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📄 gamestateloading.hpp

📁 超级玛丽
💻 HPP
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//-------------------------------------------------------------------------------------
//
// This is part of MarioDemo, a platformer demo for JGE++
// 
// Copyright (C) 2006 James Hui (a.k.a. Dr.Watson)
// 
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 2 of the License, or (at your option) any
// later version.
// 
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License along with
// this program; if not, write to the Free Software Foundation, Inc., 59 Temple
// Place, Suite 330, Boston, MA 02111-1307 USA
// 
// Bugs and comments can be forwarded to jhkhui@yahoo.com. 
// 
//-------------------------------------------------------------------------------------


#ifndef _GAME_STATE_LOADING_H_
#define _GAME_STATE_LOADING_H_


#include "GameState.h"


class GameStateLoading: public GameState
{
private:
	int mStage;
	JTexture* texLoad;
	JQuad *mLoad;

	
public:
	GameStateLoading(GameApp* app): GameState(app) 
	{
		texLoad = new JTexture;
		texLoad = mEngine->LoadTexture("Res/pic3.bmp", true);
		mLoad = new JQuad(texLoad, 0.0f, 0.0f, 640.0f, 480.0f);
	}
	virtual ~GameStateLoading() {}


	virtual void Start()
	{
		mStage = 0;
		mEngine->ResetPrivateVRAM();
		//mApp->Destroy();
		//mApp->Create();
		mEngine->EnableVSync(true);
	}


	virtual void End()
	{
		mEngine->EnableVSync(false);

	}


	virtual void Update()
	{
		if (mStage == 1)
		{
			mApp->LoadGameStates();
		}
		else if (mStage == 2)
		{
			mApp->SetNextState(GAME_STATE_PLAY);
		}
		
		mStage++;
	}


	virtual void Render() 
	{
		//mEngine->ClearScreen(ARGB(255,255,0,255));
		mEngine->RenderQuad(mLoad, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f);
	}

};

#endif

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