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📄 gamestatesplash.hpp

📁 超级玛丽
💻 HPP
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//-------------------------------------------------------------------------------------
//
// This is part of MarioDemo, a platformer demo for JGE++
// 
// Copyright (C) 2006 James Hui (a.k.a. Dr.Watson)
// 
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 2 of the License, or (at your option) any
// later version.
// 
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License along with
// this program; if not, write to the Free Software Foundation, Inc., 59 Temple
// Place, Suite 330, Boston, MA 02111-1307 USA
// 
// Bugs and comments can be forwarded to jhkhui@yahoo.com. 
// 
//-------------------------------------------------------------------------------------

#ifndef _GAME_STATES_SPLASH_H_
#define _GAME_STATES_SPLASH_H_

#include "GameState.h"

#define SPLASH_DELAY		4000.0f
#define SPLASH_DELAY_2		2000.0f


class MeshEffect;

class GameStateSplash: public GameState
{
private:
	JTexture* mSplashTex;
	//JTexture* mSplashTex_2;
	JTexture* mTileTex;
	JQuad* mSplashQuad;

	int mStage;
	float mAlpha;
	float mTimer;
	float mDelta;

	float mMax;
	float mMaxDelta;

	float mBgX;
	float mBgY;
	float mYDelta;


	MeshEffect* mEffect;

	JQuad* mBg;
	JQuad* mMario;
	JQuad* mPrincess;
	JQuad* mMonster;
	JQuad* mMushroom;
	JQuad* mStart;
	JQuad* mTileMap;

	JMusic* mMusic;

public:

	GameStateSplash(GameApp* app): GameState(app) 
	{
		mEffect = NULL;
		mBg = NULL;
		mSplashQuad = NULL;
		mPrincess = NULL;
		mMushroom = NULL;
		mMonster = NULL;
		mMario = NULL;
		mStart = NULL;

		mMusic = NULL;
	}

	virtual ~GameStateSplash() 
	{

	}

	virtual void Create() 
	{
		mSplashTex = mEngine->LoadTexture("Res/splash_2.png", true);
		//mSplashTex_2 = mEngine->LoadTexture("Res/splash.bmp", true);
		mSplashQuad = new JQuad(mSplashTex, 0.0f, 0.0f, 332.0f, 180.0f);

		mBg = new JQuad(mSplashTex, 337.0f, 106.0f, 60.0f, 147.0f);
		mMushroom = new JQuad(mSplashTex, 406.0f, 210.0f, 32.0f, 32.0f);
		mMario = new JQuad(mSplashTex, 406.0f, 106.0f, 66.0f, 88.0f);

		mMonster = new JQuad(mSplashTex, 390.0f, 0.0f, 121.0f, 102.0f);
		mPrincess = new JQuad(mSplashTex, 336.0f, 0.0f, 54.0f, 98.0f);

		mStart = new JQuad(mSplashTex, 0.0f, 188.0f, 213.0f, 40.0f);

		mEffect = new MeshEffect(mSplashTex, 0, 0, 332, 180);

		mTileTex = mEngine->LoadTexture("Res/splash.bmp", true);	
		mTileMap = new JQuad(mTileTex, 0.0f, 0.0f, 640.0f, 480.0f);
		
		mMusic = mEngine->LoadMusic("Res/smarioc.mod");
	}
	
	virtual void Destroy() 
	{
		if (mSplashQuad)
			delete mSplashQuad;

		if (mSplashTex)
			mEngine->FreeTexture(mSplashTex);

		if (mEffect)
			delete mEffect;

		if (mBg) delete mBg;
		if (mPrincess) delete mPrincess;
		if (mMushroom) delete mMushroom;
		if (mMonster) delete mMonster;
		if (mMario) delete mMario;
		if (mStart) delete mStart;

		if (mMusic)
			mEngine->FreeMusic(mMusic);
	}
	

	virtual void Start()
	{
		mStage = 0;
		mAlpha = 0.0f;
		
		mMax = 16.0f;
		mMaxDelta = 16.0f/SPLASH_DELAY;

		mDelta = 255/SPLASH_DELAY;

		mEffect->SetMax(mMax);
		mEffect->SetAlpha(mAlpha);
		mEffect->SetPosition(300.0f, 40.0f);
		//mEffect->SetMode(MESH_EFFECT2);
		
		mBgX = 0.0f;

		mYDelta = -0.02f;
		mBgY = 0.0f;
		
		mEngine->EnableVSync(true);
	}


	virtual void End()
	{
		mEngine->EnableVSync(false);

		mEngine->StopMusic();
		mEngine->FreeMusic(mMusic);
		mMusic = NULL;
	}


	virtual void Update()
	{

		float dt = mEngine->GetDelta();

		if (mEngine->GetButtonClick(PSP_CTRL_CROSS))		// skip everything...
		{
			if (mStage == 0)
			{
				
				mStage = 1;
				mAlpha = 255.0f;
				mEffect->SetMax(0.0f);
				mEffect->SetAlpha(255.0f);
				mEffect->Update(dt);
				mEngine->PlayMusic(mMusic);
			
				return;
			}
		}

		if (mEngine->GetButtonClick(PSP_CTRL_START))
		{
			mApp->SetNextState(GAME_STATE_LOADING);
			return;
		}

		if (mStage == 0)
		{
			mAlpha += mDelta*dt;
			if (mAlpha > 255.0f)
			{
				mAlpha = 255.0f;
				
				//mTimer = 0.0f;
			}

			mMax -= mMaxDelta*dt;
			if (mMax<0.0f)
			{
				mMax = 0.0f;
				mStage = 1;

				mEngine->PlayMusic(mMusic);
			}

			mEffect->SetMax(mMax);
			mEffect->SetAlpha(mAlpha);
			mEffect->Update(dt);
		}
		else
		{
			//mBgX -= 0.05f*dt;
			//if (mBgX < -768.0f)
			//	mBgX += 768.0f;

			mBgY += mYDelta*dt;
			if (mBgY < -4.0f)
			{
				mYDelta *= -1;
				mBgY += mYDelta*dt;
			}
			else if (mBgY > 4.0f)
			{
				mYDelta *= -1;
				mBgY += mYDelta*dt;
			}
		}


	}


	virtual void Render() 
	{
		mEngine->ClearScreen(ARGB(255,255,255,255));

		int alpha = (int) mAlpha;
		mEngine->FillRect(0.0f, 0.0f, 640.0f, 480, ARGB(alpha, 0, 100, 255));

		float x = (mStage == 0)?0.0f:mBgX;
		float y = 0.0f;

		for (int i=0;i<2;i++)
		{
			mBg->SetColor(ARGB(alpha, 255, 255, 255));
			mEngine->RenderQuad(mTileMap, x, y);
			x += 768.0f;
		}
		//if (mStage == 0)
		{
			mEffect->Render();
			//return;
		}

		//mEngine->RenderQuad(mSplashQuad, 74.0f, 0.0f);

		if (mStage == 1)
		{
			//mEngine->RenderQuad(mMario, 60, 110+mBgY);
			mEngine->RenderQuad(mStart, 366, 208+mBgY);
			//mEngine->RenderQuad(mPrincess, 120, 246);
			//mEngine->RenderQuad(mMonster, 440, 246);
			mEngine->RenderQuad(mMushroom, 330, 210);
			mEngine->RenderQuad(mMushroom, 578, 210);
		}
	}

};


#endif

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