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📄 mainframe.h

📁 rcssserver3d Robocup 3D比赛官方指定平台
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2003 Koblenz University   $Id: mainframe.h,v 1.1 2008/02/24 16:20:22 rollmark Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/// -*- C++ -*- generated by wxGlade 0.4 on Wed Jan  4 20:26:10 2006#ifdef WIN32#include <winsock2.h>#endif#ifndef MAINFRAME_H#define MAINFRAME_H#include <wx/wx.h>#include <wx/image.h>#include <wx/wxflatnotebook/wxflatnotebook.h>#include <wx/wxscintilla.h>#include "constants.h"#include "sparktree.h"#include "propertylist.h"#include <oxygen/sceneserver/scenedict.h>class SparkGLCanvas;class SparkContextEvent;namespace oxygen{    class SimulationServer;}// begin wxGlade: ::dependencies#include <wx/splitter.h>#include <wx/listctrl.h>#include <wx/statline.h>#include <wx/treectrl.h>// end wxGladeclass mainframe: public wxFrame {public:    // begin wxGlade: mainframe::ids    // end wxGlade    mainframe(wxWindow* parent, int id, const wxString& title, const wxPoint& pos=wxDefaultPosition, const wxSize& size=wxDefaultSize, long style=wxDEFAULT_FRAME_STYLE);    virtual ~mainframe();private:    // begin wxGlade: mainframe::methods    void set_properties();    void do_layout();    // end wxGladeprotected:    /** start and run simulation */    void StartSimulation(bool singleStep);    /** pause a running simulation */    void PauseSimulation();    /** pause and reset the running simulation */    void ResetSimulation();    /** go through one simulation cycle with the given time step */    void AdvanceSimulation(boost::shared_ptr<oxygen::SimulationServer>& sim, float tDeltaSec);    /** prepare to start the simulation */    void InitSimulation(boost::shared_ptr<oxygen::SimulationServer>& sim);    /** shut down the simulation */    void DoneSimulation(boost::shared_ptr<oxygen::SimulationServer>& sim);    void OnUpdateStartSimulation(wxUpdateUIEvent& event);    void OnStartSimulation(wxCommandEvent& event);    void OnUpdateStepSimulation(wxUpdateUIEvent& event);    void OnStepSimulation(wxCommandEvent& event);    void OnUpdatePauseSimulation(wxUpdateUIEvent& event);    void OnPauseSimulation(wxCommandEvent& event);    void OnViewTree(wxCommandEvent& event);    void OnUpdateViewTree(wxUpdateUIEvent& event);    void OnViewLog(wxCommandEvent& event);    void OnUpdateViewLog(wxUpdateUIEvent& event);    void OnFileNew(wxCommandEvent& event);    void OnFileOpen(wxCommandEvent& event);    void OnUpdateFileOpen(wxUpdateUIEvent& event);    bool SaveFileAs(wxScintilla* edit);    void OnFileSaveAs(wxCommandEvent& event);    bool SaveFile(wxScintilla* edit);    void OnFileSave(wxCommandEvent& event);    void OnUpdateFileSave(wxUpdateUIEvent& event);    void OnFileReload(wxCommandEvent& event);    void OnUpdateFileReload(wxUpdateUIEvent& event);    void OnAgentOpen(wxCommandEvent& event);    void OnHelpAbout(wxCommandEvent& event);    void OnContextProperties(wxCommandEvent& event);    void OnContextKinematic(wxCommandEvent& event);    void OnContextEditSource(wxCommandEvent& event);    void OnContextCopyFileName(wxCommandEvent& event);    void OnContextCopyPath(wxCommandEvent& event);    void OnLogClear(wxCommandEvent& event);    void OnLogCopy(wxCommandEvent& event);    void OnLogChannel(wxCommandEvent& event);    void OnExit(wxCommandEvent& event);    void OnClose( wxCloseEvent& event );    void OnLogTimer(wxTimerEvent& event);    void OnFPSTimer(wxTimerEvent& event);    /** appends the accumulated log buffer to the log window pane */    void UpdateLogWindow();    /** returns true iff its safe to close this frame now */    bool CanClose();    /** returns the current simulation state */    ESimState GetSimState() const;    /** update the title of the window */    void UpdateTitle();    /** resets the current simulation and starts a new one from the        given script file    */    bool OpenSimulation(const wxString& fname);    /** Print the current simulation state on the toolbar */    void PrintSimState();    void UpdateLogChannelState();    void InitTreeNodeProperties();    void SelectCanvasTab();    void SaveModified();    void OnTreeItemExpanding(wxTreeEvent& event);    void OnTreeSelChanged(wxTreeEvent& event);    void OnTreeItemActivated(wxTreeEvent& event);    void OnTreeItemRightClick(wxTreeEvent& event);    void OnTabStartScript(wxCommandEvent& event);    void OnTabCloseOther(wxCommandEvent& event);    void OnTabClose(wxCommandEvent& event);    void OnTabClosing(wxFlatNotebookEvent& event);    void OnTabChanged(wxFlatNotebookEvent& event);    void OnTabContextMenu(wxFlatNotebookEvent& event);    void OnUpdateEditCommand(wxUpdateUIEvent& event);    void OnEditCommand(wxCommandEvent& event);    void OnEditSavePointReached(wxScintillaEvent& event);    void OnEditSavePointLeft(wxScintillaEvent& event);    void OnSparkContext(SparkContextEvent& event);    void SplitHor();    void SplitVert();    /** refresh the contents of all open property windows */    void RefreshProperties();    /** updated any cached references */    void UpdateCached();    /** edit the given file starting at the given line */    void EditFile(const wxString& fname, int line);    /** lookup the FileRef for the context node */    const oxygen::SceneDict::FileRef* GetContextFileRef();    /** copy the given string to the sytem clipboard */    void CopyToClipboard(const wxString& str) const;protected:    // begin wxGlade: mainframe::attributes    wxMenuBar* MainFrame_menubar;    wxStatusBar* MainFrame_statusbar;    wxListCtrl* mCtrPropList;    wxPanel* window_1_pane_1;    wxTreeCtrl* mCtrTree;    wxPanel* window_1_pane_2;    wxSplitterWindow* window_1;    wxPanel* mLeftPane;    wxFlatNotebook* mCtrNotebook;    wxPanel* mTopPane;    wxTextCtrl* mCtrLog;    wxButton* button_2;    wxButton* button_3;    wxStaticLine* static_line_1;    wxStaticText* label_2;    wxCheckBox* mCtrLogChannelDebug;    wxCheckBox* mCtrLogChannelNormal;    wxCheckBox* mCtrLogChannelWarning;    wxCheckBox* mCtrLogChannelError;    wxPanel* mBottomPane;    wxSplitterWindow* mCtrHorSplitter;    wxPanel* mRightPane;    wxSplitterWindow* mCtrVertSplitter;    // end wxGladeprotected:    wxTimer mTimer;    //! simulation time of the last static FPS controller update    float mLastFPSUpdate;    wxTimer mFPSTimer;    wxToolBar* mToolBar;    wxTextCtrl* mSimState;    SparkTree mSparkTree;    PropertyList mPropList;    int mLastHorSashPosition;    int mLastVertSashPosition;    SparkGLCanvas* mCanvas;    DECLARE_EVENT_TABLE()}; // wxGlade: end class#endif // MAINFRAME_H

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