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📄 perfectvisionperceptor.cpp

📁 rcssserver3d Robocup 3D比赛官方指定平台
💻 CPP
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: perfectvisionperceptor.cpp,v 1.7 2004/04/05 14:51:36 rollmark Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "perfectvisionperceptor.h"#include <zeitgeist/logserver/logserver.h>#include <oxygen/sceneserver/scene.h>#include <oxygen/sceneserver/transform.h>#define TEST_ME 0#if TEST_ME#include <iostream>#endifusing namespace oxygen;using namespace boost;using namespace zeitgeist;PerfectVisionPerceptor::PerfectVisionPerceptor() : oxygen::Perceptor(){    mInvertX = mInvertY = mInvertZ = false;}PerfectVisionPerceptor::~PerfectVisionPerceptor(){}boolPerfectVisionPerceptor::Percept(boost::shared_ptr<PredicateList> predList){    if (mSceneServer.get() == 0)    {        mSceneServer = shared_static_cast<SceneServer>            (GetCore()->Get("/sys/server/scene"));    }    if (mSceneServer.get() == 0)    {        return false;    }    shared_ptr<Scene> activeScene = mSceneServer->GetActiveScene();    if (activeScene.get() == 0)    {        GetLog()->Error()            << "ERROR: (PerfectVisionPerceptor) SceneServer reports no active scene\n";        return false;    }    Predicate& predicate = predList->AddPredicate();    predicate.name = "PerfectVision";    predicate.parameter.Clear();    // we want positions relative to the closest parent transform node    shared_ptr<Transform> parent = shared_dynamic_cast<Transform>        (make_shared(FindParentSupportingClass<Transform>()));    salt::Vector3f myPos(0,0,0);    if (parent.get() == 0)    {        GetLog()->Warning()            << "WARNING: (PerfectVisionPerceptor) parent node is "            << "not derived from TransformNode\n";    } else        {            myPos = parent->GetWorldTransform().Pos();        }    TLeafList transformList;    activeScene->ListChildrenSupportingClass<Transform>(transformList, true);    for (TLeafList::iterator i = transformList.begin();         i != transformList.end(); ++i)    {        shared_ptr<Transform> j = shared_static_cast<Transform>(*i);        const salt::Vector3f& pos = j->GetWorldTransform().Pos() - myPos;        ParameterList& element = predicate.parameter.AddList();        element.AddValue((*i)->GetName());        ParameterList& posElement = element.AddList();        posElement.AddValue(std::string("pos"));        posElement.AddValue(mInvertX ? -pos[0] : pos[0]);        posElement.AddValue(mInvertY ? -pos[1] : pos[1]);        posElement.AddValue(mInvertZ ? -pos[2] : pos[2]);    }    return true;}voidPerfectVisionPerceptor::SetInversion(bool x, bool y, bool z){    mInvertX = x;    mInvertY = y;    mInvertZ = z;}

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