📄 glanalyzer3.h
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/*************************************************************************** glanalyzer3.h - description ------------------- begin : Feb 16 2004 copyright : (C) 2004 by Enrico Ros email : eros.kde@email.it ***************************************************************************//*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/#include <config.h>#ifdef HAVE_QGLWIDGET#ifndef GLBOUNCER_H#define GLBOUNCER_H#include "analyzerbase.h"#include <qstring.h>#include <qptrlist.h>class QWidget;class Ball;class Paddle;class GLAnalyzer3 : public Analyzer::Base3D{public: GLAnalyzer3(QWidget *); ~GLAnalyzer3(); void analyze( const Scope & ); void paused();protected: void initializeGL(); void resizeGL( int w, int h ); void paintGL();private: struct ShowProperties { double timeStamp; double dT; float colorK; float gridScrollK; float gridEnergyK; float camRot; float camRoll; float peakEnergy; } show; struct FrameProperties { bool silence; float energy; float dEnergy; } frame; static const int NUMBER_OF_BALLS = 16; QPtrList<Ball> balls; Paddle * leftPaddle, * rightPaddle; float unitX, unitY; GLuint ballTexture; GLuint gridTexture; void drawDot3s( float x, float y, float z, float size ); void drawHFace( float y ); void drawScrollGrid( float scroll, float color[4] ); bool loadTexture(QString file, GLuint& textureID); void freeTexture(GLuint& textureID);};#endif#endif
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