📄 rsgedit.rb
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## rsgedit.rb#def rsgeditResetScene sparkSetupServer() sparkSetupInput('InputSystemWX') sparkSetupRendering('OpenGLSystemWX') sparkResetScene() # setup common materials run "scripts/materials.rb" # setup rsgedit specific materials run "scripts/rsgedit-materials.rb" # log from which rsg file nodes were created rubySceneImporter = get($serverPath+'scene/RubySceneImporter') rubySceneImporter.enableSceneDictionary(true); # let spark create a default camera sparkAddFPSCamera( $scenePath+'camera', x = -5, y = -40, z = 15, maxSpeed = 15.0, accel = 400.0, drag = 4, addCollider = false )end# import required bundlesimportBundle('inputwx')importBundle('openglsyswx')# reset any all logging (output via gui)sparkResetLogging()# prepare a default scenersgeditResetScene()# setup default input bindingsrun "bindings.rb"
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