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📄 iosocketstream.hpp

📁 rcssserver3d Robocup 3D比赛官方指定平台
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// -*-c++-*-/***************************************************************************                  iosocketstream.hpp  -  An iostream for sockets                             -------------------    begin                : 08-JAN-2003    copyright            : (C) 2003 by The RoboCup Soccer Server                            Maintenance Group.    email                : sserver-admin@lists.sourceforge.net ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU LGPL as published by the Free Software  * *   Foundation; either version 2 of the License, or (at your option) any  * *   later version.                                                        * *                                                                         * ***************************************************************************/#ifndef RCSS_NET_IOSOCKETSTREAM_HPP#define RCSS_NET_IOSOCKETSTREAM_HPP#include "socketstreambuf.hpp"#include "isocketstream.hpp"#include "osocketstream.hpp"namespace rcss{    namespace net    {        class IOSocketStream            : public SocketStreamBuf,              public std::iostream        {            // The IOSocketStream can be used in threads, however if a read            // blocks waiting for input, then the sending at the same time            // will also block.  If you want to do this then you will need to            // either protect the stream with a mutex or create a            // ISocketStream for reading and a OSocketStream for            // writing.  You can pass the same socket to both to have the            // reading and writing performed by the same socket.        public:                        IOSocketStream( Socket& socket,                            const Addr& dest,                            ConnType conn = CONN_ON_READ,                            int buffer_size = 8192 )                : SocketStreamBuf( socket, dest, conn, buffer_size ),                  std::iostream( this )            {}                IOSocketStream( Socket& socket,                            ConnType conn = NO_CONN,                            int buffer_size = 8192 )                : SocketStreamBuf( socket, conn, buffer_size ),                  std::iostream( this )            {}            private:            // not for use            IOSocketStream( const IOSocketStream& );            IOSocketStream& operator=( const IOSocketStream& );        };    }}#endif

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