📄 touchperceptorhandler.cpp
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: touchperceptorhandler.cpp,v 1.6 2008/03/08 17:48:38 hedayat Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "touchperceptorhandler.h"#include <oxygen/physicsserver/collider.h>#include <oxygen/sceneserver/transform.h>#include <oxygen/physicsserver/world.h>#include <oxygen/physicsserver/space.h>#include "forceresistanceperceptor.h"using namespace oxygen;using namespace boost;void TouchPerceptorHandler::OnLink(){ ContactJointHandler::OnLink(); // find the first CollisionPerceptor below our closest Transform node shared_ptr<Transform> transformParent = shared_static_cast<Transform> (FindParentSupportingClass<Transform>().lock()); if (transformParent.get() == 0) { return; } mForceResistancePercept = shared_dynamic_cast<ForceResistancePerceptor>( transformParent->GetChildSupportingClass("ForceResistancePerceptor", true)); if (mForceResistancePercept.get() == 0) GetLog()->Error() << "TouchPerceptorHandler: no suitable child node found!\n";}void TouchPerceptorHandler::OnUnlink(){ ContactJointHandler::OnUnlink(); mForceResistancePercept.reset();}void TouchPerceptorHandler::HandleCollision( boost::shared_ptr<Collider> collidee, dContact& contact){ if (mCollider.get() == 0 || mWorld.get() == 0 || mSpace.get() == 0) return; // to create a contact joint it we must have at least one body to // attach it to. dBodyID myBody = dGeomGetBody(mCollider->GetODEGeom()); dBodyID collideeBody = dGeomGetBody(collidee->GetODEGeom()); if (myBody == 0 && collideeBody == 0) return; shared_ptr<ContactJointHandler> handler = collidee->FindChildSupportingClass<ContactJointHandler>(); if (handler.get() == 0) return; CalcSurfaceParam(contact.surface,handler->GetSurfaceParameter()); dJointID joint = dJointCreateContact(mWorld->GetODEWorld(), mSpace->GetODEJointGroup(), &contact); dJointAttach (joint, myBody, collideeBody); if (mForceResistancePercept.get() != 0) { dJointFeedback *feedback = mForceResistancePercept->AddTouchInfo(contact); dJointSetFeedback(joint, feedback); }}
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