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📄 export.cpp

📁 rcssserver3d Robocup 3D比赛官方指定平台
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: export.cpp,v 1.16 2008/05/19 02:57:06 yxu Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include <zeitgeist/zeitgeist.h>#include "beameffector/beameffector.h"#include "catcheffector/catcheffector.h"#include "createeffector/createeffector.h"#include "driveeffector/driveeffector.h"#include "initeffector/initeffector.h"#include "initeffector/singlematiniteffector.h"#include "initeffector/staticmeshiniteffector.h"#include "kickeffector/kickeffector.h"#include "pantilteffector/pantilteffector.h"#include "sayeffector/sayeffector.h"#include "soccercontrolaspect/soccercontrolaspect.h"#include "gamestateaspect/gamestateaspect.h"#include "gamestateaspect/gamestateitem.h"#include "ballstateaspect/ballstateaspect.h"#include "soccerruleaspect/soccerruleaspect.h"#include "agentstate/agentstate.h"#include "sexpmonitor/sexpmonitor.h"#include "internalsoccermonitor/internalsoccerrender.h"#include "internalsoccermonitor/internalsoccerinput.h"#include "trainercommandparser/trainercommandparser.h"#include "fieldflag/fieldflag.h"#include "ball/ball.h"#include "visionperceptor/visionperceptor.h"#include "restrictedvisionperceptor/restrictedvisionperceptor.h"#include "gamestateperceptor/gamestateperceptor.h"#include "soccernode/soccernode.h"#include "agentstateperceptor/agentstateperceptor.h"#include "hearperceptor/hearperceptor.h"#include "gametimeperceptor/gametimeperceptor.h"#include "agentintegration/soccerbotbehavior.h"ZEITGEIST_EXPORT_BEGIN()        ZEITGEIST_EXPORT(SoccerControlAspect);        ZEITGEIST_EXPORT(GameStateAspect);        ZEITGEIST_EXPORT(GameStateItem);        ZEITGEIST_EXPORT(BallStateAspect);        ZEITGEIST_EXPORT(SoccerRuleAspect);        ZEITGEIST_EXPORT(BeamEffector);        ZEITGEIST_EXPORT(CatchEffector);        ZEITGEIST_EXPORT(CreateEffector);        ZEITGEIST_EXPORT(DriveEffector);        ZEITGEIST_EXPORT(InitEffector);        ZEITGEIST_EXPORT(SingleMatInitEffector);        ZEITGEIST_EXPORT(StaticMeshInitEffector);        ZEITGEIST_EXPORT(KickEffector);        ZEITGEIST_EXPORT(PanTiltEffector);        ZEITGEIST_EXPORT(SayEffector);        ZEITGEIST_EXPORT(SoccerNode);        ZEITGEIST_EXPORT(ObjectState);        ZEITGEIST_EXPORT(AgentState);        ZEITGEIST_EXPORT(TrainerCommandParser);        ZEITGEIST_EXPORT(SexpMonitor);        ZEITGEIST_EXPORT(InternalSoccerRender);        ZEITGEIST_EXPORT(InternalSoccerInput);        ZEITGEIST_EXPORT(FieldFlag);        ZEITGEIST_EXPORT(Ball);        ZEITGEIST_EXPORT(AgentStatePerceptor);        ZEITGEIST_EXPORT(GameStatePerceptor);        ZEITGEIST_EXPORT(HearPerceptor);        ZEITGEIST_EXPORT(RestrictedVisionPerceptor);        ZEITGEIST_EXPORT(VisionPerceptor);        ZEITGEIST_EXPORT(GameTimePerceptor);        ZEITGEIST_EXPORT(SoccerbotBehavior);ZEITGEIST_EXPORT_END()

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