📄 tunnel.hpp
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//-------------------------------------------------------------------------------------
//
// This is part of MarioDemo, a platformer demo for JGE++
//
// Copyright (C) 2006 James Hui (a.k.a. Dr.Watson)
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 2 of the License, or (at your option) any
// later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along with
// this program; if not, write to the Free Software Foundation, Inc., 59 Temple
// Place, Suite 330, Boston, MA 02111-1307 USA
//
// Bugs and comments can be forwarded to jhkhui@yahoo.com.
//
//-------------------------------------------------------------------------------------
#ifndef _TUNNEL_HPP_
#define _TUNNEL_HPP_
class Tunnel: public GameObject
{
private:
public:
Tunnel(GameStatePlay* app);
virtual ~Tunnel();
virtual void Update(float dt);
virtual void Render();
void Spawn(int col, int row);
};
Tunnel::Tunnel(GameStatePlay* app): GameObject(app)
{
mXVelocity = 0.0f;
mYVelocity = 0.0f;
}
Tunnel::~Tunnel()
{
}
void Tunnel::Update(float dt)
{
}
void Tunnel::Render()
{
}
void Tunnel::Spawn(int col, int row)
{
mX = (float)(col<<TILE_SHIFT)+16.0f;
mY = (float)(row<<TILE_SHIFT)+8.0f;
SetActive(true);
}
#endif
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