📄 towermfcdlg.cpp
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// TowerMfcDlg.cpp : implementation file
//
#include "stdafx.h"
#include "TowerMfc.h"
#include "TowerMfcDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTowerMfcDlg dialog
CTowerMfcDlg::CTowerMfcDlg(CWnd* pParent /*=NULL*/)
: CDialog(CTowerMfcDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CTowerMfcDlg)
m_stopnum = 0;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
first=false;
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
floor=0; //初始化层数
m_i=0; //初始化下标
m_first=false; //初始化变量
m_move=true;
m_first_add=true;
arrivetop=false;
arrivedown=false;
IsPop=false;
}
void CTowerMfcDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CTowerMfcDlg)
DDX_Text(pDX, IDC_EDIT1, m_stopnum);
DDV_MinMaxInt(pDX, m_stopnum, 0, 10000);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CTowerMfcDlg, CDialog)
//{{AFX_MSG_MAP(CTowerMfcDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_TIMER()
ON_BN_CLICKED(IDC_START, OnStart)
ON_BN_CLICKED(IDC_STOP, OnStop)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTowerMfcDlg message handlers
BOOL CTowerMfcDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
CInitDlg dlg;
dlg.DoModal();
m_tower_first.m_floor=floor; //初始化楼层
m_tower_first.m_add=WEIDTH/floor*1.0; //初始化增量
CRect rect;
GetDlgItem(IDC_TOWER_FIRST)->GetWindowRect(&rect);//获得第一个柱子的位置
ScreenToClient(&rect); //转化坐标系
int weidthtemp=WEIDTH;
for(int i=0;i<floor;i++) //初始化第一个柱子用于开始的时候显示
{
RECT temp;
temp.left=rect.left-weidthtemp;
temp.right=rect.right+weidthtemp;
temp.bottom=rect.bottom;
temp.top=rect.bottom-HEIGTH;
rect.bottom-=HEIGTH;
weidthtemp-=m_tower_first.m_add;
m_tower[0].allrect.push_back(temp);
}
hanoi(floor,1,2,3); //计算路径
return TRUE; // return TRUE unless you set the focus to a control
}
void CTowerMfcDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CTowerMfcDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
CClientDC dc(this);
//显示第一个塔
/*for(int i=0;i<m_tower_first.allrect.size();i++)
{
m_tower_first.DrawRectangle(dc.m_hDC,m_tower_first.allrect[i]);
}
//显示第二个塔
for( i=0;i<m_tower_second.allrect.size();i++)
{
m_tower_second.DrawRectangle(dc.m_hDC,m_tower_second.allrect[i]);
}
//显示第三个塔
for(i=0;i<m_tower_three.allrect.size();i++)
{
m_tower_three.DrawRectangle(dc.m_hDC,m_tower_three.allrect[i]);
}*/
for(int i=0;i<3;i++)
{
for(int j=0;j<m_tower[i].allrect.size();j++)
{
m_tower[i].DrawRectangle(dc.m_hDC,m_tower[i].allrect[j]);
}
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CTowerMfcDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
//DEL void CTowerMfcDlg::OnAdd()
//DEL {
//DEL // TODO: Add your control notification handler code her
//DEL }
void CTowerMfcDlg::hanoi(int n,int a,int b,int c)
{
StartToEnd temp;
if(n==1)
{
// printf("%d->%d\n",a,c);
temp.a=a;
temp.b=c;
temp.move=false;
m_line.push_back(temp);
// m_line
}
else
{
hanoi(n-1,a,c,b);
// printf("%d->%d\n",a,c);
temp.a=a;
temp.b=c;
temp.move=false;
m_line.push_back(temp);
hanoi(n-1,b,a,c);
}
}
void CTowerMfcDlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call defaul
if(!arrivetop&&!m_line[m_i].move)
{
Up(m_line[m_i].a);
}
if(!m_line[m_i].move)
{
if(m_line[m_i].a<m_line[m_i].b)
{
MoveAToB(m_line[m_i].a,m_line[m_i].b);
}
else
{
MoveBToA(m_line[m_i].a,m_line[m_i].b);
}
}
if(arrivedown&&!m_line[m_i].move)
{
Down(m_line[m_i].b);
}
CDialog::OnTimer(nIDEvent);
}
void CTowerMfcDlg::Up(int i)
{
CRect top;
CRect rect;
switch(i)
{
case 1:
GetDlgItem(IDC_TOWER_FIRST)->GetWindowRect(&top);//得到第一个柱子的矩形区域
break;
case 2:
GetDlgItem(IDC_TOWER_SECOND)->GetWindowRect(&top);//得到第二个柱子的矩形区域
break;
case 3:
GetDlgItem(IDC_TOWER_THREE)->GetWindowRect(&top);//得到第三个柱子的矩形区域
break;
}
ScreenToClient(&top); //转换坐标
rect=m_tower[i-1].allrect[m_tower[i-1].allrect.size()-1];//得到顶层的矩形
InvalidateRect(rect,true); //刷新矩形区域
if(top.top<rect.bottom-HEIGTH) //是不是已经移动到了顶了
{
rect.bottom-=HEIGTH; //移动矩形
rect.top=rect.top-HEIGTH;
m_tower[i-1].allrect[m_tower[i-1].allrect.size()-1]=rect;//设置新的矩形
InvalidateRect(rect,true);
}
else
{
arrivetop=true;
m_stopnum++;
UpdateData(FALSE);//记忆到了顶层
// MessageBox("到塔顶了");
}
}
void CTowerMfcDlg::Down(int i)
{
CRect rect;
CRect next;
CRect down;
switch(i)
{
case 1:
GetDlgItem(IDC_TOWER_FIRST)->GetWindowRect(&down);
break;
case 2:
GetDlgItem(IDC_TOWER_SECOND)->GetWindowRect(&down);
break;
case 3:
GetDlgItem(IDC_TOWER_THREE)->GetWindowRect(&down);
break;
}
ScreenToClient(&down); //转换坐标
if(m_tower[i-1].allrect.size()>=2)//如果这个他的层数大于两层
{
rect=m_tower[i-1].allrect[m_tower[i-1].allrect.size()-1];//得到顶层的坐标
next=m_tower[i-1].allrect[m_tower[i-1].allrect.size()-2];//得到顶层下层的坐标
// InvalidateRect(rect,true); //刷新区域
if(rect.top<(next.top-HEIGTH)) //是不是已经对到了底了
{
rect.bottom+=HEIGTH;
rect.top=rect.top+HEIGTH; //移动矩形
m_tower[i-1].allrect[m_tower[i-1].allrect.size()-1]=rect;
InvalidateRect(rect,true);
}
else
{
arrivetop=false; //当到了底了的时候将一些控制变量
arrivedown=false; //重新赋值
IsPop=false;
// arrivetop=true;
// MessageBox("到塔顶了");
m_line[m_i].move=true; //
m_i++;
///下一个路径
}
}
else
{
rect=m_tower[i-1].allrect[m_tower[i-1].allrect.size()-1];//只有一层的时候
// ScreenToClient(&rect);
InvalidateRect(rect,true);
if(rect.bottom!=189)
{
rect.bottom+=HEIGTH;
rect.top=rect.top+HEIGTH;
m_tower[i-1].allrect[m_tower[i-1].allrect.size()-1]=rect;
InvalidateRect(rect,true);
}
else
{
arrivetop=false;
arrivedown=false;
IsPop=false;
// arrivetop=true;
// MessageBox("到塔顶了");
m_line[m_i].move=true;
m_i++;
}
}
}
void CTowerMfcDlg::MoveAToB(int A, int B)
{
CRect finish;
switch(B)
{
case 1:
GetDlgItem(IDC_TOWER_FIRST)->GetWindowRect(&finish);
break;
case 2:
GetDlgItem(IDC_TOWER_SECOND)->GetWindowRect(&finish);
break;
case 3:
GetDlgItem(IDC_TOWER_THREE)->GetWindowRect(&finish);
break;
}
ScreenToClient(&finish);
//进展
if(arrivetop) //当上升到了顶的时候,水平移动矩形
{
if(!IsPop) //如果是第一个次
{
//得到A的塔顶坐标
CRect rectA=m_tower[A-1].allrect[m_tower[A-1].allrect.size()-1];//得到
//A的矩形区域
m_tower[B-1].allrect.push_back(rectA);//将这个矩形区域给B
m_tower[A-1].allrect.pop_back(); //在a中去掉这个矩形区域
InvalidateRect(rectA,true);
IsPop=true;
}
CRect rect=m_tower[B-1].allrect[m_tower[B-1].allrect.size()-1];
InvalidateRect(rect,true);
if(rect.CenterPoint().x!=(finish.CenterPoint().x))//判断是不是到了终点
{
rect.left=rect.left+20;
rect.right=rect.right+20;
m_tower[B-1].allrect[m_tower[B-1].allrect.size()-1]=rect;
}
else
{
arrivedown=true;
}
InvalidateRect(rect,true);
}
}
void CTowerMfcDlg::MoveBToA(int A, int B)
{
CRect finish;
switch(B)
{
case 1:
GetDlgItem(IDC_TOWER_FIRST)->GetWindowRect(&finish);
break;
case 2:
GetDlgItem(IDC_TOWER_SECOND)->GetWindowRect(&finish);
break;
case 3:
GetDlgItem(IDC_TOWER_THREE)->GetWindowRect(&finish);
break;
}
ScreenToClient(&finish);
//进展
if(arrivetop)
{
if(!IsPop)
{
//得到A的塔顶坐标
CRect rectA=m_tower[A-1].allrect[m_tower[A-1].allrect.size()-1];
m_tower[B-1].allrect.push_back(rectA);
m_tower[A-1].allrect.pop_back();
InvalidateRect(rectA,true);
IsPop=true;
}
CRect rect=m_tower[B-1].allrect[m_tower[B-1].allrect.size()-1];
InvalidateRect(rect,true);
if(rect.CenterPoint().x!=(finish.CenterPoint().x))
{
rect.left=rect.left-20;
rect.right=rect.right-20;
m_tower[B-1].allrect[m_tower[B-1].allrect.size()-1]=rect;
}
else
{
arrivedown=true;
}
InvalidateRect(rect,true);
}
}
void CTowerMfcDlg::OnStart()
{
// TODO: Add your control notification handler code here
SetTimer(1,10,NULL);
}
void CTowerMfcDlg::OnStop()
{
// TODO: Add your control notification handler code here
KillTimer(1);
}
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