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📄 monitortest.cpp

📁 rcssserver3d Robocup 3D比赛官方指定平台
💻 CPP
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: monitortest.cpp,v 1.6 2004/12/21 19:42:04 rollmark Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "monitortest.h"#include <sstream>#include <zeitgeist/logserver/logserver.h>#include <oxygen/sceneserver/sceneserver.h>#include <oxygen/sceneserver/scene.h>#include <oxygen/sceneserver/transform.h>#include <netinet/in.h>using namespace oxygen;using namespace std;using namespace boost;MonitorTest::MonitorTest() : MonitorSystem(){}MonitorTest::~MonitorTest(){}bool MonitorTest::ConstructInternal(){  GetLog()->Normal() << "a monitortest was created." << endl;  return true;}voidMonitorTest::ParseMonitorMessage(const std::string& data){    GetLog()->Debug() << "MonitorTest received " << data << " from monitor\n";}string MonitorTest::GetMonitorInfo(const PredicateList& /*pList*/){    /*    GetLog()->Debug() << "**** (MonitorTest::GetMonitorInfo)\n";          return ("(agent 0.3 1.4 0.2)");*/    shared_ptr<SceneServer> sceneServer =        shared_dynamic_cast<SceneServer>(GetCore()->Get("/sys/server/scene"));    if (sceneServer.get() == 0)        {            GetLog()->Error() << "(MonitorTest) cannot get SceneServer\n";            return "";        }    TLeafList transformList;    shared_ptr<Scene> activeScene = sceneServer->GetActiveScene();    activeScene->GetChildrenSupportingClass("AgentAspect", transformList, true);    stringstream ss;    for (TLeafList::iterator i = transformList.begin();         i != transformList.end(); ++i)        {            shared_ptr<Transform> j = shared_static_cast<Transform>(*i);            const salt::Vector3f& pos = j->GetWorldTransform().Pos();            ss << "(agent " << pos[0] << " " << pos[1] << " " << pos[2] << ")";        }    ss << endl;    return ss.str();}string MonitorTest::GetMonitorHeaderInfo(const PredicateList& /*pList*/){    return "";}

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