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📄 perceptorhandler.cpp

📁 rcssserver3d Robocup 3D比赛官方指定平台
💻 CPP
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: perceptorhandler.cpp,v 1.5 2007/05/31 08:04:39 jboedeck Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "perceptorhandler.h"#include "collisionperceptor.h"#include <oxygen/physicsserver/collider.h>#include <oxygen/sceneserver/transform.h>using namespace oxygen;using namespace boost;void PerceptorHandler::OnLink(){    // find the first CollisionPerceptor below our closest Transform node    shared_ptr<Transform> transformParent = shared_static_cast<Transform>        (FindParentSupportingClass<Transform>().lock());      if (transformParent.get() == 0)    {      return;    }  //shared_ptr<CollisionPerceptor> perceptor =  //  shared_static_cast<CollisionPerceptor>  //  (transformParent->GetChildOfClass("CollisionPerceptor", true));  mColPercept = shared_dynamic_cast<CollisionPerceptor>      (transformParent->GetChildSupportingClass("CollisionPerceptor", true));  if (mColPercept.get() == 0)    {        GetLog()->Error() << "PerceptorHandler: no suitable child node found!\n";        return;    }}voidPerceptorHandler::OnUnlink(){    mColPercept.reset();}voidPerceptorHandler::HandleCollision(boost::shared_ptr<Collider> collidee, dContact& /*contact*/){    if (mColPercept.get() == 0)        return;  // now find the closest Transform node above the collidee  shared_ptr<Transform> colTransformParent = shared_static_cast<Transform>    (collidee->FindParentSupportingClass<Transform>().lock());  if (colTransformParent.get() == 0)    {      return;    }  // notify the CollisionPerceptor  mColPercept->AddCollidee(colTransformParent);}

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