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📄 guessnumdlg.cpp

📁 自己制作的
💻 CPP
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// GuessNumDlg.cpp : implementation file
//

#include "stdafx.h"
#include "GuessNum.h"
#include "GuessNumDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CGuessNumDlg dialog

CGuessNumDlg::CGuessNumDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CGuessNumDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CGuessNumDlg)
	m_Edit = _T("");
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CGuessNumDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CGuessNumDlg)
	DDX_Control(pDX, IDC_LIST1, m_List);
	DDX_Text(pDX, IDC_EDIT1, m_Edit);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CGuessNumDlg, CDialog)
	//{{AFX_MSG_MAP(CGuessNumDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
	ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CGuessNumDlg message handlers

BOOL CGuessNumDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	GetDlgItem(IDC_EDIT1)->EnableWindow(FALSE);
	GetDlgItem(IDC_BUTTON1)->EnableWindow(FALSE);
	text = "数字是:";
	count = 0;
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CGuessNumDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CGuessNumDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CGuessNumDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CGuessNumDlg::OnButton2() 
{
	// TODO: Add your control notification handler code here
	CTime Time;
	Time = CTime::GetCurrentTime();
	srand(Time.GetSecond());
	int nn;
	for(int i=0;i<4;i++)
	{
		int k=0;
		nn = rand()%10;
		for(int j=0;j<i;j++)
		{
			if(nn == num[j])k=1;
		}
		if(k==0)num[i] = nn;
		CString str;
		str.Format("%d",num[i]);
		text += str; 
	}
	GetDlgItem(IDC_EDIT1)->EnableWindow(TRUE);
	GetDlgItem(IDC_BUTTON1)->EnableWindow(TRUE);
	GetDlgItem(IDC_BUTTON2)->EnableWindow(FALSE);
	GetDlgItem(IDC_EDIT1)->SetFocus();
	m_List.ResetContent();
}

void CGuessNumDlg::OnButton1() 
{
	// TODO: Add your control notification handler code here
	UpdateData(TRUE);
	if(m_Edit.GetLength() != 4)
	{
		MessageBox("输入的数字不正确");
		return;
	}
	int str[4];
	int A=0,B=0;
	CString nstr = m_Edit;
	CString strText;
	for(int i=0;i<4;i++)
	{
		str[i] = atoi(nstr.Left(1));
		nstr = nstr.Right(3-i);
		if(str[i] == num[i])A++;
	}
	if(A == 4)
	{
		m_List.AddString("恭喜你,完成游戏");
		GetDlgItem(IDC_EDIT1)->EnableWindow(FALSE);
		GetDlgItem(IDC_BUTTON1)->EnableWindow(FALSE);
		count = 0;
		text = "数字是:";
		GetDlgItem(IDC_BUTTON2)->EnableWindow(TRUE);
		return;
	}
	for(i=0;i<4;i++)
	{
		for(int j=0;j<4;j++)
		{
			if(str[i] == num[j])B++;
		}
	}
	strText.Format("%s  %dA%dB",m_Edit,A,B-A);
	m_List.AddString(strText);
	count++;
	if(count == 10)
	{
		m_List.AddString("对不起,你失败了");
		m_List.AddString(text);
		count = 0;
		text = "数字是:";
		GetDlgItem(IDC_EDIT1)->EnableWindow(FALSE);
		GetDlgItem(IDC_BUTTON1)->EnableWindow(FALSE);
		GetDlgItem(IDC_BUTTON2)->EnableWindow(TRUE);
	}
	m_Edit = "";
	GetDlgItem(IDC_EDIT1)->SetFocus();
	UpdateData(FALSE);
}

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