📄 soundeffectfmod.cpp
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: soundeffectfmod.cpp,v 1.4 2004/04/10 11:59:02 fruit Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "soundeffectfmod.h"SoundEffectFMOD::SoundEffectFMOD(kerosin::SoundServer& inServer) : SoundEffect(inServer){ mHandle = NULL;}SoundEffectFMOD::~SoundEffectFMOD(){ if (mHandle != NULL) { FSOUND_Sample_Free(mHandle); }}voidSoundEffectFMOD::Load(const std::string& inName){ // Loading the sound as a Loop off, 8bit mono, signed, not hardware accelerated sample mHandle = FSOUND_Sample_Load(FSOUND_FREE, inName.c_str(), FSOUND_NORMAL, 0, 0); SetFileName(inName);}voidSoundEffectFMOD::Load(void *inBuffer, int inSize){ // Loading the sound as a Loop off, 8bit mono, signed, not hardware accelerated sample mHandle = FSOUND_Sample_Load(FSOUND_FREE, (const char*)inBuffer, (FSOUND_NORMAL | FSOUND_LOADMEMORY), inSize, 0);}voidSoundEffectFMOD::Play(){ if (mHandle != NULL) { FSOUND_PlaySound(FSOUND_FREE, mHandle); }}
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