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📄 bcdefs.h

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/* bcdefs.h:  The single file to include all constants and type definitions. *//*  This file is part of bc written for MINIX.    Copyright (C) 1991, 1992 Free Software Foundation, Inc.    This program is free software; you can redistribute it and/or modify    it under the terms of the GNU General Public License as published by    the Free Software Foundation; either version 2 of the License , or    (at your option) any later version.    This program is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the    GNU General Public License for more details.    You should have received a copy of the GNU General Public License    along with this program; see the file COPYING.  If not, write to    the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.    You may contact the author by:       e-mail:  phil@cs.wwu.edu      us-mail:  Philip A. Nelson                Computer Science Department, 9062                Western Washington University                Bellingham, WA 98226-9062       *************************************************************************//* Include the configuration file. */#include "config.h"/* Standard includes for all files. */#include <stdio.h>#include <sys/types.h>#include <ctype.h>#ifdef STRINGS_H#include <strings.h>#else#include <string.h>#endif#ifndef NO_LIMITS#include <limits.h>#endif/* Include the other definitions. */#include "const.h"#include "number.h"/* These definitions define all the structures used in   code and data storage.  This includes the representation of   labels.   The "guiding" principle is to make structures that   take a minimum of space when unused but can be built to contain   the full structures.  *//* Labels are first.  Labels are generated sequentially in functions   and full code.  They just "point" to a single bye in the code.  The   "address" is the byte number.  The byte number is used to get an   actual character pointer. */typedef struct bc_label_group    {      long l_adrs [ BC_LABEL_GROUP ];      struct bc_label_group *l_next;    } bc_label_group;/* Each function has its own code segments and labels.  There can be   no jumps between functions so labels are unique to a function. */typedef struct arg_list    {      int av_name;      struct arg_list *next;    } arg_list;typedef struct     {      char f_defined;   /* Is this function defined yet. */      char *f_body[BC_MAX_SEGS];      int   f_code_size;      bc_label_group *f_label;      arg_list *f_params;      arg_list *f_autos;    } bc_function;/* Code addresses. */typedef struct {      int pc_func;      int pc_addr;    } program_counter;/* Variables are "pushable" (auto) and thus we need a stack mechanism.   This is built into the variable record. */typedef struct bc_var    {      bc_num v_value;      struct bc_var *v_next;    }  bc_var;/* bc arrays can also be "auto" variables and thus need the same   kind of stacking mechanisms. */typedef struct bc_array_node    {      union	{	  bc_num n_num [NODE_SIZE];	  struct bc_array_node *n_down [NODE_SIZE];	} n_items;    } bc_array_node;typedef struct bc_array    {      bc_array_node *a_tree;      short a_depth;    } bc_array;typedef struct bc_var_array    {      bc_array *a_value;      char      a_param;      struct bc_var_array *a_next;    } bc_var_array;/* For the stacks, execution and function, we need records to allow   for arbitrary size. */typedef struct estack_rec {	bc_num s_num;	struct estack_rec *s_next;} estack_rec;typedef struct fstack_rec {	int  s_val;	struct fstack_rec *s_next;} fstack_rec;/* The following are for the name tree. */typedef struct id_rec {	char  *id;      /* The program name. */			/* A name == 0 => nothing assigned yet. */	int   a_name;   /* The array variable name (number). */	int   f_name;   /* The function name (number).  */	int   v_name;   /* The variable name (number).  */        short balance;  /* For the balanced tree. */	struct id_rec *left, *right; /* Tree pointers. */} id_rec;

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