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if DEBUGpkglib_LTLIBRARIES = liboxygen_debug.laliboxygen_debug_la_SOURCES = $(sources) $(spades_sources)liboxygen_debug_la_CXXFLAGS = -O -g -W -Wall -Woverloaded-virtual -Wno-deprecated liboxygen_debug_la_LIBADD = -lode ${spades_libs} @BOOST_THREADS_LIB@liboxygen_debug_la_LDFLAGS = \ -version-info @oxygen_version_info@ \ ${top_builddir}/utility/rcssnet/librcssnet3D.laelsepkglib_LTLIBRARIES = liboxygen.laliboxygen_la_SOURCES = $(sources) $(spades_sources)liboxygen_la_CXXFLAGS = -O2 -Wno-deprecated liboxygen_la_LIBADD = -lode $(spades_libs) @BOOST_THREADS_LIB@liboxygen_la_LDFLAGS = \ -version-info @oxygen_version_info@ \ ${top_builddir}/utility/rcssnet/librcssnet3D.laendifAM_CPPFLAGS = -I${top_srcdir}/lib -I${top_srcdir}/utility @RUBY_CPPFLAGS@## define include directory local to the pkgincludedirlibpkgincludedir = $(includedir)/@PACKAGE@/oxygen## architecture independent data (scripts) to be installed and distributeddist_pkgdata_DATA = oxygen.rbbin_SCRIPTS = oxygen-configif BUILD_SPADES_SERVERspades_sources = \spadesserver/spadesserver.cpp \spadesserver/spadesserver_c.cpp \spadesserver/paramreader.cpp \spadesserver/paramreader_c.cpp \spadesserver/paramstorer.cpp \spadesserver/spadescreatesenseevent.cpp \spadesserver/spadesactevent.cppspades_headers = \spadesserver/spadesserver.h \spadesserver/paramreader.h \spadesserver/paramstorer.h \spadesserver/spadescreatesenseevent.h \spadesserver/spadesactevent.hspades_libs = -lspadeselsespades_sources =spades_headers =spades_libs =endifsources = \agentaspect/agentaspect.cpp \agentaspect/agentaspect_c.cpp \agentaspect/effector.cpp \agentaspect/effector_c.cpp \agentaspect/perceptor.cpp \agentaspect/perceptor_c.cpp \controlaspect/controlaspect.cpp \controlaspect/controlaspect_c.cpp \gamecontrolserver/actionobject_c.cpp \gamecontrolserver/baseparser_c.cpp \gamecontrolserver/gamecontrolserver.cpp \gamecontrolserver/gamecontrolserver_c.cpp \gamecontrolserver/predicate.cpp \gamecontrolserver/behavior.cpp \gamecontrolserver/behavior_c.cpp \oxygen.cpp \physicsserver/body.cpp \physicsserver/body_c.cpp \physicsserver/bodycontroller.cpp \physicsserver/bodycontroller_c.cpp \physicsserver/transformcollider.cpp \physicsserver/transformcollider_c.cpp \physicsserver/boxcollider.cpp \physicsserver/boxcollider_c.cpp \physicsserver/ccylindercollider.cpp \physicsserver/ccylindercollider_c.cpp \physicsserver/collider.cpp \physicsserver/collider_c.cpp \physicsserver/collisionhandler.cpp \physicsserver/collisionhandler_c.cpp \physicsserver/contactjointhandler.cpp \physicsserver/contactjointhandler_c.cpp \physicsserver/odeobject.cpp \physicsserver/odeobject_c.cpp \physicsserver/physicsserver.cpp \physicsserver/physicsserver_c.cpp \physicsserver/planecollider.cpp \physicsserver/planecollider_c.cpp \physicsserver/raycollider.cpp \physicsserver/raycollider_c.cpp \physicsserver/recorderhandler.cpp \physicsserver/recorderhandler_c.cpp \physicsserver/space.cpp \physicsserver/space_c.cpp \physicsserver/spherecollider.cpp \physicsserver/spherecollider_c.cpp \physicsserver/world.cpp \physicsserver/world_c.cpp \physicsserver/dragcontroller.cpp \physicsserver/dragcontroller_c.cpp \physicsserver/velocitycontroller.cpp \physicsserver/velocitycontroller_c.cpp \physicsserver/joint.cpp \physicsserver/joint_c.cpp \physicsserver/balljoint.cpp \physicsserver/balljoint_c.cpp \physicsserver/hingejoint.cpp \physicsserver/hingejoint_c.cpp \physicsserver/fixedjoint.cpp \physicsserver/fixedjoint_c.cpp \physicsserver/sliderjoint.cpp \physicsserver/sliderjoint_c.cpp \physicsserver/universaljoint.cpp \physicsserver/universaljoint_c.cpp \physicsserver/hinge2joint.cpp \physicsserver/hinge2joint_c.cpp \physicsserver/angularmotor.cpp \physicsserver/angularmotor_c.cpp \sceneserver/basenode.cpp \sceneserver/basenode_c.cpp \sceneserver/fpscontroller.cpp \sceneserver/fpscontroller_c.cpp \sceneserver/scene.cpp \sceneserver/scene_c.cpp \sceneserver/sceneserver.cpp \sceneserver/sceneserver_c.cpp \sceneserver/sceneimporter_c.cpp \sceneserver/transform.cpp \sceneserver/transform_c.cpp \sceneserver/camera.cpp \sceneserver/camera_c.cpp \sceneserver/scenedict.h \sceneserver/scenedict.cpp \simulationserver/simulationserver.h \simulationserver/simulationserver.cpp \simulationserver/simulationserver_c.cpp \simulationserver/simcontrolnode.cpp \simulationserver/simcontrolnode_c.cpp \simulationserver/agentcontrol.cpp \simulationserver/agentcontrol_c.cpp \simulationserver/monitorcontrol.cpp \simulationserver/monitorcontrol_c.cpp \simulationserver/monitorlogger.cpp \simulationserver/monitorlogger_c.cpp \simulationserver/netcontrol.cpp \simulationserver/netcontrol_c.cpp \simulationserver/netclient.cpp \simulationserver/netclient_c.cpp \simulationserver/netmessage.cpp \simulationserver/netmessage_c.cpp \simulationserver/netbuffer.cpp \simulationserver/traincontrol.cpp \simulationserver/traincontrol_c.cpp \geometryserver/geometryserver.h \geometryserver/geometryserver.cpp \geometryserver/geometryserver_c.cpp \geometryserver/meshexporter_c.cpp \geometryserver/meshimporter.cpp \geometryserver/meshimporter_c.cpp \geometryserver/stdmeshimporter.cpp \geometryserver/stdmeshimporter_c.cpp \geometryserver/trimesh.cpp \geometryserver/indexbuffer.cpp \monitorserver/monitorserver.cpp \monitorserver/monitorserver_c.cpp \monitorserver/monitorsystem.cpp \monitorserver/monitorsystem_c.cpp \monitorserver/monitoritem_c.cpp \monitorserver/custommonitor.cpp \monitorserver/custommonitor_c.cpp \monitorserver/monitorcmdparser.cpp \monitorserver/monitorcmdparser_c.cppnobase_libpkginclude_HEADERS = \agentaspect/agentaspect.h \agentaspect/effector.h \agentaspect/jointeffector.h \agentaspect/jointperceptor.h \agentaspect/perceptor.h \agentaspect/createaction.h \controlaspect/controlaspect.h \gamecontrolserver/predicate.h \gamecontrolserver/gamecontrolserver.h \gamecontrolserver/baseparser.h \gamecontrolserver/actionobject.h \gamecontrolserver/behavior.h \oxygen.h \physicsserver/body.h \physicsserver/bodycontroller.h \physicsserver/boxcollider.h \physicsserver/ccylindercollider.h \physicsserver/collider.h \physicsserver/collisionhandler.h \physicsserver/contactjointhandler.h \physicsserver/odeobject.h \physicsserver/odewrapper.h \physicsserver/physicsserver.h \physicsserver/planecollider.h \physicsserver/raycollider.h \physicsserver/recorderhandler.h \physicsserver/space.h \physicsserver/spherecollider.h \physicsserver/transformcollider.h \physicsserver/world.h \physicsserver/dragcontroller.h \physicsserver/velocitycontroller.h \physicsserver/joint.h \physicsserver/balljoint.h \physicsserver/hingejoint.h \physicsserver/fixedjoint.h \physicsserver/sliderjoint.h \physicsserver/universaljoint.h \physicsserver/hinge2joint.h \physicsserver/angularmotor.h \sceneserver/sceneimporter.h \sceneserver/basenode.h \sceneserver/fpscontroller.h \sceneserver/scene.h \sceneserver/sceneserver.h \sceneserver/sceneimporter.h \sceneserver/transform.h \sceneserver/camera.h \simulationserver/simulationserver.h \simulationserver/simcontrolnode.h \simulationserver/agentcontrol.h \simulationserver/monitorcontrol.h \simulationserver/monitorlogger.h \simulationserver/netcontrol.h \simulationserver/netclient.h \simulationserver/netmessage.h \simulationserver/netbuffer.h \simulationserver/traincontrol.h \geometryserver/geometryserver.h \geometryserver/meshexporter.h \geometryserver/meshimporter.h \geometryserver/stdmeshimporter.h \geometryserver/trimesh.h \geometryserver/indexbuffer.h \monitorserver/monitorserver.h \monitorserver/monitorsystem.h \monitorserver/monitoritem.h \monitorserver/custommonitor.h \monitorserver/monitorcmdparser.h \$(spades_headers)
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