📄 forceresistanceperceptor.cpp
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: forceresistanceperceptor.cpp,v 1.9 2008/04/08 19:57:46 hedayat Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */#include "forceresistanceperceptor.h"#include <oxygen/physicsserver/odewrapper.h>#include <oxygen/sceneserver/transform.h>using namespace std;using namespace boost;using namespace salt;using namespace oxygen;using namespace zeitgeist;ForceResistancePerceptor::ForceResistancePerceptor() : mLastForce(0, 0, 0), mLastCenter(0, 0, 0){}void ForceResistancePerceptor::OnLink(){ Perceptor::OnLink(); mBody = shared_static_cast<Transform>(FindParentSupportingClass<Transform>().lock()); if (mBody.get() == 0) GetLog()->Error() << "(ForceResistancePerceptor) ERROR: no suitable parent node found!\n";}void ForceResistancePerceptor::OnUnlink(){ Perceptor::OnUnlink(); mBody.reset();}dJointFeedback *ForceResistancePerceptor::AddTouchInfo(dContact &contact){ mContactList.push_front(make_pair(contact.geom, dJointFeedback())); return &mContactList.front().second;}bool ForceResistancePerceptor::Percept( boost::shared_ptr<oxygen::PredicateList> predList){ if (mContactList.empty()) { mLastForce.Zero(); mLastCenter.Zero(); return false; } Vector3f force(0,0,0); Vector3f center(0,0,0); float sumLength = 0; for (TContactList::const_iterator i = mContactList.begin(); i!= mContactList.end(); ++i) { Vector3f forceVec(i->second.f1[0], i->second.f1[1], i->second.f1[2]); force += forceVec; float forcevalue = forceVec.Length(); center += Vector3f(i->first.pos[0], i->first.pos[1], i->first.pos[2]) * forcevalue; sumLength += forcevalue; } if (sumLength != 0) // sumLength will be zero when the body is disabled { Matrix invRot = mBody->GetLocalTransform(); invRot.InvertRotationMatrix(); mLastCenter = invRot * (center / sumLength); mLastForce = invRot.Rotate(force); } Predicate& predicate = predList->AddPredicate(); predicate.name = "FRP"; predicate.parameter.Clear(); ParameterList& nameElement = predicate.parameter.AddList(); nameElement.AddValue(std::string("n")); nameElement.AddValue(GetName()); ParameterList& posElement = predicate.parameter.AddList(); posElement.AddValue(std::string("c")); posElement.AddValue(mLastCenter.x()); posElement.AddValue(mLastCenter.y()); posElement.AddValue(mLastCenter.z()); ParameterList& forceElement = predicate.parameter.AddList(); forceElement.AddValue(std::string("f")); forceElement.AddValue(mLastForce.x()); forceElement.AddValue(mLastForce.y()); forceElement.AddValue(mLastForce.z()); return true;}void ForceResistancePerceptor::PrePhysicsUpdateInternal(float deltaTime){ mContactList.clear();}
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