📄 bcdefs.h
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/* bcdefs.h: The single file to include all constants and type definitions. *//* This file is part of bc written for MINIX. Copyright (C) 1991, 1992 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License , or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; see the file COPYING. If not, write to the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. You may contact the author by: e-mail: phil@cs.wwu.edu us-mail: Philip A. Nelson Computer Science Department, 9062 Western Washington University Bellingham, WA 98226-9062 *************************************************************************//* Include the configuration file. */#include "config.h"/* Standard includes for all files. */#include <stdio.h>#include <sys/types.h>#include <ctype.h>#ifdef STRINGS_H#include <strings.h>#else#include <string.h>#endif#ifndef NO_LIMITS#include <limits.h>#endif/* Include the other definitions. */#include "const.h"#include "number.h"/* These definitions define all the structures used in code and data storage. This includes the representation of labels. The "guiding" principle is to make structures that take a minimum of space when unused but can be built to contain the full structures. *//* Labels are first. Labels are generated sequentially in functions and full code. They just "point" to a single bye in the code. The "address" is the byte number. The byte number is used to get an actual character pointer. */typedef struct bc_label_group { long l_adrs [ BC_LABEL_GROUP ]; struct bc_label_group *l_next; } bc_label_group;/* Each function has its own code segments and labels. There can be no jumps between functions so labels are unique to a function. */typedef struct arg_list { int av_name; struct arg_list *next; } arg_list;typedef struct { char f_defined; /* Is this function defined yet. */ char *f_body[BC_MAX_SEGS]; int f_code_size; bc_label_group *f_label; arg_list *f_params; arg_list *f_autos; } bc_function;/* Code addresses. */typedef struct { int pc_func; int pc_addr; } program_counter;/* Variables are "pushable" (auto) and thus we need a stack mechanism. This is built into the variable record. */typedef struct bc_var { bc_num v_value; struct bc_var *v_next; } bc_var;/* bc arrays can also be "auto" variables and thus need the same kind of stacking mechanisms. */typedef struct bc_array_node { union { bc_num n_num [NODE_SIZE]; struct bc_array_node *n_down [NODE_SIZE]; } n_items; } bc_array_node;typedef struct bc_array { bc_array_node *a_tree; short a_depth; } bc_array;typedef struct bc_var_array { bc_array *a_value; char a_param; struct bc_var_array *a_next; } bc_var_array;/* For the stacks, execution and function, we need records to allow for arbitrary size. */typedef struct estack_rec { bc_num s_num; struct estack_rec *s_next;} estack_rec;typedef struct fstack_rec { int s_val; struct fstack_rec *s_next;} fstack_rec;/* The following are for the name tree. */typedef struct id_rec { char *id; /* The program name. */ /* A name == 0 => nothing assigned yet. */ int a_name; /* The array variable name (number). */ int f_name; /* The function name (number). */ int v_name; /* The variable name (number). */ short balance; /* For the balanced tree. */ struct id_rec *left, *right; /* Tree pointers. */} id_rec;
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