📄 gamestateloading.hpp
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//-------------------------------------------------------------------------------------
//
// This is part of MarioDemo, a platformer demo for JGE++
//
// Copyright (C) 2006 James Hui (a.k.a. Dr.Watson)
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 2 of the License, or (at your option) any
// later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along with
// this program; if not, write to the Free Software Foundation, Inc., 59 Temple
// Place, Suite 330, Boston, MA 02111-1307 USA
//
// Bugs and comments can be forwarded to jhkhui@yahoo.com.
//
//-------------------------------------------------------------------------------------
#ifndef _GAME_STATE_LOADING_H_
#define _GAME_STATE_LOADING_H_
#include "GameState.h"
class GameStateLoading: public GameState
{
private:
int mStage;
JTexture* texLoad;
JQuad *mLoad;
public:
GameStateLoading(GameApp* app): GameState(app)
{
texLoad = new JTexture;
texLoad = mEngine->LoadTexture("Res/pic3.bmp", true);
mLoad = new JQuad(texLoad, 0.0f, 0.0f, 640.0f, 480.0f);
}
virtual ~GameStateLoading() {}
virtual void Start()
{
mStage = 0;
mEngine->ResetPrivateVRAM();
//mApp->Destroy();
//mApp->Create();
mEngine->EnableVSync(true);
}
virtual void End()
{
mEngine->EnableVSync(false);
}
virtual void Update()
{
if (mStage == 1)
{
mApp->LoadGameStates();
}
else if (mStage == 2)
{
mApp->SetNextState(GAME_STATE_PLAY);
}
mStage++;
}
virtual void Render()
{
//mEngine->ClearScreen(ARGB(255,255,0,255));
mEngine->RenderQuad(mLoad, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f);
}
};
#endif
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