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📄 gameapp.h

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//-------------------------------------------------------------------------------------
//
// This is part of MarioDemo, a platformer demo for JGE++
// 
// Copyright (C) 2006 James Hui (a.k.a. Dr.Watson)
// 
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 2 of the License, or (at your option) any
// later version.
// 
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License along with
// this program; if not, write to the Free Software Foundation, Inc., 59 Temple
// Place, Suite 330, Boston, MA 02111-1307 USA
// 
// Bugs and comments can be forwarded to jhkhui@yahoo.com. 
// 
//-------------------------------------------------------------------------------------

#ifndef _GAMEAPP_H_
#define _GAMEAPP_H_

#define JGEApp_Title	"Mario Demo"

#include "../../JGE/include/JApp.h"
#include "../../JGE/include/JGE.h"
#include "../../JGE/include/JSprite.h"

#define MAX_STATE			6

class GameState;

class GameApp:	public JApp
{

private:

	GameState* mCurrentState;
	GameState* mNextState;
	GameState* mGameStates[MAX_STATE];

public:
	GameApp(JGE *engine);
	virtual ~GameApp();
	virtual void Create();
	virtual void Destroy();
	virtual void Update();
	virtual void Render();

	void Clear();
	void LoadGameStates();
	void SetNextState(int state);

};



#endif

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