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📄 advent4.txt

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The chamber reverberates to the blast of the horn.
(Satchmo you ain't!)
#267
The bees swarm over the fresh flowers, leaving the hive unguarded
and revealing a sweet honeycomb.
#268
You are now out of breath.
#269
It isn't ringing!
#270
A hairy paw reaches out of the darkness and....
#271
You don't have the correct change.
#272
You go a short way down the bright passage, but the light
grows to blinding intensity.  You can't continue.
#273
You know, if you type "BRIEF", I won't have to keep repeating these
long descriptions of each room.
#274
Are you trying to reach the natural bridge?
#275
You can't get to it by climbing the walls or jumping or anything
like that.  You could always put in a telephone call to the local
spelunking club for advice, if you could find a phone.
#276
You turkey!!!  Now you've done it!  It took some effort, but you
woke up the Wumpus.  He slowly opens one red eye, and then another,
and then one more (!!), and looks at you sleepily.  He had been
dreaming of a late snack.  If you don't act quickly, you'll
be a *late* adventurer!
#277
The blast of your horn echoes throughout hill and dale.
#278
All you have are watercress sandwiches.  The bear is less than
interested.
#279
You have smashed your sword to smithereens against a rock.
#280
Setting yourself adrift in the boat with no way to propel it would
not be very smart.  Best to keep the pole.
#281
You're already in it!
#282
You've hit the jackpot!!  Hundreds of coins and slugs cascade from
the telephone's coin return slot and spill all over the floor of
the booth.
#283
Whoops!  The floor has opened out from under you!  It seems you
have fallen into a bottomless pit.  As a matter of fact, you're
still falling!  Well, I have better things to do than wait around
for you to strike bottom, so let's just assume you're dead.
Sorry about that, Chief.
#284
The telephone in the booth has begun to ring.
#285
I don't understand what you are trying to do!
#286
How do you propose to cross the river?
#287
The air is filled with beautiful music.
#288
The air fills with beautiful music.  The dog gradually becomes
less fierce, and after a short while he lies down by the side of
the cavern and falls into a deep sleep.
#289
Are you trying to get past the dog?
#290
The only person I can remember who managed to get past the dog
was that singer, ummm, what's his name... Eurydice's friend....
#291
That wouldn't be wise.  It is best to let sleeping dogs lie.
#292
The stream flows out of one very small crack and into another.
You can't go that way.
#293
The river is too wide and deep to cross.
#294
The glare is absolutely blinding.  If you proceed you are likely
to fall into a pit.
#295
The hum of the bees rises to an angry buzz as you move towards
the hive.
#296
The sticks and branches are all in a tangle and are stuck in the
mud.  You'd need a shovel to dig them out.
#297
You're already carrying them!
#298
The chalice is slightly cracked.  It won't hold any liquids.
#299
The cask is now empty.
#300
The wine goes right to your head.  You reel around in a drunken
stupor and finally pass out.  You awaken with a splitting headache,
and try to focus your eyes....
#301
Yeeeecchhh!!
#302
Your bottle is already full.
#303
The cask is already full.
#304
There is nothing here with which to fill the bottle.
#305
There is nothing here which you would want to put into the cask.
#306
Your bottle is now full of water.
#307
The cask is now full of water.
#308
Your bottle is now full of oil.
#309
The cask is now full of oil.
#310
The bottle is now full of wine.
#311
The cask is now full of wine.
#312
You have nothing in which to carry it.
#313
You can't fill that.
#314
Do you want it in the bottle or the cask?
#315
Your containers are both full.
#316
It's empty.
#317
Hmmm, I see you have already gone through an extra set of batteries.
I'll get rid of the trash for you.
#318
The bridge shakes as you cross.  Large hunks of clay and rock near
the edge break off and hurtle far down into the chasm.  Several of
the cracks on the bridge surface widen perceptibly.
#319
The load is too much for the bridge!  With a roar, the entire
structure gives way, plunging you headlong into the raging river at
the bottom of the chasm and scattering all your holdings.  As the
icy waters close over your head, you flail and thrash with all your
might, and with your last ounce of strength pull yourself onto the
south bank of the river.
#320
You can't get at him.  He is inside the phone booth.
#321
Your lamp is already on.
#322
Your lamp is already off.
#323
Your lamp is again growing dim.  You'd better get some more batteries.
#324
You know, you are wasting your batteries by wandering around out
here with your light on.
#325
<Generic Adventure -- Version:7.0, July 1994>
#326
Dead wumpi, as a rule, are light eaters.  Nothing happens.
#327
How do expect to feed a sleeping Wumpus?
#328
You aren't holding it!
#329
It won't fit!
#330
The coin drops into the slot with a dull "clunk".  There is no
dial tone.
#331
It's already there.
#332
Please read the supplied documentation files to find out where to
send complaints, suggestions, and bug reports.
#333
The chest is now unlocked.
#334
The chest is now locked.
#335
You can't get at it.
#336
It's already open.
#337
It's locked.
#338
It's already closed.
#339
You can't fill that.  It would leak all over the place.
#340
It's not inside anything.
#341
It isn't there!
#342
How?
#343
Taken.
#344
Dropped.
#345
I don't think I can.
#346
Interesting.  How?
#347
Huh?
#348
You are in perfect health.
#349
You are fit as a fiddle.
#350
Only wizards can do that!
#351
Are you kidding?  Do you want to suffocate the poor thing?
#352
Thrown.
#353
Left.
#354
You can't get close enough for a clean thrust.
#355
As you move in for the kill, the dwarf neatly slips a knife
between your ribs.
#356
As you approach, the dwarf slashes out with his knife!
#357
It's too dark to see anything!
#358
It's not open.
#359
There's nothing inside.
#360
It contains:
#361
The billboard reads:
"Visit Beautiful Colossal Cave.  Open Year Around.  Fun for
the entire family, or at least for those who survive."
Below the headline is an impossibly complicated map showing how
to find Colossal Cave.  Not that it matters, because all the
directions are written in Elvish.
#362
Hidden behind the poster is a steel safe, embedded in the wall.
#363
Brushing the dust from one of the larger rocks reveals some carved
characters.
#364
Enough dusting, already!  You're making me sneeze.
#365
The safe door smoothly swings open.
#366
Maybe if you rubbed your fingertips with sandpaper....
#367
The safe's door clicks shut.
#368
This is a combination safe.  The keys won't help.
#369
I certainly can't read in this light.
#370
The poster has a picture of a thin man with a long white beard.
He is wearing a high pointed cap embroidered with strange symbols,
and he is pointing a finger at you.  Below the picture are the words:
"I want you!--To report all good ideas for extensions to this game
to me without delay.  Remember: ask not what ADVENTURE can do to
you; ask what you can do for ADVENTURE."
-                       *  *  *                              -
"A public service of the John Dillinger Died for You Society."
#371
"Click."
#372
In the rock is carved the message "7-22-34".
#373
You can't get at them.
#374
Ok, I'll give you the full description whenever you enter a room
for the first time.
#375
You don't have the right key.
#376
That's not strong enough to open the clam.
#377
That's not strong enough to open the oyster.
#378
Game suspension is no longer permitted!
#379
** Unused **
#380
>>> Messages 381 thru 389 are reserved for "Diagnoses". <<<
#381
You are a bit off top form, but nothing to worry about.
#382
You are weaker than usual.  Better avoid fights.
#383
You really ought to take a break.  You're in tough shape.
#384
You are on the edge of collapse.  Lots of sun and fresh air will
speed your recovery.
#385
Your strength is nearly gone.  Only a miracle can save you now.
#386
** Unused **
#387
** Unused **
#388
** Unused **
#389
** Unused **
#390
>>> Messages 391 thru 399 are reserved for Radium Poisoning. <<<
#391
Is it hot in here?  You are flushed and sweating.
#392
You are feeling definitely peculiar, weak....
#393
You're dizzy, nauseous.  You can barely stand.
#394
You are really ill.  If you don't find an antidote soon, it's
curtains.
#395
You are a walking wound.  You are very weak.  You'd better find out
what's wrong before it's too late.
#396
Sheeesh!  What a mess!  Your hair has fallen out and your skin is
covered with blisters.  And not an aspirin in sight!
#397
Well, you tried, but your strength is gone.  The agony is finally
over.
#398
** Unused **
#399
** Unused **
#400
You feel rather disembodied, as if you were suddenly somewhere
else entirely.
#401
You sense that you are in a dark place. The only thing in sight
appears to be a companion to the crystal ball which holds your
gaze. It seems to be searching the gloom for something to
show you, but all it can see is itself: a brilliant blue
six-pointed star suspended in space.
#402
Your gaze withdraws from the crystal ball, and you are now back
in your normal senses.
#403
A large, stately elf walks up the rise, says the word
"Saint-Michel", and is instantly transported to the castle.
#404
Are you trying to get to the castle?
#405
It's easy to get there if you know how. The elves cross over
from here so perhaps you might watch an elf to see how.
Of course they are a bit shy, so keep a good way off while you
watch.
#406
You get a tingling feeling as you walk through the gate, and ...
#407
Fiddling with the bird in its cage is not useful.
If you had it in your hand it would make a mess.
#408
Would you like a map?

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