📄 addarmaments.py
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import BetterMUD
def init():
mud = BetterMUD.GameWrap()
# add arms to every item
mud.BeginItem()
while mud.IsValidItem():
item = BetterMUD.item( mud.CurrentItem() )
template = BetterMUD.itemtemplate( item.TemplateID() )
if not item.HasAttribute( "arms" ):
item.AddAttribute( "arms", template.GetAttribute( "arms" ) )
mud.NextItem()
# add defaultweapon and weapon to every character
mud.BeginCharacter()
while mud.IsValidCharacter():
character = BetterMUD.character( mud.CurrentCharacter() )
template = BetterMUD.charactertemplate( character.TemplateID() )
if not character.HasAttribute( "defaultweapon" ):
character.AddAttribute( "defaultweapon", template.GetAttribute( "defaultweapon" ) )
if not character.HasAttribute( "weapon" ):
character.AddAttribute( "weapon", template.GetAttribute( "weapon" ) )
mud.NextCharacter()
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