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📄 makefile.in

📁 rcssserver3d Robocup 3D比赛官方指定平台
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driveeffector/driveeffector_c.cpp \fieldflag/fieldflag_c.cpp \gamestateaspect/gamestateaspect.cpp \gamestateaspect/gamestateaspect_c.cpp \gamestateaspect/gamestateitem.cpp \gamestateaspect/gamestateitem_c.cpp \gamestateperceptor/gamestateperceptor.cpp \gamestateperceptor/gamestateperceptor_c.cpp \hearperceptor/hearperceptor.cpp \hearperceptor/hearperceptor_c.cpp \initeffector/initeffector.cpp \initeffector/initeffector_c.cpp \initeffector/singlematiniteffector.cpp \initeffector/singlematiniteffector_c.cpp \initeffector/staticmeshiniteffector.cpp \initeffector/staticmeshiniteffector_c.cpp \kickeffector/kickeffector.cpp \kickeffector/kickeffector_c.cpp \objectstate/objectstate.cpp \objectstate/objectstate_c.cpp \pantilteffector/pantilteffector.cpp \pantilteffector/pantilteffector_c.cpp \restrictedvisionperceptor/restrictedvisionperceptor.cpp \restrictedvisionperceptor/restrictedvisionperceptor_c.cpp \sayeffector/sayeffector.cpp \sayeffector/sayeffector_c.cpp \sexpmonitor/sexpmonitor.cpp \sexpmonitor/sexpmonitor_c.cpp \internalsoccermonitor/internalsoccerrender.cpp \internalsoccermonitor/internalsoccerrender_c.cpp \internalsoccermonitor/internalsoccerinput.cpp \internalsoccermonitor/internalsoccerinput_c.cpp \soccerbase/soccerbase.cpp \soccercontrolaspect/soccercontrolaspect.cpp \soccercontrolaspect/soccercontrolaspect_c.cpp \soccernode/soccernode.cpp \soccernode/soccernode_c.cpp \soccerruleaspect/soccerruleaspect.cpp \soccerruleaspect/soccerruleaspect_c.cpp \trainercommandparser/trainercommandparser.cpp \trainercommandparser/trainercommandparser_c.cpp \visionperceptor/visionperceptor.cpp \visionperceptor/visionperceptor_c.cpp \gametimeperceptor/gametimeperceptor.cpp \gametimeperceptor/gametimeperceptor_c.cpp \agentintegration/soccerbotbehavior.cpp \agentintegration/soccerbotbehavior_c.cppnobase_libpkginclude_HEADERS = \soccertypes.h \agentstate/agentstate.h \agentstateperceptor/agentstateperceptor.h \ball/ball.h \ballstateaspect/ballstateaspect.h \beameffector/beamaction.h \beameffector/beameffector.h \catcheffector/catchaction.h \catcheffector/catcheffector.h \createeffector/createaction.h \createeffector/createeffector.h \driveeffector/driveaction.h \driveeffector/driveeffector.h \fieldflag/fieldflag.h \gamestateaspect/gamestateaspect.h \gamestateaspect/gamestateitem.h \gamestateperceptor/gamestateperceptor.h \hearperceptor/hearperceptor.h \initeffector/initaction.h \initeffector/initeffector.h \initeffector/singlematiniteffector.h \initeffector/staticmeshiniteffector.h \kickeffector/kickaction.h \kickeffector/kickeffector.h \objectstate/objectstate.h \pantilteffector/pantiltaction.h \pantilteffector/pantilteffector.h \restrictedvisionperceptor/restrictedvisionperceptor.h \sayeffector/sayaction.h \sayeffector/sayeffector.h \sexpmonitor/sexpmonitor.h \internalsoccermonitor/internalsoccerrender.h \internalsoccermonitor/internalsoccerinput.h \soccerbase/soccerbase.h \soccercontrolaspect/soccercontrolaspect.h \soccernode/soccernode.h \soccerruleaspect/soccerruleaspect.h \trainercommandparser/trainercommandparser.h \gametimeperceptor/gametimeperceptor.h \visionperceptor/visionperceptor.h \agentintegration/soccerbotbehavior.hlibpkgincludedir = $(includedir)/@PACKAGE@/soccer# -module tells automake we're not building a library but a loadable module# so we don't need the "lib" prefix in the module namesoccer_la_LDFLAGS = -module -version-info 1:0:0AM_CPPFLAGS = -I${top_srcdir}/lib -I${top_srcdir}/plugin -I${top_srcdir} \	          @FREETYPE_CPPFLAGS@ @RUBY_CPPFLAGS@all: all-am.SUFFIXES:.SUFFIXES: .cpp .lo .o .obj$(srcdir)/Makefile.in:  $(srcdir)/Makefile.am  $(am__configure_deps)	@for dep in $?; do \	  case '$(am__configure_deps)' in \	    *$$dep*) \	      cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \		&& exit 0; \	      exit 1;; \	  esac; \	done; \	echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu  plugin/soccer/Makefile'; \	cd $(top_srcdir) && \	  $(AUTOMAKE) --gnu  plugin/soccer/Makefile.PRECIOUS: MakefileMakefile: $(srcdir)/Makefile.in $(top_builddir)/config.status	@case '$?' in \	  *config.status*) \	    cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh;; \	  *) \	    echo ' cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)'; \	    cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe);; \	esac;$(top_builddir)/config.status: $(top_srcdir)/configure $(CONFIG_STATUS_DEPENDENCIES)	cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh$(top_srcdir)/configure:  $(am__configure_deps)	cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh$(ACLOCAL_M4):  $(am__aclocal_m4_deps)	cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refreshinstall-pkglibLTLIBRARIES: $(pkglib_LTLIBRARIES)	@$(NORMAL_INSTALL)	test -z "$(pkglibdir)" || $(mkdir_p) "$(DESTDIR)$(pkglibdir)"	@list='$(pkglib_LTLIBRARIES)'; for p in $$list; do \	  if test -f $$p; then \	    f=$(am__strip_dir) \	    echo " $(LIBTOOL) --mode=install $(pkglibLTLIBRARIES_INSTALL) $(INSTALL_STRIP_FLAG) '$$p' '$(DESTDIR)$(pkglibdir)/$$f'"; \	    $(LIBTOOL) --mode=install $(pkglibLTLIBRARIES_INSTALL) $(INSTALL_STRIP_FLAG) "$$p" "$(DESTDIR)$(pkglibdir)/$$f"; \	  else :; fi; \	doneuninstall-pkglibLTLIBRARIES:	@$(NORMAL_UNINSTALL)	@set -x; list='$(pkglib_LTLIBRARIES)'; for p in $$list; do \	  p=$(am__strip_dir) \	  echo " $(LIBTOOL) --mode=uninstall rm -f '$(DESTDIR)$(pkglibdir)/$$p'"; \	  $(LIBTOOL) --mode=uninstall rm -f "$(DESTDIR)$(pkglibdir)/$$p"; \	doneclean-pkglibLTLIBRARIES:	-test -z "$(pkglib_LTLIBRARIES)" || rm -f $(pkglib_LTLIBRARIES)	@list='$(pkglib_LTLIBRARIES)'; for p in $$list; do \	  dir="`echo $$p | sed -e 's|/[^/]*$$||'`"; \	  test "$$dir" != "$$p" || dir=.; \	  echo "rm -f \"$${dir}/so_locations\""; \	  rm -f "$${dir}/so_locations"; \	doneagentstate/$(am__dirstamp):	@$(mkdir_p) agentstate	@: > agentstate/$(am__dirstamp)agentstate/$(DEPDIR)/$(am__dirstamp):	@$(mkdir_p) agentstate/$(DEPDIR)	@: > agentstate/$(DEPDIR)/$(am__dirstamp)agentstate/agentstate.lo: agentstate/$(am__dirstamp) \	agentstate/$(DEPDIR)/$(am__dirstamp)agentstate/agentstate_c.lo: agentstate/$(am__dirstamp) \	agentstate/$(DEPDIR)/$(am__dirstamp)agentstateperceptor/$(am__dirstamp):	@$(mkdir_p) agentstateperceptor	@: > agentstateperceptor/$(am__dirstamp)agentstateperceptor/$(DEPDIR)/$(am__dirstamp):	@$(mkdir_p) agentstateperceptor/$(DEPDIR)	@: > agentstateperceptor/$(DEPDIR)/$(am__dirstamp)agentstateperceptor/agentstateperceptor.lo:  \	agentstateperceptor/$(am__dirstamp) \	agentstateperceptor/$(DEPDIR)/$(am__dirstamp)agentstateperceptor/agentstateperceptor_c.lo:  \	agentstateperceptor/$(am__dirstamp) \	agentstateperceptor/$(DEPDIR)/$(am__dirstamp)ball/$(am__dirstamp):	@$(mkdir_p) ball	@: > ball/$(am__dirstamp)ball/$(DEPDIR)/$(am__dirstamp):	@$(mkdir_p) ball/$(DEPDIR)	@: > ball/$(DEPDIR)/$(am__dirstamp)ball/ball.lo: ball/$(am__dirstamp) ball/$(DEPDIR)/$(am__dirstamp)ball/ball_c.lo: ball/$(am__dirstamp) ball/$(DEPDIR)/$(am__dirstamp)ballstateaspect/$(am__dirstamp):	@$(mkdir_p) ballstateaspect	@: > ballstateaspect/$(am__dirstamp)ballstateaspect/$(DEPDIR)/$(am__dirstamp):	@$(mkdir_p) ballstateaspect/$(DEPDIR)	@: > ballstateaspect/$(DEPDIR)/$(am__dirstamp)ballstateaspect/ballstateaspect.lo: ballstateaspect/$(am__dirstamp) \	ballstateaspect/$(DEPDIR)/$(am__dirstamp)ballstateaspect/ballstateaspect_c.lo: ballstateaspect/$(am__dirstamp) \	ballstateaspect/$(DEPDIR)/$(am__dirstamp)beameffector/$(am__dirstamp):	@$(mkdir_p) beameffector	@: > beameffector/$(am__dirstamp)beameffector/$(DEPDIR)/$(am__dirstamp):	@$(mkdir_p) beameffector/$(DEPDIR)	@: > beameffector/$(DEPDIR)/$(am__dirstamp)beameffector/beameffector.lo: beameffector/$(am__dirstamp) \	beameffector/$(DEPDIR)/$(am__dirstamp)beameffector/beameffector_c.lo: beameffector/$(am__dirstamp) \	beameffector/$(DEPDIR)/$(am__dirstamp)catcheffector/$(am__dirstamp):	@$(mkdir_p) catcheffector	@: > catcheffector/$(am__dirstamp)catcheffector/$(DEPDIR)/$(am__dirstamp):	@$(mkdir_p) catcheffector/$(DEPDIR)	@: > catcheffector/$(DEPDIR)/$(am__dirstamp)catcheffector/catcheffector.lo: catcheffector/$(am__dirstamp) \	catcheffector/$(DEPDIR)/$(am__dirstamp)catcheffector/catcheffector_c.lo: catcheffector/$(am__dirstamp) \	catcheffector/$(DEPDIR)/$(am__dirstamp)createeffector/$(am__dirstamp):	@$(mkdir_p) createeffector	@: > createeffector/$(am__dirstamp)createeffector/$(DEPDIR)/$(am__dirstamp):	@$(mkdir_p) createeffector/$(DEPDIR)	@: > createeffector/$(DEPDIR)/$(am__dirstamp)createeffector/createeffector.lo: createeffector/$(am__dirstamp) \	createeffector/$(DEPDIR)/$(am__dirstamp)createeffector/createeffector_c.lo: createeffector/$(am__dirstamp) \	createeffector/$(DEPDIR)/$(am__dirstamp)driveeffector/$(am__dirstamp):	@$(mkdir_p) driveeffector	@: > driveeffector/$(am__dirstamp)driveeffector/$(DEPDIR)/$(am__dirstamp):	@$(mkdir_p) driveeffector/$(DEPDIR)	@: > driveeffector/$(DEPDIR)/$(am__dirstamp)driveeffector/driveeffector.lo: driveeffector/$(am__dirstamp) \	driveeffector/$(DEPDIR)/$(am__dirstamp)driveeffector/driveeffector_c.lo: driveeffector/$(am__dirstamp) \	driveeffector/$(DEPDIR)/$(am__dirstamp)fieldflag/$(am__dirstamp):	@$(mkdir_p) fieldflag	@: > fieldflag/$(am__dirstamp)fieldflag/$(DEPDIR)/$(am__dirstamp):	@$(mkdir_p) fieldflag/$(DEPDIR)	@: > fieldflag/$(DEPDIR)/$(am__dirstamp)fieldflag/fieldflag_c.lo: fieldflag/$(am__dirstamp) \	fieldflag/$(DEPDIR)/$(am__dirstamp)gamestateaspect/$(am__dirstamp):	@$(mkdir_p) gamestateaspect	@: > gamestateaspect/$(am__dirstamp)gamestateaspect/$(DEPDIR)/$(am__dirstamp):	@$(mkdir_p) gamestateaspect/$(DEPDIR)	@: > gamestateaspect/$(DEPDIR)/$(am__dirstamp)gamestateaspect/gamestateaspect.lo: gamestateaspect/$(am__dirstamp) \	gamestateaspect/$(DEPDIR)/$(am__dirstamp)gamestateaspect/gamestateaspect_c.lo: gamestateaspect/$(am__dirstamp) \	gamestateaspect/$(DEPDIR)/$(am__dirstamp)gamestateaspect/gamestateitem.lo: gamestateaspect/$(am__dirstamp) \	gamestateaspect/$(DEPDIR)/$(am__dirstamp)gamestateaspect/gamestateitem_c.lo: gamestateaspect/$(am__dirstamp) \	gamestateaspect/$(DEPDIR)/$(am__dirstamp)gamestateperceptor/$(am__dirstamp):	@$(mkdir_p) gamestateperceptor	@: > gamestateperceptor/$(am__dirstamp)gamestateperceptor/$(DEPDIR)/$(am__dirstamp):	@$(mkdir_p) gamestateperceptor/$(DEPDIR)	@: > gamestateperceptor/$(DEPDIR)/$(am__dirstamp)gamestateperceptor/gamestateperceptor.lo:  \	gamestateperceptor/$(am__dirstamp) \	gamestateperceptor/$(DEPDIR)/$(am__dirstamp)gamestateperceptor/gamestateperceptor_c.lo:  \	gamestateperceptor/$(am__dirstamp) \	gamestateperceptor/$(DEPDIR)/$(am__dirstamp)hearperceptor/$(am__dirstamp):	@$(mkdir_p) hearperceptor	@: > hearperceptor/$(am__dirstamp)hearperceptor/$(DEPDIR)/$(am__dirstamp):	@$(mkdir_p) hearperceptor/$(DEPDIR)	@: > hearperceptor/$(DEPDIR)/$(am__dirstamp)hearperceptor/hearperceptor.lo: hearperceptor/$(am__dirstamp) \	hearperceptor/$(DEPDIR)/$(am__dirstamp)hearperceptor/hearperceptor_c.lo: hearperceptor/$(am__dirstamp) \	hearperceptor/$(DEPDIR)/$(am__dirstamp)initeffector/$(am__dirstamp):	@$(mkdir_p) initeffector	@: > initeffector/$(am__dirstamp)initeffector/$(DEPDIR)/$(am__dirstamp):	@$(mkdir_p) initeffector/$(DEPDIR)	@: > initeffector/$(DEPDIR)/$(am__dirstamp)initeffector/initeffector.lo: initeffector/$(am__dirstamp) \	initeffector/$(DEPDIR)/$(am__dirstamp)initeffector/initeffector_c.lo: initeffector/$(am__dirstamp) \	initeffector/$(DEPDIR)/$(am__dirstamp)initeffector/singlematiniteffector.lo: initeffector/$(am__dirstamp) \	initeffector/$(DEPDIR)/$(am__dirstamp)initeffector/singlematiniteffector_c.lo: initeffector/$(am__dirstamp) \	initeffector/$(DEPDIR)/$(am__dirstamp)initeffector/staticmeshiniteffector.lo: initeffector/$(am__dirstamp) \	initeffector/$(DEPDIR)/$(am__dirstamp)initeffector/staticmeshiniteffector_c.lo:  \	initeffector/$(am__dirstamp) \	initeffector/$(DEPDIR)/$(am__dirstamp)kickeffector/$(am__dirstamp):	@$(mkdir_p) kickeffector	@: > kickeffector/$(am__dirstamp)kickeffector/$(DEPDIR)/$(am__dirstamp):	@$(mkdir_p) kickeffector/$(DEPDIR)	@: > kickeffector/$(DEPDIR)/$(am__dirstamp)kickeffector/kickeffector.lo: kickeffector/$(am__dirstamp) \	kickeffector/$(DEPDIR)/$(am__dirstamp)kickeffector/kickeffector_c.lo: kickeffector/$(am__dirstamp) \	kickeffector/$(DEPDIR)/$(am__dirstamp)objectstate/$(am__dirstamp):	@$(mkdir_p) objectstate	@: > objectstate/$(am__dirstamp)objectstate/$(DEPDIR)/$(am__dirstamp):	@$(mkdir_p) objectstate/$(DEPDIR)	@: > objectstate/$(DEPDIR)/$(am__dirstamp)objectstate/objectstate.lo: objectstate/$(am__dirstamp) \	objectstate/$(DEPDIR)/$(am__dirstamp)objectstate/objectstate_c.lo: objectstate/$(am__dirstamp) \	objectstate/$(DEPDIR)/$(am__dirstamp)pantilteffector/$(am__dirstamp):	@$(mkdir_p) pantilteffector	@: > pantilteffector/$(am__dirstamp)pantilteffector/$(DEPDIR)/$(am__dirstamp):	@$(mkdir_p) pantilteffector/$(DEPDIR)

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