📄 pythoncommand.h
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// MUD Programming
// Ron Penton
// (C)2003
// PythonCommand.h - This file contains interface for python command objects
//
//
#ifndef BETTERMUDPYTHONCOMMAND_H
#define BETTERMUDPYTHONCOMMAND_H
#include <string>
#include "PythonScript.h"
#include "../Command.h"
#include "../../Game.h"
namespace BetterMUD
{
// -----------------------------------------------------------------------
// Tells a user to quit.
// -----------------------------------------------------------------------
class PythonCommand : public Command
{
public:
PythonCommand(
entityid p_character, // the character
PythonInstance* p_classinstance ) // the script
: m_script( p_classinstance )
{
m_script->Call( "Init", EntityToPy(p_character) );
}
~PythonCommand()
{
if( m_script )
delete m_script;
}
void Execute( const std::string& p_parameters ) { m_script->Call( "Execute", StringToPy(p_parameters) ); }
std::string Name() { return StringFromPy( m_script->Call( "Name" ) ); }
std::string Usage() { return StringFromPy( m_script->Call( "Usage" ) ); }
std::string Description() { return StringFromPy( m_script->Call( "Description" ) ); }
void Load( std::istream& p_stream ) { m_script->Load( p_stream ); }
void Save( std::ostream& p_stream ) { m_script->Save( p_stream ); }
protected:
PythonInstance* m_script;
}; // end class CommandQuit
} // end namespace BetterMUD
#endif
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