📄 sparkglrender.cpp
字号:
/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2003 Koblenz University $Id: sparkglrender.cpp,v 1.1 2008/02/24 16:20:24 rollmark Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "sparkglrender.h"#include <zeitgeist/logserver/logserver.h>#include <oxygen/physicsserver/body.h>#include <oxygen/physicsserver/joint.h>#include <oxygen/sceneserver/camera.h>#include <oxygen/sceneserver/sceneserver.h>#include <kerosin/renderserver/renderserver.h>#include <kerosin/renderserver/rendernode.h>#include <kerosin/sceneserver/singlematnode.h>#include <kerosin/sceneserver/axis.h>#include <kerosin/materialserver/material.h>#include "constants.h"#include "simspark.h"#include "sparkcontext.h"using namespace boost;using namespace zeitgeist;using namespace oxygen;using namespace kerosin;// ---- SparkGLRender::RenderSelectionContextSparkGLRender::RenderSelectionContext::RenderSelectionContext(shared_ptr<BaseNode> node){ assert(node.get() != 0); glPushMatrix(); glMultMatrixf(node->GetWorldTransform().m);}SparkGLRender::RenderSelectionContext::~RenderSelectionContext(){ glPopMatrix();}// ---- SparkGLRenderSparkGLRender::SparkGLRender(){}SparkGLRender::~SparkGLRender(){}void SparkGLRender::Init(shared_ptr<SimSpark> spark){ mCamera.reset(); mRenderServer.reset(); mSpark = spark; if (mSpark.get() == 0) { return; } mCamera = shared_dynamic_cast<Camera> (mSpark->GetCore()->Get("/usr/scene/camera/camera")); if (mCamera.get() == 0) { mSpark->GetLog()->Error() << "(SparkGLRender) ERROR: camera node not found\n"; } mRenderServer = shared_dynamic_cast<RenderServer> (mSpark->GetCore()->Get("/sys/server/render")); if (mRenderServer.get() == 0) { mSpark->GetLog()->Error() << "(SparkGLRender) ERROR: RenderServer not found\n"; } mSceneServer = shared_dynamic_cast<SceneServer> (mSpark->GetCore()->Get("/sys/server/scene")); if (mSceneServer.get() == 0) { mSpark->GetLog()->Error() << "(SparkGLRender) ERROR: SceneServer not found\n"; }}void SparkGLRender::Render(int width, int height){ if ( (mCamera.get() == 0) || (mRenderServer.get() == 0) ) { return; } mCamera->SetViewport(0,0,width,height); mRenderServer->Render(); RenderSelection();}void SparkGLRender::RenderNodeSelection(shared_ptr<BaseNode> node){ if (node.get() == 0) { return; } shared_ptr<SingleMatNode> sMatNode = shared_dynamic_cast<SingleMatNode>(node); if (sMatNode.get() != 0) { shared_ptr<Material> material = sMatNode->GetMaterial(); sMatNode->SetMaterial("matSelected"); RenderSelectionContext context(sMatNode); sMatNode->RenderInternal(); if (material.get() != 0) { sMatNode->SetMaterial(material->GetName()); } return; } shared_ptr<RenderNode> renderNode = shared_dynamic_cast<RenderNode>(node); if (renderNode.get() != 0) { RenderSelectionContext context(renderNode); renderNode->RenderInternal(); return; } shared_ptr<Joint> jointNode = shared_dynamic_cast<Joint>(node); if (jointNode.get() != 0) { for ( int i=Joint::BI_FIRST; i<=Joint::BI_SECOND; ++i ) { shared_ptr<Body> body = jointNode->GetBody(static_cast<Joint::EBodyIndex>(i)); if (body.get() == 0) { continue; } RenderNodeSelection(body); } { RenderSelectionContext context(jointNode); Axis::RenderAxis(0.5); } return; } const salt::AABB3& bb = node->GetWorldBoundingBox(); float size = std::max<float>(GLRENDER_MIN_AXIS_WIDTH, bb.GetRadius()); { RenderSelectionContext context(node); Axis::RenderAxis(size); }}void SparkGLRender::RenderSelection(){ shared_ptr<BaseNode> node = shared_dynamic_cast<BaseNode> (SparkContext::GetInstance().GetSelection().lock()); if (node.get() == 0) { return; } glDisable(GL_LIGHTING); glDisable(GL_DEPTH_TEST); RenderNodeSelection(node);}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -