📄 filesystemstd.h
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: filesystemstd.h,v 1.5 2004/04/18 16:20:23 rollmark Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. FileSystemSTD*/#ifndef FILESYSTEMSTD_H__#define FILESYSTEMSTD_H__#include <string>#include <zeitgeist/fileserver/filesystem.h>/** \class FileSystemSTD FileSystemSTD - The 'Standard' File System OK, this one is really simple. It just loads a file from a given base directory ... no fancy conversions, just a simple Open("blah").*/class FileSystemSTD : public zeitgeist::FileSystem{ // // Methods //public: FileSystemSTD(); virtual ~FileSystemSTD(); virtual boost::shared_ptr<salt::RFile> Open(const std::string& inName); virtual bool SetPath(const std::string& inPath); virtual int ForEachFile(const std::string& expression, TCallback callback, void* param); // // members //protected: std::string mPath;};DECLARE_CLASS(FileSystemSTD);#endif //__FILESYS_STD_H__
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