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📄 gamestateover.hpp

📁 超级玛丽
💻 HPP
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#ifndef _GAME_STATES_OVER_H_
#define _GAME_STATES_OVER_H_

#include "GameState.h"

#define SPLASH_DELAY		4000.0f
#define SPLASH_DELAY_2		2000.0f


class MeshEffect;

class GameStateOver: public GameState
{
private:
	JTexture* mSplashTex;
	JQuad* mSplashQuad;
	
	int mMode;
	int mStage;
	float mAlpha;
	float mTimer;//记录静止时间
	float mDelta;

	float mMax;
	float mMaxDelta;

	MeshEffect* mEffect;

public:
	GameStateOver(GameApp* app): GameState(app) 
	{
		mEffect = NULL;
	}

	virtual ~GameStateOver() 
	{

	}

	virtual void Create() 
	{
		mSplashTex = mEngine->LoadTexture("Res/gameover.bmp", true);
		mSplashQuad = new JQuad(mSplashTex,0.0f,0.0f, 640.0f, 480.0f);

		mEffect = new MeshEffect(mSplashTex, 0,0, 640,480);
		
	}
	
	virtual void Destroy() 
	{
		if (mSplashQuad)
			delete mSplashQuad;

		if (mSplashTex)
			mEngine->FreeTexture(mSplashTex);

		if (mEffect)
			delete mEffect;

	}
	

virtual void Start()
	{
		mMode = 0;//共3种模式
		mStage = 0;//3阶段
		mAlpha = 100.0f;//透明度
		
		mMax = 16.0f;//抖动幅度
		mMaxDelta = 16.0f/SPLASH_DELAY;//每次抖动幅度变化

		mDelta = 255/SPLASH_DELAY;//透明度每次的变化

		mEffect->SetMax(mMax);//可以去掉,有默认值
		mEffect->SetAlpha(mAlpha);//
		mEffect->SetPosition(0,0);
		
		mEngine->EnableVSync(true);
	}


	virtual void End()
	{
		mEngine->EnableVSync(false);
	}


	virtual void Update()
	{

		float dt = mEngine->GetDelta();

		if(mEngine->GetButtonState(PSP_CTRL_START))
		{
			mApp->Destroy();
			mApp->Create();
			return;
		}

		if (mEngine->GetButtonState(PSP_CTRL_CROSS))		// skip everything...
		{
			//mMode = 3;
			mMode=2;
			mApp->Destroy();
			mApp->Create();
			return;
		}

		if (mMode==0)
		{
			mAlpha += mDelta*dt;
			if (mAlpha > 255.0f)
			{
				mAlpha = 255.0f;
				mMode = 1;
				mTimer = 0.0f;
			}

			mMax -= mMaxDelta*dt;
			if (mMax<0.0f)
				mMax = 0.0f;
		}
		else if (mMode==1)
		{
			mTimer += dt;
			if (mTimer > SPLASH_DELAY_2)
				mMode = 2;

			mMax = 0.0f;
		}
		else if (mMode==2)
		{
			mAlpha -= mDelta*dt;
			if (mAlpha < 0.0f)
			{
				mAlpha = 0.0f;
				mStage++;

				mMode = 3;
				mApp->Destroy();
				mApp->Create();
			}

			mMax += mMaxDelta*dt;
			if (mMax>100.0f)
				mMax = 100.0f;
		}
		else
			return;


		mEffect->SetMax(mMax);
		mEffect->SetAlpha(mAlpha);
		mEffect->Update(dt);

	}


	virtual void Render() 
	{
		mEngine->ClearScreen(ARGB(255,255,255,255));

		if (mMode == 3) return;

		mEffect->Render();

	}

};

#endif

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