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📄 objimporter.h

📁 rcssserver3d Robocup 3D比赛官方指定平台
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef OBJIMPORTER_H#define OBJIMPORTER_H#include <oxygen/geometryserver/meshimporter.h>// MaterialOBJ structstruct ObjMatValues{    std::string name;    float ambient[3];    float diffuse[3];    float specular[3];    float shininess;    float alpha;    std::string diffuseTexture;};struct VTNIndex{    unsigned int v;  // vertex index    unsigned int vt; // texture coord index    unsigned int vn; // normal index};struct FaceIndex{    VTNIndex vertex[3];};typedef std::vector<ObjMatValues> TObjMatValueVector;typedef std::list<FaceIndex> TFaceIndexList;typedef std::map<std::string, TFaceIndexList> TMatNameFaceIndexListMap;/** \class ObjImporter is a MeshImporter the reads the Wavefront .obj format.     This is a _very_ simple implementation that only reads the vertices, the     texture coordinates, the vertex normals, and the texture information.     It also reads the materials in a mtllib file and sets them up with the	 MaterialServer. */class ObjImporter : public oxygen::MeshImporter{public:    ObjImporter();    ~ObjImporter();    virtual boost::shared_ptr<oxygen::TriMesh> ImportMesh    (const std::string& name,const zeitgeist::ParameterList& parameter);protected:    void ExplodeString(std::string & input,                        std::vector<std::string> & output,                        std::string & del);    bool SetupMaterials(std::string & matLibName,                         TObjMatValueVector & matVector); };DECLARE_CLASS(ObjImporter);#endif // OBJIMPORTER_H

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