📄 guessnumdlg.cpp
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// GuessNumDlg.cpp : implementation file
//
#include "stdafx.h"
#include "GuessNum.h"
#include "GuessNumDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGuessNumDlg dialog
CGuessNumDlg::CGuessNumDlg(CWnd* pParent /*=NULL*/)
: CDialog(CGuessNumDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CGuessNumDlg)
m_Edit = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CGuessNumDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CGuessNumDlg)
DDX_Control(pDX, IDC_LIST1, m_List);
DDX_Text(pDX, IDC_EDIT1, m_Edit);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CGuessNumDlg, CDialog)
//{{AFX_MSG_MAP(CGuessNumDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGuessNumDlg message handlers
BOOL CGuessNumDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
GetDlgItem(IDC_EDIT1)->EnableWindow(FALSE);
GetDlgItem(IDC_BUTTON1)->EnableWindow(FALSE);
text = "数字是:";
count = 0;
return TRUE; // return TRUE unless you set the focus to a control
}
void CGuessNumDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CGuessNumDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CGuessNumDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CGuessNumDlg::OnButton2()
{
// TODO: Add your control notification handler code here
CTime Time;
Time = CTime::GetCurrentTime();
srand(Time.GetSecond());
int nn;
for(int i=0;i<4;i++)
{
int k=0;
nn = rand()%10;
for(int j=0;j<i;j++)
{
if(nn == num[j])k=1;
}
if(k==0)num[i] = nn;
CString str;
str.Format("%d",num[i]);
text += str;
}
GetDlgItem(IDC_EDIT1)->EnableWindow(TRUE);
GetDlgItem(IDC_BUTTON1)->EnableWindow(TRUE);
GetDlgItem(IDC_BUTTON2)->EnableWindow(FALSE);
GetDlgItem(IDC_EDIT1)->SetFocus();
m_List.ResetContent();
}
void CGuessNumDlg::OnButton1()
{
// TODO: Add your control notification handler code here
UpdateData(TRUE);
if(m_Edit.GetLength() != 4)
{
MessageBox("输入的数字不正确");
return;
}
int str[4];
int A=0,B=0;
CString nstr = m_Edit;
CString strText;
for(int i=0;i<4;i++)
{
str[i] = atoi(nstr.Left(1));
nstr = nstr.Right(3-i);
if(str[i] == num[i])A++;
}
if(A == 4)
{
m_List.AddString("恭喜你,完成游戏");
GetDlgItem(IDC_EDIT1)->EnableWindow(FALSE);
GetDlgItem(IDC_BUTTON1)->EnableWindow(FALSE);
count = 0;
text = "数字是:";
GetDlgItem(IDC_BUTTON2)->EnableWindow(TRUE);
return;
}
for(i=0;i<4;i++)
{
for(int j=0;j<4;j++)
{
if(str[i] == num[j])B++;
}
}
strText.Format("%s %dA%dB",m_Edit,A,B-A);
m_List.AddString(strText);
count++;
if(count == 10)
{
m_List.AddString("对不起,你失败了");
m_List.AddString(text);
count = 0;
text = "数字是:";
GetDlgItem(IDC_EDIT1)->EnableWindow(FALSE);
GetDlgItem(IDC_BUTTON1)->EnableWindow(FALSE);
GetDlgItem(IDC_BUTTON2)->EnableWindow(TRUE);
}
m_Edit = "";
GetDlgItem(IDC_EDIT1)->SetFocus();
UpdateData(FALSE);
}
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