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📄 tunnel_1.hpp

📁 超级玛丽
💻 HPP
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//-------------------------------------------------------------------------------------
//
// This is part of MarioDemo, a platformer demo for JGE++
// 
// Copyright (C) 2006 James Hui (a.k.a. Dr.Watson)
// 
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 2 of the License, or (at your option) any
// later version.
// 
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License along with
// this program; if not, write to the Free Software Foundation, Inc., 59 Temple
// Place, Suite 330, Boston, MA 02111-1307 USA
// 
// Bugs and comments can be forwarded to jhkhui@yahoo.com. 
// 
//-------------------------------------------------------------------------------------

#ifndef _TUNNEL_1_HPP_
#define _TUNNEL_1_HPP_

class Tunnel_1: public GameObject
{
private:
	

public:
	Tunnel_1(GameStatePlay* app);
	virtual ~Tunnel_1();

	virtual void Update(float dt);
	virtual void Render();

	void Spawn(int col, int row);

};


Tunnel_1::Tunnel_1(GameStatePlay* app): GameObject(app)
{
	mXVelocity = 0.0f;
	mYVelocity = 0.0f;

}


Tunnel_1::~Tunnel_1()
{

}


void Tunnel_1::Update(float dt)
{
	
}




void Tunnel_1::Render()
{
	
}

void Tunnel_1::Spawn(int col, int row)
{
	mX = (float)(col<<TILE_SHIFT)+16.0f;
	mY = (float)(row<<TILE_SHIFT)+8.0f;

	
	SetActive(true);
	
}


#endif


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