📄 salt.h
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: salt.h,v 1.11 2004/03/28 09:46:41 fruit Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*//* this file combines all includes files of the salt library in * one file */#ifndef SALT_SALT_H#define SALT_SALT_H#include "bounds.h"#include "fileclasses.h"#include "matrix.h"#include "random.h"#include "sharedlibrary.h"#include "vector.h"#include "plane.h"#include "frustum.h"/*! \mainpage rcssserver3D Documentation * * \section welcome Welcome! * * Below are some links to pages containing useful information regarding * the actual implementation of rcssserver3D. * * - <b><a href="developers/implementation.html">Implementation</a></b> This * section gives an overview of how the source code distribution * is structured. You should read it first. * * - <b><a href="developers/howtos.html">HowTos</a></b> This is probably * the most useful section as it describes how to go about using the * framework developed to realize custom simulations. For example, how do you * implement a class which can live in the object hierarchy (and make it * loadable from the Ruby script side). * * - <b><a href="http://lists.sourceforge.net/lists/listinfo/sserver-three-d">rcssserver3d list</a></b> The mailing list on sourceforge.net. * * - <b><a href="http://www.uni-koblenz.de/~fruit/publications/KO03a.html">Simulation League: The Next Generation</a></b> The extended version of the paper * presented at the RoboCup Symposium 2003 in Padova. * * - <b><a href="http://www.uni-koblenz.de/~fruit/ftp/teaching/koe03-diplomarbeit.pdf">Thesis PDF</a></b> Diploma thesis of Marco K鰃ler (in PDF format) * describing the concepts of a framework for simulating and visualizing * agents in 3D environments. This framework was used as base for the current simulator. */#endif //SALT_SALT_H
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