📄 export.cpp
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: export.cpp,v 1.16 2008/05/19 02:57:06 yxu Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include <zeitgeist/zeitgeist.h>#include "beameffector/beameffector.h"#include "catcheffector/catcheffector.h"#include "createeffector/createeffector.h"#include "driveeffector/driveeffector.h"#include "initeffector/initeffector.h"#include "initeffector/singlematiniteffector.h"#include "initeffector/staticmeshiniteffector.h"#include "kickeffector/kickeffector.h"#include "pantilteffector/pantilteffector.h"#include "sayeffector/sayeffector.h"#include "soccercontrolaspect/soccercontrolaspect.h"#include "gamestateaspect/gamestateaspect.h"#include "gamestateaspect/gamestateitem.h"#include "ballstateaspect/ballstateaspect.h"#include "soccerruleaspect/soccerruleaspect.h"#include "agentstate/agentstate.h"#include "sexpmonitor/sexpmonitor.h"#include "internalsoccermonitor/internalsoccerrender.h"#include "internalsoccermonitor/internalsoccerinput.h"#include "trainercommandparser/trainercommandparser.h"#include "fieldflag/fieldflag.h"#include "ball/ball.h"#include "visionperceptor/visionperceptor.h"#include "restrictedvisionperceptor/restrictedvisionperceptor.h"#include "gamestateperceptor/gamestateperceptor.h"#include "soccernode/soccernode.h"#include "agentstateperceptor/agentstateperceptor.h"#include "hearperceptor/hearperceptor.h"#include "gametimeperceptor/gametimeperceptor.h"#include "agentintegration/soccerbotbehavior.h"ZEITGEIST_EXPORT_BEGIN() ZEITGEIST_EXPORT(SoccerControlAspect); ZEITGEIST_EXPORT(GameStateAspect); ZEITGEIST_EXPORT(GameStateItem); ZEITGEIST_EXPORT(BallStateAspect); ZEITGEIST_EXPORT(SoccerRuleAspect); ZEITGEIST_EXPORT(BeamEffector); ZEITGEIST_EXPORT(CatchEffector); ZEITGEIST_EXPORT(CreateEffector); ZEITGEIST_EXPORT(DriveEffector); ZEITGEIST_EXPORT(InitEffector); ZEITGEIST_EXPORT(SingleMatInitEffector); ZEITGEIST_EXPORT(StaticMeshInitEffector); ZEITGEIST_EXPORT(KickEffector); ZEITGEIST_EXPORT(PanTiltEffector); ZEITGEIST_EXPORT(SayEffector); ZEITGEIST_EXPORT(SoccerNode); ZEITGEIST_EXPORT(ObjectState); ZEITGEIST_EXPORT(AgentState); ZEITGEIST_EXPORT(TrainerCommandParser); ZEITGEIST_EXPORT(SexpMonitor); ZEITGEIST_EXPORT(InternalSoccerRender); ZEITGEIST_EXPORT(InternalSoccerInput); ZEITGEIST_EXPORT(FieldFlag); ZEITGEIST_EXPORT(Ball); ZEITGEIST_EXPORT(AgentStatePerceptor); ZEITGEIST_EXPORT(GameStatePerceptor); ZEITGEIST_EXPORT(HearPerceptor); ZEITGEIST_EXPORT(RestrictedVisionPerceptor); ZEITGEIST_EXPORT(VisionPerceptor); ZEITGEIST_EXPORT(GameTimePerceptor); ZEITGEIST_EXPORT(SoccerbotBehavior);ZEITGEIST_EXPORT_END()
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