PROTOTYPE(void biton, (int, int));_PROTOTYPE(boolean bitset, (long, int));_PROTOTYPE(boolean blind, (void));_PROTOTYPE(int burden, (int));_PROTOTYPE(void carry, (int obj, int where));_PROTOTYPE(int confuz, (void));_PROTOTYPE(boolean dark, (void));_PROTOTYPE(boolean dcheck, (void));_PROTOTYPE(boolean dead, (int));_PROTOTYPE(void drop, (int obj, int where));_PROTOTYPE(void destroy, (int obj));_PROTOTYPE(boolean edible, (int));_PROTOTYPE(boolean enclosed, (int));_PROTOTYPE(void extract, (int));_PROTOTYPE(boolean forced, (int atloc));_PROTOTYPE(boolean here, (int item));_PROTOTYPE(boolean hinged, (int));_PROTOTYPE(boolean holding, (int));_PROTOTYPE(void insert, (int, int));_PROTOTYPE(boolean inside, (int));_PROTOTYPE(void juggle, (int loc));_PROTOTYPE(int liq, (int));_PROTOTYPE(int liqloc, (int loc));_PROTOTYPE(int liq2, (int pbottle));_PROTOTYPE(boolean living, (int));_PROTOTYPE(boolean locked, (int));_PROTOTYPE(boolean locks, (int));_PROTOTYPE(void lookin, (int));_PROTOTYPE(void move, (int obj, int where));_PROTOTYPE(int noway, (void));_PROTOTYPE(boolean opaque, (int));_PROTOTYPE(boolean outside, (int));_PROTOTYPE(boolean pct, (int x));_PROTOTYPE(boolean plural, (int));_PROTOTYPE(boolean portal, (int));_PROTOTYPE(boolean printed, (int));_PROTOTYPE(int put, (int obj, int where, int pval));_PROTOTYPE(int ranz, (int));_PROTOTYPE(boolean small, (int));_PROTOTYPE(boolean toting, (int item));_PROTOTYPE(boolean treasr, (int));_PROTOTYPE(boolean vessel, (int));_PROTOTYPE(boolean wearng, (int));_PROTOTYPE(boolean worn, (int));_PROTOTYPE(void bug, (unsigned int n));_PROTOTYPE(char *ask, (char *prompt, char *buf, int buflen));_PROTOTYPE(void panic, (char *msg, boolean save));/* travel.c */_PROTOTYPE(void domove, (void));_PROTOTYPE(void gettrav, (int loc, struct trav *travel));/* vocab.c */_PROTOTYPE(int vocab, (char *word, int val));

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