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📄 keygameview.cpp

📁 小游戏
💻 CPP
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// KEYGameView.cpp : CKEYGameView 类的实现
//

#include "stdafx.h"
#include "KEYGame.h"

#include "KEYGameDoc.h"
#include "KEYGameView.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#endif


// CKEYGameView

IMPLEMENT_DYNCREATE(CKEYGameView, CView)

BEGIN_MESSAGE_MAP(CKEYGameView, CView)
	// 标准打印命令
	ON_COMMAND(ID_FILE_PRINT, &CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_DIRECT, &CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_PREVIEW, &CView::OnFilePrintPreview)
	ON_COMMAND(IDS_First_Menu1, &CKEYGameView::OnFirstMenu1)
	ON_COMMAND(IDS_First_Menu2, &CKEYGameView::OnFirstMenu2)
	ON_WM_KEYDOWN()
	ON_COMMAND(IDS_First_Menu3, &CKEYGameView::OnFirstMenu3)
	ON_COMMAND(IDS_First_Menu4, &CKEYGameView::OnFirstMenu4)
	ON_COMMAND(IDS_First_Menu5, &CKEYGameView::OnFirstMenu5)
END_MESSAGE_MAP()

// CKEYGameView 构造/析构

CKEYGameView::CKEYGameView()
{
	// TODO: 在此处添加构造代码
	i=0;
    j=0;
	a=0;
	b=0;
	r=0;
	X1=5;
	Y1=5;
	X2=45;
	Y2=45;
	life=1;
	LocationX=0;
    LocationY=0;
	lstrcpy(str," ");
	for (i=0;i<=9;i++)
		for (j=0;j<=9;j++)
			ChessBoard[i][j]=0;
    VirKey=0;
	br.CreateSolidBrush(RGB(255,0,0));
	br1.CreateSolidBrush(RGB(0,255,0));
	br2.CreateSolidBrush(RGB(0,0,255));
	lstrcpy(rule," 游戏规则:初来者可先选实习游戏进行练习,之后可以在选项的下拉菜单中选择不同等级的游戏;其中绿色的圆形表示能量;蓝色的方行表示炸药;点击上下左右键进行游戏。");
}

CKEYGameView::~CKEYGameView()
{
	br.DeleteObject();
	br1.DeleteObject();
	br2.DeleteObject();
}

BOOL CKEYGameView::PreCreateWindow(CREATESTRUCT& cs)
{
	// TODO: 在此处通过修改
	//  CREATESTRUCT cs 来修改窗口类或样式

	return CView::PreCreateWindow(cs);
}

// CKEYGameView 绘制

void CKEYGameView::OnDraw(CDC *pDC)
{
	CKEYGameDoc* pDoc = GetDocument();
	ASSERT_VALID(pDoc);
	if (!pDoc)
		return;

	// TODO: 在此处为本机数据添加绘制代码
	pDC->Rectangle(0,0,500,500);
	pDC->Rectangle(550,0,750,500);
	
	for (i=50;i<=450;i+=50)
	{
	pDC->MoveTo(i,0);
	pDC->LineTo(i,500);
	pDC->MoveTo(0,i);
	pDC->LineTo(500,i);
	}
	pDC->TextOutA(575,50,"游戏状态:");
	pDC->TextOutA(575,150,"生命数:");
	sprintf(str,"%d",life);
	pDC->TextOutA(600,180,str);
	pDC->TextOutA(5,550,rule);
	
}


// CKEYGameView 打印

BOOL CKEYGameView::OnPreparePrinting(CPrintInfo* pInfo)
{
	// 默认准备
	return DoPreparePrinting(pInfo);
}

void CKEYGameView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: 添加额外的打印前进行的初始化过程
}

void CKEYGameView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: 添加打印后进行的清除过程
}


// CKEYGameView 诊断

#ifdef _DEBUG
void CKEYGameView::AssertValid() const
{
	CView::AssertValid();
}

void CKEYGameView::Dump(CDumpContext& dc) const
{
	CView::Dump(dc);
}

CKEYGameDoc* CKEYGameView::GetDocument() const // 非调试版本是内联的
{
	ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CKEYGameDoc)));
	return (CKEYGameDoc*)m_pDocument;
}
#endif //_DEBUG


// CKEYGameView 消息处理程序

void CKEYGameView::OnFirstMenu1()
{
	// TODO: 在此添加命令处理程序代码
	CDC* pDC;
	pDC=GetDC();
    pDC->Rectangle(0,0,500,500);
	pDC->Rectangle(550,0,750,500);
	
	for (i=50;i<=450;i+=50)
	{
	pDC->MoveTo(i,0);
	pDC->LineTo(i,500);
	pDC->MoveTo(0,i);
	pDC->LineTo(500,i);
	}
	X1=5;
	Y1=5;
	X2=45;
	Y2=45;
	pDC->SelectObject(&br);
	pDC->Ellipse(X1,Y1,X2,Y2);
	LocationX=0;
    LocationY=0;
	pDC->TextOutA(575,50,"游戏状态:");
	pDC->TextOutA(575,150,"生命数:");
	sprintf(str,"%d",life);
	pDC->TextOutA(600,180,str);
	for (i=0;i<=9;i++)
	{
		for (j=0;j<=9;j++)
		{
			
			ChessBoard[i][j]=((double)rand())/RAND_MAX*10.0;
			if (ChessBoard[i][j]!=1&&ChessBoard[i][j]!=3)
				ChessBoard[i][j]=0;
		}
	}
    for (i=0;i<=9;i++)
	{
		for (j=0;j<=9;j++)
		{
			if (!(i==0 && j==0||i==9 && j==9))
			{
			if (ChessBoard[i][j]==1)
			{
				pDC->SelectObject(&br1);
				pDC->Ellipse(i*50+10,j*50+10,i*50+40,j*50+40);
			}
	        if (ChessBoard[i][j]==3)
			{
				pDC->SelectObject(&br2);
				pDC->Rectangle(i*50+10,j*50+10,i*50+40,j*50+40);
			}
			}
		}
	}
   ReleaseDC(pDC);
}

void CKEYGameView::OnFirstMenu2()
{
	// TODO: 在此添加命令处理程序代码
	CDC* pDC;
	pDC=GetDC();
	
	pDC->FillSolidRect(X1,Y1,X2,Y2,RGB(255,255,255));
	
	pDC->Rectangle(0,0,500,500);
	pDC->Rectangle(550,0,750,500);
	
	for (i=50;i<=450;i+=50)
	{
	pDC->MoveTo(i,0);
	pDC->LineTo(i,500);
	pDC->MoveTo(0,i);
	pDC->LineTo(500,i);
	}
	X1=5;
	Y1=5;
	X2=45;
	Y2=45;
	life=1;
	LocationX=0;
    LocationY=0;
	pDC->SelectObject(&br);
	pDC->Ellipse(X1,Y1,X2,Y2);
	pDC->TextOutA(575,50,"游戏状态:");
	pDC->TextOutA(575,150,"生命数:");
	sprintf(str,"%d",life);
	pDC->TextOutA(600,180,str);
	for (i=0;i<=9;i++)
	{
		for (j=0;j<=9;j++)
		{
			ChessBoard[i][j]=((double)rand())/RAND_MAX*10.0;
            if (ChessBoard[i][j]!=1&&ChessBoard[i][j]!=3)
				ChessBoard[i][j]=0;
		}
	}
    for (i=0;i<=9;i++)
	{
		for (j=0;j<=9;j++)
		{
			if (!(i==0 && j==0||i==9 && j==9))
			{
			    if (ChessBoard[i][j]==1)
			  {
				pDC->SelectObject(&br1);
				pDC->Ellipse(i*50+10,j*50+10,i*50+40,j*50+40);
			  }
	            if (ChessBoard[i][j]==3)
			  {
				pDC->SelectObject(&br2);
				pDC->Rectangle(i*50+10,j*50+10,i*50+40,j*50+40);
			  }
			}
		}
	}
   ReleaseDC(pDC);
}

void CKEYGameView::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
	// TODO: 在此添加消息处理程序代码和/或调用默认值
	CClientDC dc(this);
	VirKey=nChar;
	if(LocationX==9 && LocationY==9  || life<=0)
		return;
	RECT rc;
	GetClientRect(&rc);

	switch (VirKey)
	{
		case VK_RIGHT:
			if (X2+50<=500)
			{
				dc.FillSolidRect(X1,Y1,X2-X1,Y2-Y1,RGB(255,255,255));
				X1=X1+50;
				X2=X2+50;
			   dc.SelectObject(&br);
				dc.Ellipse(X1,Y1,X2,Y2);
                LocationX=LocationX+1;
			    if (ChessBoard[LocationX][LocationY]==1||ChessBoard[LocationX][LocationY]==2)
			  {
				  life=life+1;
				  sprintf(str,"%d ",life);
	              dc.TextOutA(600,180,str);
              }
			    if (ChessBoard[LocationX][LocationY]>=3)
			  {
				   life=life-1;
				   sprintf(str,"%d ",life);
	               dc.TextOutA(600,180,str);
               }
			ChessBoard[LocationX][LocationY]=0;
			}
			break;
		
		case VK_LEFT:
			if (X1-50>=5)
			{
				dc.FillSolidRect(X1,Y1,X2-X1,Y2-Y1,RGB(255,255,255));
				X1=X1-50;
				X2=X2-50;
			    dc.SelectObject(&br);
				dc.Ellipse(X1,Y1,X2,Y2);
             LocationX=LocationX-1;
			if (ChessBoard[LocationX][LocationY]==1||ChessBoard[LocationX][LocationY]==2)
			{
				life=life+1;
				sprintf(str,"%d ",life);
	            dc.TextOutA(600,180,str);
             }
			if (ChessBoard[LocationX][LocationY]>=3)
			{
				life=life-1;
				sprintf(str,"%d ",life);
	            dc.TextOutA(600,180,str);
             }
			ChessBoard[LocationX][LocationY]=0;
			}
           break;
		
		case VK_UP:
			if (Y1-50>=5)
			{
				dc.FillSolidRect(X1,Y1,X2-X1,Y2-Y1,RGB(255,255,255));
				Y1=Y1-50;
				Y2=Y2-50;
			    dc.SelectObject(&br);
				dc.Ellipse(X1,Y1,X2,Y2);
                LocationY=LocationY-1;
			    if (ChessBoard[LocationX][LocationY]==1||ChessBoard[LocationX][LocationY]==2)
			  {
				life=life+1;
				sprintf(str,"%d ",life);
	            dc.TextOutA(600,180,str);
              }
			    if (ChessBoard[LocationX][LocationY]>=3)
			  {
				life=life-1;
				sprintf(str,"%d ",life);
	            dc.TextOutA(600,180,str);
               }
			ChessBoard[LocationX][LocationY]=0;
			}
		    break;
		
		case VK_DOWN:
			if (Y2+50<=500)
			{
				dc.FillSolidRect(X1,Y1,X2-X1,Y2-Y1,RGB(255,255,255));
				Y1=Y1+50;
				Y2=Y2+50;
			    dc.SelectObject(&br);
				dc.Ellipse(X1,Y1,X2,Y2);
			LocationY=LocationY+1;
			if (ChessBoard[LocationX][LocationY]==1||ChessBoard[LocationX][LocationY]==2)
			{
				life=life+1;
				sprintf(str,"%d ",life);
	            dc.TextOutA(600,180,str);
             }
			if (ChessBoard[LocationX][LocationY]>=3)
			{
				life=life-1;
				sprintf(str,"%d ",life);
	            dc.TextOutA(600,180,str);
             }
			ChessBoard[LocationX][LocationY]=0;
			}
			break;
	}
     
	if (LocationX==9 && LocationY==9 && life>0)
		dc.TextOutA(630,120,"游戏成功结束!");
	else 
	{
		if (life==0)
		    dc.TextOutA(630,120,"游戏已经失败!");
		else
			dc.TextOutA(630,120,"游戏正在进行!");
	}

	CView::OnKeyDown(nChar, nRepCnt, nFlags);
}

void CKEYGameView::OnFirstMenu3()
{
	// TODO: 在此添加命令处理程序代码
	CDC* pDC;
	pDC=GetDC();
	
	pDC->FillSolidRect(X1,Y1,X2,Y2,RGB(255,255,255));
	
	pDC->Rectangle(0,0,500,500);
	pDC->Rectangle(550,0,750,500);
	
	for (i=50;i<=450;i+=50)
	{
	pDC->MoveTo(i,0);
	pDC->LineTo(i,500);
	pDC->MoveTo(0,i);
	pDC->LineTo(500,i);
	}
	X1=5;
	Y1=5;
	X2=45;
	Y2=45;
	life=1;
	LocationX=0;
    LocationY=0;
	pDC->SelectObject(&br);
	pDC->Ellipse(X1,Y1,X2,Y2);
	pDC->TextOutA(575,50,"游戏状态:");
	pDC->TextOutA(575,150,"生命数:");
	sprintf(str,"%d",life);
	pDC->TextOutA(600,180,str);
	for (i=0;i<=9;i++)
	{
		for (j=0;j<=9;j++)
		{
			
			ChessBoard[i][j]=((double)rand())/RAND_MAX*10.0;
            if (ChessBoard[i][j]!=1 && ChessBoard[i][j]!=2 && ChessBoard[i][j]!=3 && ChessBoard[i][j]!=4)
				ChessBoard[i][j]=0;
		}
	}
    for (i=0;i<=9;i++)
	{
		for (j=0;j<=9;j++)
		{
			if (!(i==0 && j==0||i==9 && j==9))
			{
			if (ChessBoard[i][j]==1||ChessBoard[i][j]==2)
				{
				pDC->SelectObject(&br1);
				pDC->Ellipse(i*50+10,j*50+10,i*50+40,j*50+40);
			  }
	        if (ChessBoard[i][j]==3||ChessBoard[i][j]==4)
				{
				pDC->SelectObject(&br2);
				pDC->Rectangle(i*50+10,j*50+10,i*50+40,j*50+40);
			  }
			}
		}
	}
   ReleaseDC(pDC);
}

void CKEYGameView::OnFirstMenu4()
{
	// TODO: 在此添加命令处理程序代码
	CDC* pDC;
	pDC=GetDC();
	
	pDC->FillSolidRect(X1,Y1,X2,Y2,RGB(255,255,255));
	
	pDC->Rectangle(0,0,500,500);
	pDC->Rectangle(550,0,750,500);
	
	for (i=50;i<=450;i+=50)
	{
	pDC->MoveTo(i,0);
	pDC->LineTo(i,500);
	pDC->MoveTo(0,i);
	pDC->LineTo(500,i);
	}
	X1=5;
	Y1=5;
	X2=45;
	Y2=45;
	life=1;
	LocationX=0;
    LocationY=0;
	pDC->SelectObject(&br);
	pDC->Ellipse(X1,Y1,X2,Y2);
	pDC->TextOutA(575,50,"游戏状态:");
	pDC->TextOutA(575,150,"生命数:");
	sprintf(str,"%d",life);
	pDC->TextOutA(600,180,str);
	for (i=0;i<=9;i++)
	{
		for (j=0;j<=9;j++)
		{
			r=((double)rand())/RAND_MAX*10.0;
			ChessBoard[i][j]=r;
			if (ChessBoard[i][j]!=1 && ChessBoard[i][j]!=2 && ChessBoard[i][j]!=3 && ChessBoard[i][j]!=4 && ChessBoard[i][j]!=5&&ChessBoard[i][j]!=6)
				ChessBoard[i][j]=0;
		}
	}
    for (i=0;i<=9;i++)
	{
		for (j=0;j<=9;j++)
		{
			if (!(i==0 && j==0||i==9 && j==9))
			{
			if (ChessBoard[i][j]==1||ChessBoard[i][j]==2)
				{
				pDC->SelectObject(&br1);
				pDC->Ellipse(i*50+10,j*50+10,i*50+40,j*50+40);
			  }
	        if (ChessBoard[i][j]==3||ChessBoard[i][j]==4||ChessBoard[i][j]==5||ChessBoard[i][j]==6)
				{
				pDC->SelectObject(&br2);
				pDC->Rectangle(i*50+10,j*50+10,i*50+40,j*50+40);
			  }
			}
		}
	}
   ReleaseDC(pDC);
}

void CKEYGameView::OnFirstMenu5()
{
	// TODO: 在此添加命令处理程序代码
	CDC* pDC;
	pDC=GetDC();
	
	pDC->FillSolidRect(X1,Y1,X2,Y2,RGB(255,255,255));
	
	pDC->Rectangle(0,0,500,500);
	pDC->Rectangle(550,0,750,500);
	
	for (i=50;i<=450;i+=50)
	{
	pDC->MoveTo(i,0);
	pDC->LineTo(i,500);
	pDC->MoveTo(0,i);
	pDC->LineTo(500,i);
	}
	X1=5;
	Y1=5;
	X2=45;
	Y2=45;
	life=1;
	LocationX=0;
    LocationY=0;
	pDC->SelectObject(&br);
	pDC->Ellipse(X1,Y1,X2,Y2);
	pDC->TextOutA(575,50,"游戏状态:");
	pDC->TextOutA(575,150,"生命数:");
	sprintf(str,"%d",life);
	pDC->TextOutA(600,180,str);
	for (i=0;i<=9;i++)
	{
		for (j=0;j<=9;j++)
		{
			r=((double)rand())/RAND_MAX*5.0;
			ChessBoard[i][j]=r;
			if (ChessBoard[i][j]!=1&&ChessBoard[i][j]!=2&&ChessBoard[i][j]!=3&&ChessBoard[i][j]!=4&&ChessBoard[i][j]!=5)
				ChessBoard[i][j]=0;
		}
	}
    for (i=0;i<=9;i++)
	{
		for (j=0;j<=9;j++)
		{
			if (!(i==0 && j==0||i==9 && j==9))
			{
			if (ChessBoard[i][j]==1)
				{
				pDC->SelectObject(&br1);
				pDC->Ellipse(i*50+10,j*50+10,i*50+40,j*50+40);
			  }
	        if (ChessBoard[i][j]==3||ChessBoard[i][j]==4||ChessBoard[i][j]==5||ChessBoard[i][j]==6||ChessBoard[i][j]==7)
				{
				pDC->SelectObject(&br2);
				pDC->Rectangle(i*50+10,j*50+10,i*50+40,j*50+40);
			  }
			}
		}
	}
   ReleaseDC(pDC);
}

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