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📄 frustum.h

📁 rcssserver3d Robocup 3D比赛官方指定平台
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: frustum.h,v 1.5 2003/11/14 14:05:54 fruit Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.   NOTE:   HISTORY:   11.06.01 - MK   - Initial version   23.03.02 - MK   - Intersection/Inclusion-tests   TODO:   - Create frustum from a (view)point and a polygon   - Create a view frustum given field-of-views   TOFIX:*/#ifndef SALT_FRUSTUM_H#define SALT_FRUSTUM_H#include "defines.h"#include "plane.h"#include "bounds.h"namespace salt{/**  This class implements a frustum, which is an arbitrary volume in  *  space (possibly infinite) defined by a set of planes. This class  *  also provides some 'special' frustra construction methods.  */class Frustum{// Memberspublic:    /** plane ids used as an index into mPlanes */    enum ePlaneID    {        PI_NEAR         = 0,        PI_LEFT         = 1,        PI_RIGHT        = 2,        PI_FAR          = 3,        PI_BOTTOM       = 4,        PI_TOP          = 5    };    /** constants describing the result of an intersection test */    enum eFrustumSide    {        FS_INSIDE  = 0,        FS_OUTSIDE = 1,        FS_SPLIT   = 2    };    /** the position from where the frustum is cast */    Vector3f    mBasePos;    /** the 6 plane equations */    Plane               mPlanes[6];// Methodspublic:    /** a debug helper method, printing the plane normals */    void Dump() const;    /** constructs a frustum     * \param worldTransform is the world transform matrix     * \param fov is the field of view, the angle between the casted planes     * \param zNear is the distance to the near plane     * \param zFar is the distance to the far plane     * \param aspect is the aspect ratio     */    void Set(const Matrix& worldTransform, float fov=60.0f, float zNear=0.1f, float zFar=2000.0f, float aspect=0.75f);    /** returns the relation that hold between between the axis     * aligned bounding boxx bb and this frustum as an eFrustumSide     * value     */    eFrustumSide Intersects(const AABB3& bb) const;};} // namespace salt#endif //SALT_FRUSTUM_H

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