📄 soundsystemfmod.h
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: soundsystemfmod.h,v 1.3 2003/11/10 16:22:57 fruit Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef SOUNDSYSTEMFMOD_H__#define SOUNDSYSTEMFMOD_H__// get the interface we want to implement#include <kerosin/soundserver/soundsystem.h>#include <zeitgeist/class.h>class SoundSystemFMOD : public kerosin::SoundSystem{public: SoundSystemFMOD(); virtual ~SoundSystemFMOD(); bool Init(int inFreq); void Shutdown(); float GetCPU(); kerosin::SoundEffect* CreateEffect(kerosin::SoundServer &soundServer); kerosin::SoundStream* CreateStream(kerosin::SoundServer &soundServer); kerosin::SoundModule* CreateModule(kerosin::SoundServer &soundServer);};DECLARE_CLASS(SoundSystemFMOD);#endif //SOUNDSYSTEMFMOD_H__
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