📄 inputsystemsdl.h
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: inputsystemsdl.h,v 1.7 2008/03/27 19:58:11 rollmark Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. InputSystemSDL HISTORY: 21.08.02 - MK - Initial version*/#ifndef INPUTSYSTEMSDL_H__#define INPUTSYSTEMSDL_H__#include <deque>#include <kerosin/inputserver/inputsystem.h>#include <kerosin/inputserver/inputserver.h>#include <kerosin/openglserver/openglserver.h>#include <SDL/SDL.h>struct SDL_mutex;class TimerSDL;class InputSystemSDL : public kerosin::InputSystem{ // // functions //public: InputSystemSDL(); virtual ~InputSystemSDL(); virtual bool Init(kerosin::InputServer* inputServer); virtual bool CreateDevice(const std::string& deviceName); SDL_mutex* GetMutex() const; int EventFilter(const SDL_Event* event); //! add the input to the queue virtual void AddInput(const kerosin::Input& input); //! retrieve an input from the queue virtual bool GetInput(kerosin::Input& input);protected: virtual bool UpdateTimerInput(kerosin::Input& input); // // members //private: SDL_mutex* mMutex; boost::shared_ptr<TimerSDL> mTimer;};DECLARE_CLASS(InputSystemSDL);#endif //INPUTSYSTEMSDL_H__
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