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📄 ps3.dts

📁 linux内核源码
💻 DTS
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/* *  PS3 Game Console device tree. * *  Copyright (C) 2007 Sony Computer Entertainment Inc. *  Copyright 2007 Sony Corp. * *  This program is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; version 2 of the License. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA *// {	model = "SonyPS3";	compatible = "sony,ps3";	#size-cells = <2>;	#address-cells = <2>;	chosen {	};	/*	 * We'll get the size of the bootmem block from lv1 after startup,	 * so we'll put a null entry here.	 */	memory {		device_type = "memory";		reg = <0 0 0 0>;	};	/*	 * The boot cpu is always zero for PS3.	 *	 * dtc expects a clock-frequency and timebase-frequency entries, so	 * we'll put a null entries here.  These will be initialized after	 * startup with data from lv1.	 *	 * Seems the only way currently to indicate a processor has multiple	 * threads is with an ibm,ppc-interrupt-server#s entry.  We'll put one	 * here so we can bring up both of ours.  See smp_setup_cpu_maps().	 */	cpus {		#size-cells = <0>;		#address-cells = <1>;		cpu@0 {			device_type = "cpu";			reg = <0>;			ibm,ppc-interrupt-server#s = <0 1>;			clock-frequency = <0>;			timebase-frequency = <0>;			i-cache-size = <8000>;			d-cache-size = <8000>;			i-cache-line-size = <80>;			d-cache-line-size = <80>;		};	};};

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