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📄 random.h

📁 rcssserver3d Robocup 3D比赛官方指定平台
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2004 RoboCup Soccer Server 3D Maintenance Group   $Id: random.h,v 1.5 2008/02/20 17:16:29 hedayat Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef SALT_RANDOM_H#define SALT_RANDOM_H#include <boost/random.hpp>#include <boost/version.hpp>namespace salt{#if 0}#endif/** A wrapper to a boost random number generator. * * This class was created so that the underlying generator can be exchanged * easily. Making this class a singleton prevents initializing the generator * more than once (which can be expensive). * * The only thing users should do with this class is to set the seed of the * generator. To actually create random numbers, use one of the Random * Number Generator Classes that map the numbers to a specific distribution * and provide an operator()() to access random numbers. */class RandomEngine : public boost::mt19937{public:    typedef boost::mt19937::result_type result_type;    static RandomEngine& instance()    { static RandomEngine the_instance; return the_instance; }    static RandomEngine&#if defined(__SUNPRO_CC) && (__SUNPRO_CC <= 0x520)    // Work around overload resolution problem (Gennadiy E. Rozental)    instance(const result_type& value)#else    instance(result_type value)#endif    { instance().seed( value ); return instance(); }    // For GCC, moving this function out-of-line prevents inlining, which may    // reduce overall object code size.  However, MSVC does not grok    // out-of-line definitions of member function templates.    template<class Generator>    static RandomEngine& instance(Generator& gen)    { instance().seed( gen ); return instance(); }private:    RandomEngine() : boost::mt19937() { }};#if (defined(BOOST_VERSION) && (BOOST_VERSION >= 103100))#include <boost/random/variate_generator.hpp>/** This random number generator should be used to produce *  uniformly distributed random numbers. */template<class RealType = double>class UniformRNG : public boost::variate_generator<salt::RandomEngine,                                                   boost::uniform_real<RealType> >{public:    UniformRNG(RealType min = RealType(0), RealType max = RealType(1))        : boost::variate_generator<RandomEngine, boost::uniform_real<RealType> >    (salt::RandomEngine::instance(), boost::uniform_real<RealType>(min,max))    {}};/** A random number generator producing normally distributed numbers. */template<class RealType = double>class NormalRNG : public boost::variate_generator<salt::RandomEngine,                                                  boost::normal_distribution<RealType> >{public:    NormalRNG(double mean, double sigma = (1))        : boost::variate_generator<RandomEngine,                                   boost::normal_distribution<RealType> >    (salt::RandomEngine::instance(), boost::normal_distribution<RealType>(mean,sigma))    {}};/** A random number generator with an exponential distribution. * * exponential distribution: p(x) = lambda * exp(-lambda * x) */template<class RealType = double>class ExponentialRNG : public boost::variate_generator<salt::RandomEngine,                                                       boost::exponential_distribution<RealType> >{public:    ExponentialRNG(double lambda = RealType(1))        : boost::variate_generator<RandomEngine,                                   boost::exponential_distribution<RealType> >    (salt::RandomEngine::instance(),     boost::exponential_distribution<RealType>(lambda))    {}};#else // BOOST_VERSION >= 103100/** This random number generator should be used to produce *  uniformly distributed random numbers. */template<class RealType = double>class UniformRNG : public boost::uniform_real<salt::RandomEngine,RealType>{public:    UniformRNG(RealType min = RealType(0), RealType max = RealType(1))        : boost::uniform_real<RandomEngine,RealType>    (salt::RandomEngine::instance(),min,max)    {}};/** A random number generator producing normally distributed numbers. */template<class RealType = double>class NormalRNG : public boost::normal_distribution<salt::RandomEngine>{public:    NormalRNG(double mean, double sigma = (1))        : boost::normal_distribution<salt::RandomEngine>    (salt::RandomEngine::instance(),mean,sigma)    {}};/** A random number generator with an exponential distribution. * * exponential distribution: p(x) = lambda * exp(-lambda * x) */template<class RealType = double>class ExponentialRNG : public boost::exponential_distribution<salt::RandomEngine>{public:    ExponentialRNG(double lambda = RealType(1))        : boost::exponential_distribution<salt::RandomEngine>    (salt::RandomEngine::instance(),lambda)    {}};#endif} // namespace salt#endif // SALT_RANDOM_H

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