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📄 bounds.cpp

📁 rcssserver3d Robocup 3D比赛官方指定平台
💻 CPP
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/* -*- mode: c++ -*-      this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2003 Koblenz University   $Id: bounds.cpp,v 1.2 2003/05/19 21:37:49 fruit Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.     This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.    You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "bounds.h"#include <cstdio>using namespace salt;void AABB3::TransformBy(Matrix& matrix){	AABB3	bb;	Vector3f v(minVec);	Vector3f w(maxVec);		bb.Encapsulate(matrix.Transform(Vector3f(v.x(),v.y(),v.z())));	bb.Encapsulate(matrix.Transform(Vector3f(w.x(),v.y(),v.z())));	bb.Encapsulate(matrix.Transform(Vector3f(v.x(),w.y(),v.z())));	bb.Encapsulate(matrix.Transform(Vector3f(w.x(),w.y(),v.z())));	bb.Encapsulate(matrix.Transform(Vector3f(v.x(),v.y(),w.z())));	bb.Encapsulate(matrix.Transform(Vector3f(w.x(),v.y(),w.z())));	bb.Encapsulate(matrix.Transform(Vector3f(v.x(),w.y(),w.z())));	bb.Encapsulate(matrix.Transform(Vector3f(w.x(),w.y(),w.z())));	minVec.Set(bb.minVec);	maxVec.Set(bb.maxVec);}void BoundingSphere::Encapsulate(const Vector3f &v){	// TODO : check if this is correct	Vector3f diff = v - center;	float	dist = diff.Dot(diff);	if (dist > radiusSq)	{		Vector3f diff2	= diff.Normalized() * radius;		Vector3f delta	= 0.5f * (diff - diff2);		center		   += delta;		radius	       += delta.Length();		radiusSq		= radius*radius;	}}bool BoundingSphere::Intersects(const AABB3 &b) const{	float distance = 0.0f;	for (int t=0; t<3; t++)	{		if (center[t] < b.minVec[t]) 		{			distance += (center[t] - b.minVec[t]) * (center[t] - b.minVec[t]);			if (distance>radiusSq) return false;		}		else		if (center[t]>b.maxVec[t])		{			distance+=(center[t] - b.maxVec[t]) * (center[t] - b.maxVec[t]);			if (distance>radiusSq) return false;		}	}	return true;}bool BoundingSphere::Contains(const AABB3 &b) const{	float distance = 0.0f;	for (int t=0; t<3; t++)	{		if (center[t]<b.maxVec[t]) 			distance+=(center[t] - b.maxVec[t]) * (center[t] - b.maxVec[t]);		else		if (center[t]>b.minVec[t])			distance+=(center[t] - b.minVec[t]) * (center[t] - b.minVec[t]);		if (distance>radiusSq) return false;	}	return true;}

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