📄 frustum.h
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: frustum.h,v 1.5 2003/11/14 14:05:54 fruit Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. NOTE: HISTORY: 11.06.01 - MK - Initial version 23.03.02 - MK - Intersection/Inclusion-tests TODO: - Create frustum from a (view)point and a polygon - Create a view frustum given field-of-views TOFIX:*/#ifndef SALT_FRUSTUM_H#define SALT_FRUSTUM_H#include "defines.h"#include "plane.h"#include "bounds.h"namespace salt{/** This class implements a frustum, which is an arbitrary volume in * space (possibly infinite) defined by a set of planes. This class * also provides some 'special' frustra construction methods. */class Frustum{// Memberspublic: /** plane ids used as an index into mPlanes */ enum ePlaneID { PI_NEAR = 0, PI_LEFT = 1, PI_RIGHT = 2, PI_FAR = 3, PI_BOTTOM = 4, PI_TOP = 5 }; /** constants describing the result of an intersection test */ enum eFrustumSide { FS_INSIDE = 0, FS_OUTSIDE = 1, FS_SPLIT = 2 }; /** the position from where the frustum is cast */ Vector3f mBasePos; /** the 6 plane equations */ Plane mPlanes[6];// Methodspublic: /** a debug helper method, printing the plane normals */ void Dump() const; /** constructs a frustum * \param worldTransform is the world transform matrix * \param fov is the field of view, the angle between the casted planes * \param zNear is the distance to the near plane * \param zFar is the distance to the far plane * \param aspect is the aspect ratio */ void Set(const Matrix& worldTransform, float fov=60.0f, float zNear=0.1f, float zFar=2000.0f, float aspect=0.75f); /** returns the relation that hold between between the axis * aligned bounding boxx bb and this frustum as an eFrustumSide * value */ eFrustumSide Intersects(const AABB3& bb) const;};} // namespace salt#endif //SALT_FRUSTUM_H
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