simcontrolnode.h
来自「rcssserver3d Robocup 3D比赛官方指定平台」· C头文件 代码 · 共 100 行
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100 行
/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: simcontrolnode.h,v 1.6 2008/04/14 13:30:54 yxu Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef OXYGEN_SIMCONTROLNODE_H#define OXYGEN_SIMCONTROLNODE_H#include <zeitgeist/node.h>#include <boost/thread/thread.hpp>#include <boost/thread/condition.hpp>#include <oxygen/sceneserver/scene.h>namespace oxygen{class SimulationServer;/** \class SimControlNode defines an interface for classes that are registered to the SimulationServer. The interface defines callbacks for the initial startup of the simulation, it's final shutdown and for different phases of each simulation cycle. SimControlNodes are used extend and customize the simulation runloop and to delegate tasks, like network management, reading of mouse and keyboard input, writing a simulation log, rendering etc. */class SimControlNode : public zeitgeist::Node{public: SimControlNode(); virtual ~SimControlNode(); /** called once when the simulation is started */ virtual void InitSimulation() {}; /** called once before the simulation is shut down */ virtual void DoneSimulation() {}; /** called when a new simulation cycle starts, before the simulation is stepped */ virtual void StartCycle() {}; /** called each simulation cycle to send agent sensor information */ virtual void SenseAgent() {}; /** called each simulation cycle to carry out agent actions */ virtual void ActAgent() {}; /** called when the current simulation cycle ends */ virtual void EndCycle() {}; float GetTime() const { return mTime; } void SetStep(float step) { mStep = step; } void SetTime(float time) { mTime = time; } void SetSimTime(float now);protected: /** returns a reference to the SimulationServer */ boost::shared_ptr<SimulationServer> GetSimulationServer(); /** returns a reference to the active scene */ boost::shared_ptr<Scene> GetActiveScene(); float mTime; float mStep; boost::condition mCond;};DECLARE_CLASS(SimControlNode);} // namespace oxygen#endif // OXYGEN_SIMCONTROLNODE_H
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