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📄 filesystemstd.h

📁 rcssserver3d Robocup 3D比赛官方指定平台
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: filesystemstd.h,v 1.5 2004/04/18 16:20:23 rollmark Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.   FileSystemSTD*/#ifndef FILESYSTEMSTD_H__#define FILESYSTEMSTD_H__#include <string>#include <zeitgeist/fileserver/filesystem.h>/**     \class FileSystemSTD        FileSystemSTD - The 'Standard' File System        OK, this one is really simple. It just loads a file from a        given base directory ... no fancy conversions, just a simple        Open("blah").*/class FileSystemSTD : public zeitgeist::FileSystem{        //        // Methods        //public:        FileSystemSTD();        virtual ~FileSystemSTD();        virtual boost::shared_ptr<salt::RFile> Open(const std::string& inName);        virtual bool SetPath(const std::string& inPath);        virtual int ForEachFile(const std::string& expression,                                TCallback callback, void* param);        //        // members        //protected:        std::string     mPath;};DECLARE_CLASS(FileSystemSTD);#endif //__FILESYS_STD_H__

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