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📄 touchperceptorhandler.cpp

📁 rcssserver3d Robocup 3D比赛官方指定平台
💻 CPP
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: touchperceptorhandler.cpp,v 1.6 2008/03/08 17:48:38 hedayat Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "touchperceptorhandler.h"#include <oxygen/physicsserver/collider.h>#include <oxygen/sceneserver/transform.h>#include <oxygen/physicsserver/world.h>#include <oxygen/physicsserver/space.h>#include "forceresistanceperceptor.h"using namespace oxygen;using namespace boost;void TouchPerceptorHandler::OnLink(){	ContactJointHandler::OnLink();    // find the first CollisionPerceptor below our closest Transform node    shared_ptr<Transform> transformParent = shared_static_cast<Transform>        (FindParentSupportingClass<Transform>().lock());    if (transformParent.get() == 0)    {        return;    }    mForceResistancePercept = shared_dynamic_cast<ForceResistancePerceptor>(            transformParent->GetChildSupportingClass("ForceResistancePerceptor",                    true));    if (mForceResistancePercept.get() == 0)        GetLog()->Error() << "TouchPerceptorHandler: no suitable child node found!\n";}void TouchPerceptorHandler::OnUnlink(){	ContactJointHandler::OnUnlink();	mForceResistancePercept.reset();}void TouchPerceptorHandler::HandleCollision(        boost::shared_ptr<Collider> collidee, dContact& contact){    if (mCollider.get() == 0 || mWorld.get() == 0 || mSpace.get() == 0)        return;    // to create a contact joint it we must have at least one body to    // attach it to.    dBodyID myBody = dGeomGetBody(mCollider->GetODEGeom());    dBodyID collideeBody = dGeomGetBody(collidee->GetODEGeom());    if (myBody == 0 && collideeBody == 0)        return;    shared_ptr<ContactJointHandler> handler =        collidee->FindChildSupportingClass<ContactJointHandler>();    if (handler.get() == 0)        return;    CalcSurfaceParam(contact.surface,handler->GetSurfaceParameter());    dJointID joint = dJointCreateContact(mWorld->GetODEWorld(),            mSpace->GetODEJointGroup(), &contact);    dJointAttach (joint, myBody, collideeBody);    if (mForceResistancePercept.get() != 0)        {            dJointFeedback *feedback =                    mForceResistancePercept->AddTouchInfo(contact);            dJointSetFeedback(joint, feedback);        }}

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