📄 gameapp.h
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//-------------------------------------------------------------------------------------
//
// This is part of MarioDemo, a platformer demo for JGE++
//
// Copyright (C) 2006 James Hui (a.k.a. Dr.Watson)
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 2 of the License, or (at your option) any
// later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along with
// this program; if not, write to the Free Software Foundation, Inc., 59 Temple
// Place, Suite 330, Boston, MA 02111-1307 USA
//
// Bugs and comments can be forwarded to jhkhui@yahoo.com.
//
//-------------------------------------------------------------------------------------
#ifndef _GAMEAPP_H_
#define _GAMEAPP_H_
#define JGEApp_Title "Mario Demo"
#include "../../JGE/include/JApp.h"
#include "../../JGE/include/JGE.h"
#include "../../JGE/include/JSprite.h"
#define MAX_STATE 6
class GameState;
class GameApp: public JApp
{
private:
GameState* mCurrentState;
GameState* mNextState;
GameState* mGameStates[MAX_STATE];
public:
GameApp(JGE *engine);
virtual ~GameApp();
virtual void Create();
virtual void Destroy();
virtual void Update();
virtual void Render();
void Clear();
void LoadGameStates();
void SetNextState(int state);
};
#endif
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