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📄 glanalyzer3.h

📁 Amarok是一款在LINUX或其他类UNIX操作系统中运行的音频播放器软件。 经过两年开发后
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/***************************************************************************                        glanalyzer3.h  -  description                              -------------------     begin                : Feb 16 2004     copyright            : (C) 2004 by Enrico Ros     email                : eros.kde@email.it  ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU General Public License as published by  * *   the Free Software Foundation; either version 2 of the License, or     * *   (at your option) any later version.                                   * *                                                                         * ***************************************************************************/#include <config.h>#ifdef HAVE_QGLWIDGET#ifndef GLBOUNCER_H#define GLBOUNCER_H#include "analyzerbase.h"#include <qstring.h>#include <qptrlist.h>class QWidget;class Ball;class Paddle;class GLAnalyzer3 : public Analyzer::Base3D{public:    GLAnalyzer3(QWidget *);    ~GLAnalyzer3();    void analyze( const Scope & );    void paused();protected:    void initializeGL();    void resizeGL( int w, int h );    void paintGL();private:    struct ShowProperties {	double timeStamp;	double dT;	float colorK;	float gridScrollK;	float gridEnergyK;	float camRot;	float camRoll;	float peakEnergy;    } show;    struct FrameProperties {	bool silence;	float energy;	float dEnergy;    } frame;        static const int NUMBER_OF_BALLS = 16;        QPtrList<Ball> balls;    Paddle * leftPaddle, * rightPaddle;    float unitX, unitY;    GLuint ballTexture;    GLuint gridTexture;    void drawDot3s( float x, float y, float z, float size );    void drawHFace( float y );    void drawScrollGrid( float scroll, float color[4] );    bool loadTexture(QString file, GLuint& textureID);    void freeTexture(GLuint& textureID);};#endif#endif

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