⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 kicknrun.cpp

📁 rcssserver3d Robocup 3D比赛官方指定平台
💻 CPP
字号:
/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-this file is part of rcssserver3DFri May 9 2003Copyright (C) 2002,2003 Koblenz UniversityCopyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group$Id: kicknrun.cpp,v 1.4 2006/05/17 11:52:18 jamu Exp $This program is free software; you can redistribute it and/or modifyit under the terms of the GNU General Public License as published bythe Free Software Foundation; version 2 of the License.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See theGNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "kicknrun.h"#include <strstream>using namespace zeitgeist;using namespace std;using namespace boost;using namespace oxygen;using namespace salt;KickNRun::KickNRun() : Soccer(){}KickNRun::~KickNRun(){}void KickNRun::BehaveBeforeKickOff(){    int num = mWM->GetTeamUnum();    float f = mWM->GetAgentRadius() * 10;    Vector3f pos;    pos[0] = (-1 - (num % 4)) * f;    pos[1] = ((num / 4) - 2) *f;    pos[2] = 0;    Beam(Vector3f(pos));    Drive(Vector3f(0,0,0));}void KickNRun::BehaveKickOff(){    TTeamIndex ti = mWM->GetMyTeam();    if (ti == TI_NONE)        {            return;        }    TPlayMode myKickOff = (mWM->GetMyTeam() == TI_LEFT) ?        PM_KickOff_Left : PM_KickOff_Right;    if (mWM->GetPlayMode() == myKickOff)        {            BehaveMyKickOff();            GetLog()->Debug() << "MyKickOff\n";        } else            {                BehaveTheirKickOff();                GetLog()->Debug() << "TheirKickOff\n";            }}void KickNRun::BehaveMyKickOff(){    // for now, just kick and run    BehavePlayOn();}void KickNRun::BehaveTheirKickOff(){    // do nothing    Drive(Vector3f(0,0,0));}void KickNRun::BehaveKickIn(){    TTeamIndex ti = mWM->GetMyTeam();    if (ti == TI_NONE)        {            return;        }    TPlayMode myKickIn = (mWM->GetMyTeam() == TI_LEFT) ?        PM_KickIn_Left : PM_KickIn_Right;    if (mWM->GetPlayMode() == myKickIn)        {            BehaveMyKickIn();            GetLog()->Debug() << "MyKickIn\n";        } else            {                BehaveTheirKickIn();                GetLog()->Debug() << "TheirKickIn\n";            }}void KickNRun::BehaveMyKickIn(){    // for now just kick and run    BehavePlayOn();}void KickNRun::BehaveTheirKickIn(){    // do nothing    Drive(Vector3f(0,0,0));}void KickNRun::BehavePlayOn(){    //PanTilt(45,0);        Say("Hello_World");            WorldModel::VisionSense ballSense =        mWM->GetVisionSense(WorldModel::VO_BALL);    // calculate kick position behind the ball, looking towards the    // opponent goal    Vector3f goal(                  mWM->GetFieldLength(),                  mWM->GetFieldWidth()/2.0,                  0                  );    GetLog()->Debug() << "GOAL :" << goal[0] << " " << goal[1] << " " << goal[2] << "\n";    Vector3f ballPos = mWM->GetPosition(ballSense);    GetLog()->Debug() << "BALL :" << ballPos[0] << " " << ballPos[1] << " " << ballPos[2] << "\n";    Vector3f goalDriveLine(goal - ballPos);    goalDriveLine.Normalize();    float minKickDist = mWM->GetMinimalKickDistance();    goalDriveLine *= minKickDist;    Vector3f kickPos = ballPos + goalDriveLine;    GetLog()->Debug() << "KICK :" << kickPos[0] << " " << kickPos[1] << " " << kickPos[2] << "\n";    // if we are far away from the kickPos drive towards it    Vector3f myPos = mWM->GetMyPosition();    GetLog()->Debug() << "MYPOS :" << myPos[0] << " " << myPos[1] << " " << myPos[2] << "\n";    Vector3f kickDriveLine = kickPos - myPos;    float kickPosDist = kickDriveLine.Length();    kickDriveLine.Normalize();    if (kickPosDist > 10)        {            // we are far away, go full power            kickDriveLine *= 100;            Drive(kickDriveLine);        } else if (kickPosDist > minKickDist)        {            // we're getting closer, go slower            kickDriveLine *= 20;            Drive(kickDriveLine);        } else            {                // we are close enough to kick the ball                Kick(20,100);            }}void KickNRun::Behave(){    switch (mWM->GetPlayMode())        {        case PM_BeforeKickOff :            BehaveBeforeKickOff();            break;        case PM_KickOff_Left :        case PM_KickOff_Right :            BehaveKickOff();            break;        case PM_PlayOn :            BehavePlayOn();            break;        case PM_KickIn_Left :        case PM_KickIn_Right :            BehaveKickIn();            break;        default:            break;        }}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -