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    <code>libfoo.so</code> or <code>libfoo.so.1.2</code>. They    reside in a system directory (usually <code>/usr/lib</code>)    and the link to the executable program is established at    build-time by specifying <code>-lfoo</code> to the linker    command. This hard-codes library references into the executable    program file so that at start-time the Unix loader is able to    locate <code>libfoo.so</code> in <code>/usr/lib</code>, in    paths hard-coded via linker-options like <code>-R</code> or in    paths configured via the environment variable    <code>LD_LIBRARY_PATH</code>. It then resolves any (yet    unresolved) symbols in the executable program which are    available in the DSO.</p>    <p>Symbols in the executable program are usually not referenced    by the DSO (because it's a reusable library of general code)    and hence no further resolving has to be done. The executable    program has no need to do anything on its own to use the    symbols from the DSO because the complete resolving is done by    the Unix loader. (In fact, the code to invoke    <code>ld.so</code> is part of the run-time startup code which    is linked into every executable program which has been bound    non-static). The advantage of dynamic loading of common library    code is obvious: the library code needs to be stored only once,    in a system library like <code>libc.so</code>, saving disk    space for every program.</p>    <p>In the second way the DSO's are usually called <em>shared    objects</em> or <em>DSO files</em> and can be named with an    arbitrary extension (although the canonical name is    <code>foo.so</code>). These files usually stay inside a    program-specific directory and there is no automatically    established link to the executable program where they are used.    Instead the executable program manually loads the DSO at    run-time into its address space via <code>dlopen()</code>. At    this time no resolving of symbols from the DSO for the    executable program is done. But instead the Unix loader    automatically resolves any (yet unresolved) symbols in the DSO    from the set of symbols exported by the executable program and    its already loaded DSO libraries (especially all symbols from    the ubiquitous <code>libc.so</code>). This way the DSO gets    knowledge of the executable program's symbol set as if it had    been statically linked with it in the first place.</p>    <p>Finally, to take advantage of the DSO's API the executable    program has to resolve particular symbols from the DSO via    <code>dlsym()</code> for later use inside dispatch tables    <em>etc.</em> In other words: The executable program has to    manually resolve every symbol it needs to be able to use it.    The advantage of such a mechanism is that optional program    parts need not be loaded (and thus do not spend memory) until    they are needed by the program in question. When required,    these program parts can be loaded dynamically to extend the    base program's functionality.</p>    <p>Although this DSO mechanism sounds straightforward there is    at least one difficult step here: The resolving of symbols from    the executable program for the DSO when using a DSO to extend a    program (the second way). Why? Because "reverse resolving" DSO    symbols from the executable program's symbol set is against the    library design (where the library has no knowledge about the    programs it is used by) and is neither available under all    platforms nor standardized. In practice the executable    program's global symbols are often not re-exported and thus not    available for use in a DSO. Finding a way to force the linker    to export all global symbols is the main problem one has to    solve when using DSO for extending a program at run-time.</p>    <p>The shared library approach is the typical one, because it    is what the DSO mechanism was designed for, hence it is used    for nearly all types of libraries the operating system    provides. On the other hand using shared objects for extending    a program is not used by a lot of programs.</p>    <p>As of 1998 there are only a few software packages available    which use the DSO mechanism to actually extend their    functionality at run-time: Perl 5 (via its XS mechanism and the    DynaLoader module), Netscape Server, <em>etc.</em> Starting    with version 1.3, Apache joined the crew, because Apache    already uses a module concept to extend its functionality and    internally uses a dispatch-list-based approach to link external    modules into the Apache core functionality. So, Apache is    really predestined for using DSO to load its modules at    run-time.</p></div><div class="top"><a href="#page-header"><img alt="top" src="./images/up.gif" /></a></div><div class="section"><h2><a name="advantages" id="advantages">Advantages and Disadvantages</a></h2>    <p>The above DSO based features have the following    advantages:</p>    <ul>      <li>The server package is more flexible at run-time because      the actual server process can be assembled at run-time via      <code class="directive"><a href="./mod/mod_so.html#loadmodule">LoadModule</a></code>      <code>httpd.conf</code> configuration commands instead of      <code class="program"><a href="./programs/configure.html">configure</a></code> options at build-time. For instance      this way one is able to run different server instances      (standard &amp; SSL version, minimalistic &amp; powered up      version [mod_perl, PHP3], <em>etc.</em>) with only one Apache      installation.</li>      <li>The server package can be easily extended with      third-party modules even after installation. This is at least      a great benefit for vendor package maintainers who can create      a Apache core package and additional packages containing      extensions like PHP3, mod_perl, mod_fastcgi,      <em>etc.</em></li>      <li>Easier Apache module prototyping because with the      DSO/<code class="program"><a href="./programs/apxs.html">apxs</a></code> pair you can both work outside the      Apache source tree and only need an <code>apxs -i</code>      command followed by an <code>apachectl restart</code> to      bring a new version of your currently developed module into      the running Apache server.</li>    </ul>    <p>DSO has the following disadvantages:</p>    <ul>      <li>The DSO mechanism cannot be used on every platform      because not all operating systems support dynamic loading of      code into the address space of a program.</li>      <li>The server is approximately 20% slower at startup time      because of the symbol resolving overhead the Unix loader now      has to do.</li>      <li>The server is approximately 5% slower at execution time      under some platforms because position independent code (PIC)      sometimes needs complicated assembler tricks for relative      addressing which are not necessarily as fast as absolute      addressing.</li>      <li>Because DSO modules cannot be linked against other      DSO-based libraries (<code>ld -lfoo</code>) on all platforms      (for instance a.out-based platforms usually don't provide      this functionality while ELF-based platforms do) you cannot      use the DSO mechanism for all types of modules. Or in other      words, modules compiled as DSO files are restricted to only      use symbols from the Apache core, from the C library      (<code>libc</code>) and all other dynamic or static libraries      used by the Apache core, or from static library archives      (<code>libfoo.a</code>) containing position independent code.      The only chances to use other code is to either make sure the      Apache core itself already contains a reference to it or      loading the code yourself via <code>dlopen()</code>.</li>    </ul></div></div><div class="bottomlang"><p><span>Available Languages: </span><a href="./en/dso.html" title="English">&nbsp;en&nbsp;</a> |<a href="./ja/dso.html" hreflang="ja" rel="alternate" title="Japanese">&nbsp;ja&nbsp;</a> |<a href="./ko/dso.html" hreflang="ko" rel="alternate" title="Korean">&nbsp;ko&nbsp;</a> |<a href="./tr/dso.html" hreflang="tr" rel="alternate" title="T黵k鏴">&nbsp;tr&nbsp;</a></p></div><div id="footer"><p class="apache">Copyright 2008 The Apache Software Foundation.<br />Licensed under the <a href="http://www.apache.org/licenses/LICENSE-2.0">Apache License, Version 2.0</a>.</p><p class="menu"><a href="./mod/">Modules</a> | <a href="./mod/directives.html">Directives</a> | <a href="./faq/">FAQ</a> | <a href="./glossary.html">Glossary</a> | <a href="./sitemap.html">Sitemap</a></p></div></body></html>

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