📄 objimporter.h
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef OBJIMPORTER_H#define OBJIMPORTER_H#include <oxygen/geometryserver/meshimporter.h>// MaterialOBJ structstruct ObjMatValues{ std::string name; float ambient[3]; float diffuse[3]; float specular[3]; float shininess; float alpha; std::string diffuseTexture;};struct VTNIndex{ unsigned int v; // vertex index unsigned int vt; // texture coord index unsigned int vn; // normal index};struct FaceIndex{ VTNIndex vertex[3];};typedef std::vector<ObjMatValues> TObjMatValueVector;typedef std::list<FaceIndex> TFaceIndexList;typedef std::map<std::string, TFaceIndexList> TMatNameFaceIndexListMap;/** \class ObjImporter is a MeshImporter the reads the Wavefront .obj format. This is a _very_ simple implementation that only reads the vertices, the texture coordinates, the vertex normals, and the texture information. It also reads the materials in a mtllib file and sets them up with the MaterialServer. */class ObjImporter : public oxygen::MeshImporter{public: ObjImporter(); ~ObjImporter(); virtual boost::shared_ptr<oxygen::TriMesh> ImportMesh (const std::string& name,const zeitgeist::ParameterList& parameter);protected: void ExplodeString(std::string & input, std::vector<std::string> & output, std::string & del); bool SetupMaterials(std::string & matLibName, TObjMatValueVector & matVector); };DECLARE_CLASS(ObjImporter);#endif // OBJIMPORTER_H
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