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📄 traincontrol.cpp

📁 rcssserver3d Robocup 3D比赛官方指定平台
💻 CPP
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Sat April 12 2008   Copyright (C) 2008 RoboCup Soccer Server 3D Maintenance Group   $Id: traincontrol.cpp,v 1.1 2008/04/12 22:07:29 benpwd Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "traincontrol.h"#include <zeitgeist/logserver/logserver.h>#include <zeitgeist/scriptserver/scriptserver.h>#include <oxygen/agentaspect/agentaspect.h>#include <oxygen/gamecontrolserver/baseparser.h>#include <oxygen/gamecontrolserver/predicate.h>#include <oxygen/gamecontrolserver/behavior.h>using namespace std;using namespace boost;using namespace salt;using namespace oxygen;using namespace zeitgeist;TrainControl::TrainControl() : mNextClientId(0){}TrainControl::~TrainControl(){}void TrainControl::OnLink(){    SimControlNode::OnLink();    RegisterCachedPath(mGameControlServer, "/sys/server/gamecontrol");    if (mGameControlServer.expired())    {        GetLog()->Error()            << "(TrainControl) ERROR: (OnLink) "            << "GameControlServer get failed" << endl;        return ;    }}void TrainControl::OnUnlink(){    SimControlNode::OnUnlink();    mGameControlServer.reset();}void TrainControl::InitSimulation(){}void TrainControl::DoneSimulation(){}void TrainControl::StartCycle(){    if (        (mGameControlServer.get() == 0)       )    {        return ;    }    TClientSet::iterator end = mClientSet.end();    for (         TClientSet::iterator iter = mClientSet.begin();         iter != end;         ++iter        )    {        shared_ptr<Client> client = (*iter);        shared_ptr<AgentAspect> agent =            mGameControlServer->GetAgentAspect(client->id);        if (agent.get() == 0)        {            GetLog()->Error()                << "(TrainControl) ERROR: StartCycle agent " << client->id                << " not found" << endl;        }        else        {            agent->RealizeActions               (mGameControlServer->Parse(client->id, client->command));        }    }}void TrainControl::EndCycle(){    if (         (mGameControlServer.get() == 0)       )    {        return ;    }    shared_ptr<BaseParser> parser = mGameControlServer->GetParser();    if (parser.get() == 0)    {        GetLog()->Error()            << "(TrainControl) ERROR: got no parser from "            << " the GameControlServer" << endl;        return ;    }    TClientSet::iterator end = mClientSet.end();    for (         TClientSet::iterator iter = mClientSet.begin();         iter != end;         ++iter        )    {        shared_ptr<Client> client = (*iter);        shared_ptr<AgentAspect> agent =            mGameControlServer->GetAgentAspect(client->id);        if (agent.get() == 0)        {            GetLog()->Error()                << "(TrainControl) ERROR: agent "                << client->id << " not found" << endl;        }        else        {            client->senselist = agent->QueryPerceptors();        }    }}void TrainControl::SenseAgent(){}void TrainControl::ActAgent(){    TClientSet::iterator end = mClientSet.end();    for (         TClientSet::iterator iter = mClientSet.begin();         iter != end;         ++iter        )    {        shared_ptr<Client> client = (*iter);        /** default command is null */        string cmd("");        shared_ptr<Behavior> behavior = client->behavior;        if (behavior.get() != 0)        {            behavior->Think(client->senselist);            client->command = behavior->GetCommand();        }    }}void TrainControl::ClientConnect(boost::shared_ptr<Behavior> behavior){    if (        (mGameControlServer.get() == 0) ||        (behavior.get() == 0)       )    {        return ;    }    shared_ptr<Client> client(new Client);    client->id = ++mNextClientId;    client->behavior = behavior;    mGameControlServer->AgentConnect(client->id);    mClientSet.insert(client);}void TrainControl::ClientDisconnect(boost::shared_ptr<Behavior> behavior){    if (        (mGameControlServer.get() == 0) ||        (behavior.get() == 0)       )    {        return ;    }    TClientSet::iterator end = mClientSet.end();    for (         TClientSet::iterator iter = mClientSet.begin();         iter != end;         ++iter        )    {        shared_ptr<Client> client = (*iter);        if (behavior.get() == (client->behavior).get())        {            mGameControlServer->AgentDisappear(client->id);            mClientSet.erase(client);            break ;        }    }}

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