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📄 mousesdl.cpp

📁 rcssserver3d Robocup 3D比赛官方指定平台
💻 CPP
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: mousesdl.cpp,v 1.7 2008/02/24 10:18:09 rollmark Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "mousesdl.h"#include <zeitgeist/logserver/logserver.h>using namespace kerosin;MouseSDL::MouseSDL()    : InputDeviceSDL(){}MouseSDL::~MouseSDL(){}boolMouseSDL::Init(kerosin::InputSystem* inputSystem){    return InputDevice::Init(inputSystem);}intMouseSDL::EventFilter(const SDL_Event* event){    // we only want mouse events    switch (event->type)    {    case SDL_MOUSEBUTTONDOWN:    case SDL_MOUSEBUTTONUP:    {        Input input(Input::eButton);        switch (event->button.button)        {        case SDL_BUTTON_LEFT:            input.mCode = Input::IC_MOUSE_LEFT;            break;        case SDL_BUTTON_RIGHT:            input.mCode = Input::IC_MOUSE_RIGHT;            break;        case SDL_BUTTON_MIDDLE:            input.mCode = Input::IC_MOUSE_MIDDLE;            break;        default:            return 1;        }        input.mData.l = (event->type == SDL_MOUSEBUTTONDOWN);        mInputSystem->AddInputInternal(input);        return 0;    }    break;    case SDL_MOUSEMOTION:    {        Input input(Input::eAxis,Input::IC_AXISX);        input.mData.l = event->motion.xrel;        mInputSystem->AddInputInternal(input);        input.mCode = Input::IC_AXISY;        input.mData.l = event->motion.yrel;        mInputSystem->AddInputInternal(input);        return 0;    }    break;    }    return 1;}

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