soundeffectfmod.cpp

来自「rcssserver3d Robocup 3D比赛官方指定平台」· C++ 代码 · 共 63 行

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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: soundeffectfmod.cpp,v 1.4 2004/04/10 11:59:02 fruit Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "soundeffectfmod.h"SoundEffectFMOD::SoundEffectFMOD(kerosin::SoundServer& inServer) : SoundEffect(inServer){    mHandle = NULL;}SoundEffectFMOD::~SoundEffectFMOD(){    if (mHandle != NULL)    {        FSOUND_Sample_Free(mHandle);    }}voidSoundEffectFMOD::Load(const std::string& inName){    // Loading the sound as a Loop off, 8bit mono, signed, not hardware accelerated sample    mHandle = FSOUND_Sample_Load(FSOUND_FREE, inName.c_str(),                                 FSOUND_NORMAL, 0, 0);    SetFileName(inName);}voidSoundEffectFMOD::Load(void *inBuffer, int inSize){    // Loading the sound as a Loop off, 8bit mono, signed, not hardware accelerated sample    mHandle = FSOUND_Sample_Load(FSOUND_FREE, (const char*)inBuffer,                                 (FSOUND_NORMAL | FSOUND_LOADMEMORY), inSize, 0);}voidSoundEffectFMOD::Play(){    if (mHandle != NULL)    {        FSOUND_PlaySound(FSOUND_FREE, mHandle);    }}

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