⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 md5mesh.h

📁 rcssserver3d Robocup 3D比赛官方指定平台
💻 H
字号:
#ifndef ME5MESH_H__#define ME5MESH_H__#include <oxygen/sceneserver/basenode.h>// #include "lightvertexbuffer.h"struct Bone{   char name[64];   float rot[9];   float pos[3];   float params[6];   salt::Matrix matrix;   int parent;};struct Vertex{   float u, v;   int weight_index;   int weight_count;   float x, y, z;   float nx, ny, nz;   float tux, tuy, tuz;   float tvx, tvy, tvz;};struct Triangle{   int a, b, c;};struct Weight{   int bone;   float t;   float x, y, z;};struct Mesh{   char texture[512];   int          nb_vertices;   Vertex*      vertices;   int          nb_triangles;   Triangle*    triangles;   int          nb_weights;   Weight*      weights;};struct Channel{        int boneId;             // the bone, this channel modifies        int paramId;    // parameter being interpolated (x=0, y, z, pitch, yaw, roll)        float startTime;        float endTime;        float frameRate;        int range[2];        int     numKeys;        float *keys;        Channel() : boneId(-1), paramId(-1), startTime(0), endTime(0), frameRate(0), numKeys(0), keys(0)        {}};class MD5Mesh : public oxygen::BaseNode{        //        // Function        //public:        MD5Mesh();        ~MD5Mesh();        bool Load(const std::string &name);        bool LoadAnimation(const std::string &name);private:        virtual void RenderInternal();        void CalcBasis();        //        // Members        //private:        int             mNumMeshes;        Mesh    *mMeshes;        int             mNumBones;        Bone    *mBones;        int             mNumChannels;        Channel *mChannels;};DECLARE_CLASS(MD5Mesh);#endif //ME5MESH_H__

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -