⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 sparkglrender.cpp

📁 rcssserver3d Robocup 3D比赛官方指定平台
💻 CPP
字号:
/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2003 Koblenz University   $Id: sparkglrender.cpp,v 1.1 2008/02/24 16:20:24 rollmark Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "sparkglrender.h"#include <zeitgeist/logserver/logserver.h>#include <oxygen/physicsserver/body.h>#include <oxygen/physicsserver/joint.h>#include <oxygen/sceneserver/camera.h>#include <oxygen/sceneserver/sceneserver.h>#include <kerosin/renderserver/renderserver.h>#include <kerosin/renderserver/rendernode.h>#include <kerosin/sceneserver/singlematnode.h>#include <kerosin/sceneserver/axis.h>#include <kerosin/materialserver/material.h>#include "constants.h"#include "simspark.h"#include "sparkcontext.h"using namespace boost;using namespace zeitgeist;using namespace oxygen;using namespace kerosin;// ---- SparkGLRender::RenderSelectionContextSparkGLRender::RenderSelectionContext::RenderSelectionContext(shared_ptr<BaseNode> node){    assert(node.get() != 0);    glPushMatrix();    glMultMatrixf(node->GetWorldTransform().m);}SparkGLRender::RenderSelectionContext::~RenderSelectionContext(){    glPopMatrix();}// ---- SparkGLRenderSparkGLRender::SparkGLRender(){}SparkGLRender::~SparkGLRender(){}void SparkGLRender::Init(shared_ptr<SimSpark> spark){    mCamera.reset();    mRenderServer.reset();    mSpark = spark;    if (mSpark.get() == 0)        {            return;        }    mCamera = shared_dynamic_cast<Camera>        (mSpark->GetCore()->Get("/usr/scene/camera/camera"));    if (mCamera.get() == 0)        {            mSpark->GetLog()->Error()                << "(SparkGLRender) ERROR: camera node not found\n";        }    mRenderServer = shared_dynamic_cast<RenderServer>        (mSpark->GetCore()->Get("/sys/server/render"));    if (mRenderServer.get() == 0)        {            mSpark->GetLog()->Error()                << "(SparkGLRender) ERROR: RenderServer not found\n";        }    mSceneServer = shared_dynamic_cast<SceneServer>        (mSpark->GetCore()->Get("/sys/server/scene"));    if (mSceneServer.get() == 0)        {            mSpark->GetLog()->Error()                << "(SparkGLRender) ERROR: SceneServer not found\n";        }}void SparkGLRender::Render(int width, int height){    if (        (mCamera.get() == 0) ||        (mRenderServer.get() == 0)        )        {            return;        }    mCamera->SetViewport(0,0,width,height);    mRenderServer->Render();    RenderSelection();}void SparkGLRender::RenderNodeSelection(shared_ptr<BaseNode> node){    if (node.get() == 0)        {            return;        }    shared_ptr<SingleMatNode> sMatNode =        shared_dynamic_cast<SingleMatNode>(node);    if (sMatNode.get() != 0)        {            shared_ptr<Material> material = sMatNode->GetMaterial();            sMatNode->SetMaterial("matSelected");            RenderSelectionContext context(sMatNode);            sMatNode->RenderInternal();            if (material.get() != 0)                {                    sMatNode->SetMaterial(material->GetName());                }            return;        }    shared_ptr<RenderNode> renderNode =        shared_dynamic_cast<RenderNode>(node);    if (renderNode.get() != 0)        {            RenderSelectionContext context(renderNode);            renderNode->RenderInternal();            return;        }    shared_ptr<Joint> jointNode =        shared_dynamic_cast<Joint>(node);    if (jointNode.get() != 0)    {        for (             int i=Joint::BI_FIRST;             i<=Joint::BI_SECOND;             ++i             )        {            shared_ptr<Body> body =                jointNode->GetBody(static_cast<Joint::EBodyIndex>(i));            if (body.get() == 0)                {                    continue;                }            RenderNodeSelection(body);        }        {            RenderSelectionContext context(jointNode);            Axis::RenderAxis(0.5);        }        return;    }    const salt::AABB3& bb = node->GetWorldBoundingBox();    float size = std::max<float>(GLRENDER_MIN_AXIS_WIDTH, bb.GetRadius());    {        RenderSelectionContext context(node);        Axis::RenderAxis(size);    }}void SparkGLRender::RenderSelection(){    shared_ptr<BaseNode> node = shared_dynamic_cast<BaseNode>        (SparkContext::GetInstance().GetSelection().lock());    if (node.get() == 0)        {            return;        }    glDisable(GL_LIGHTING);    glDisable(GL_DEPTH_TEST);    RenderNodeSelection(node);}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -