📄 badflower.hpp
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//-------------------------------------------------------------------------------------
//
// This is part of MarioDemo, a platformer demo for JGE++
//
// Copyright (C) 2006 James Hui (a.k.a. Dr.Watson)
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 2 of the License, or (at your option) any
// later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along with
// this program; if not, write to the Free Software Foundation, Inc., 59 Temple
// Place, Suite 330, Boston, MA 02111-1307 USA
//
// Bugs and comments can be forwarded to jhkhui@yahoo.com.
//
//-------------------------------------------------------------------------------------
#ifndef _BAD_FLOWER_HPP_
#define _BAD_FLOWER_HPP_
class BadFlower: public GameObject
{
private:
JSprite* mFlower;
JTexture* mTexture_2;
float mUpperLimit;
float mLowerLimit;
public:
BadFlower(GameStatePlay* app);
virtual ~BadFlower();
virtual void Update(float dt);
virtual void Render();
void Spawn(int col, int row);
};
BadFlower::BadFlower(GameStatePlay* app): GameObject(app)
{
mTexture_2 = mEngine->LoadTexture("Res/mario_1.png", true);
mFlower = new JSprite(mTexture_2, 128, 0, 64, 64);
mFlower->AddFrame(192,0,64,64);
mFlower->SetHotSpot(32.0f, 64.0f);
mFlower->SetDuration(200);
mCurrAnimation = mFlower;
mXVelocity = 0.0f;
mYVelocity = 0.0f;
}
BadFlower::~BadFlower()
{
delete mFlower;
}
void BadFlower::Update(float dt)
{
mY += (mYVelocity*dt);
if (mYVelocity < 0.0f)
{
if (mY < mUpperLimit)
{
mY = mUpperLimit;
mYVelocity *= -1;
}
}
else
{
if (mY > mLowerLimit)
{
mY = mLowerLimit;
mYVelocity *= -1;
}
}
mCurrAnimation->Update(dt);
}
void BadFlower::Render()
{
float x, y;
mMap->GetPosition(&x, &y);
//mCurrAnimation->SetColor(ARGB((int)mAlpha, 255, 255, 255));
//mCurrAnimation->SetScale(0.8f, 0.8f);
mCurrAnimation->SetPosition(mX-x, mY-y);
//mEngine->EnableTextureFilter(false);
mCurrAnimation->Render();
//mEngine->EnableTextureFilter(true);
}
void BadFlower::Spawn(int col, int row)
{
mX = (float)(col<<TILE_SHIFT)+32.0f;
mY = (float)((row+2)<<TILE_SHIFT);
mLowerLimit = mY;
mUpperLimit = mY - 96.0f;
mYVelocity = -(BLOCK_SPEED/4);
mCurrAnimation->StartAnimation();
SetActive(true);
}
#endif
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