📄 changemap.cpp
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/*#include <stdio.h>
#include "src/GameState.h"
#include "src/TileMap.hpp"
#include "src/Scroller.hpp"
#include "src/GameObject.hpp"
#include "src/JumpingCoin.hpp"
#include "src/StaticCoin.hpp"
#include "src/JumpingBlock.hpp"
#include "src/Mario.hpp"
#include "src/Turtle.hpp"
#include "src/Mushroom.hpp"
#include "src/BadFlower.hpp"
#include "src/BadMush.hpp"
#include "src/Tunnel.hpp"
#include "src/Tunnel_1.hpp"
void format(mTileMap smTileMap, mBlock smBlock, mCoin smCoin, mTurtle[] smTurtle, mBadMush[] smBadMush, mMushroom smMushroom, mStaticCoins[] smStaticCoins, mTunnel[] smTunnel, mTunnel_1[] smTunnel_1){
smTileMap->Load("Res/map.dat", "Res/mario.ent");
smBlock = NULL;
mCoin = NULL;
for (i=0;i<10;i++)
smTurtle[i] = NULL;
for (i=0;i<10;i++)
smBadMush[i] = NULL;
smMushroom = NULL;
for (i=0;i<MAX_STATIC_COIN;i++)
smStaticCoins[i] = NULL;
for (i=0;i<20;i++)
smTunnel[i] = NULL;
for (i=0;i<20;i++)
smTunnel_1[i] = NULL;
for (i=0;i<MAX_BAD_FLOWER;i++)
mBadFlowers[i] = NULL;
}*/
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